Serious-Engine/Sources/EntitiesMP/WeaponItem.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_WeaponItem_INCLUDED
#define _EntitiesMP_WeaponItem_INCLUDED 1
#include <EntitiesMP/Item.h>
extern DECL_DLL CEntityPropertyEnumType WeaponItemType_enum;
enum WeaponItemType {
WIT_COLT = 1,
WIT_SINGLESHOTGUN = 2,
WIT_DOUBLESHOTGUN = 3,
WIT_TOMMYGUN = 4,
WIT_MINIGUN = 5,
WIT_ROCKETLAUNCHER = 6,
WIT_GRENADELAUNCHER = 7,
WIT_SNIPER = 8,
WIT_FLAMER = 9,
WIT_LASER = 10,
WIT_CHAINSAW = 11,
WIT_CANNON = 12,
WIT_GHOSTBUSTER = 13,
};
DECL_DLL inline void ClearToDefault(WeaponItemType &e) { e = (WeaponItemType)0; } ;
#define EVENTCODE_EWeaponItem 0x03220000
class DECL_DLL EWeaponItem : public CEntityEvent {
public:
EWeaponItem();
CEntityEvent *MakeCopy(void);
INDEX iWeapon;
INDEX iAmmo;
BOOL bDropped;
};
DECL_DLL inline void ClearToDefault(EWeaponItem &e) { e = EWeaponItem(); } ;
extern "C" DECL_DLL CDLLEntityClass CWeaponItem_DLLClass;
class CWeaponItem : public CItem {
public:
DECL_DLL virtual void SetDefaultProperties(void);
enum WeaponItemType m_EwitType;
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void Precache(void);
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BOOL FillEntityStatistics(EntityStats * pes);
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void RenderParticles(void);
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void SetProperties(void);
#define STATE_CWeaponItem_ItemCollected 0x03220001
BOOL
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ItemCollected(const CEntityEvent &__eeInput);
#define STATE_CWeaponItem_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
BOOL H0x03220002_Main_01(const CEntityEvent &__eeInput);
BOOL H0x03220003_Main_02(const CEntityEvent &__eeInput);
BOOL H0x03220004_Main_03(const CEntityEvent &__eeInput);
BOOL H0x03220005_Main_04(const CEntityEvent &__eeInput);
BOOL H0x03220006_Main_05(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_WeaponItem_INCLUDED