mirror of
https://github.com/ptitSeb/Serious-Engine
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67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_WeaponItem_INCLUDED
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#define _EntitiesMP_WeaponItem_INCLUDED 1
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#include <EntitiesMP/Item.h>
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extern DECL_DLL CEntityPropertyEnumType WeaponItemType_enum;
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enum WeaponItemType {
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WIT_COLT = 1,
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WIT_SINGLESHOTGUN = 2,
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WIT_DOUBLESHOTGUN = 3,
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WIT_TOMMYGUN = 4,
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WIT_MINIGUN = 5,
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WIT_ROCKETLAUNCHER = 6,
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WIT_GRENADELAUNCHER = 7,
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WIT_SNIPER = 8,
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WIT_FLAMER = 9,
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WIT_LASER = 10,
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WIT_CHAINSAW = 11,
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WIT_CANNON = 12,
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WIT_GHOSTBUSTER = 13,
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};
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DECL_DLL inline void ClearToDefault(WeaponItemType &e) { e = (WeaponItemType)0; } ;
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#define EVENTCODE_EWeaponItem 0x03220000
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class DECL_DLL EWeaponItem : public CEntityEvent {
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public:
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EWeaponItem();
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CEntityEvent *MakeCopy(void);
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INDEX iWeapon;
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INDEX iAmmo;
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BOOL bDropped;
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};
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DECL_DLL inline void ClearToDefault(EWeaponItem &e) { e = EWeaponItem(); } ;
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extern "C" DECL_DLL CDLLEntityClass CWeaponItem_DLLClass;
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class CWeaponItem : public CItem {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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enum WeaponItemType m_EwitType;
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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void Precache(void);
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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BOOL FillEntityStatistics(EntityStats * pes);
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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void RenderParticles(void);
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#line 235 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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void SetProperties(void);
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#define STATE_CWeaponItem_ItemCollected 0x03220001
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BOOL
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#line 389 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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ItemCollected(const CEntityEvent &__eeInput);
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#define STATE_CWeaponItem_Main 1
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BOOL
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#line 421 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x03220002_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x03220003_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x03220004_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x03220005_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x03220006_Main_05(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_WeaponItem_INCLUDED
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