mirror of
https://github.com/ptitSeb/Serious-Engine
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281 lines
14 KiB
C++
281 lines
14 KiB
C++
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 6 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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#include "StdH.h"
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#include "ModelsMP/Enemies/AirElemental/ShockwaveBase.h"
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#include "ModelsMP/Enemies/AirElemental/Shockwave.h"
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#include <EntitiesMP/AirShockwave.h>
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#include <EntitiesMP/AirShockwave_tables.h>
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CEntityEvent *EAirShockwave::MakeCopy(void) { CEntityEvent *peeCopy = new EAirShockwave(*this); return peeCopy;}
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EAirShockwave::EAirShockwave() : CEntityEvent(EVENTCODE_EAirShockwave) {;
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ClearToDefault(penLauncher);
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ClearToDefault(fHeight);
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ClearToDefault(fEndWidth);
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ClearToDefault(fDuration);
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};
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#line 22 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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// shockwave
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#define ECF_SHOCKAWAVE ( \
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((ECBI_BRUSH|ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_TEST) |\
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((ECBI_BRUSH|ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_PASS) |\
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((ECBI_MODEL)<<ECB_IS))
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#define EPF_SHOCKAWAVE ( \
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EPF_ONBLOCK_STOP|EPF_ORIENTEDBYGRAVITY|EPF_ABSOLUTETRANSLATE)
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#define SHOCKWAVE_HEIGHT 5.0f
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#define SHOCKWAVE_WIDTH 0.1f
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void CAirShockwave::SetDefaultProperties(void) {
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m_penLauncher = NULL;
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m_fHeight = 0.0f;
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m_fEndWidth = 0.0f;
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m_tmBegin = 0.0f;
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m_tmEnd = 0.0f;
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m_fDuration = 0.0f;
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m_bGrowing = FALSE ;
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m_tmLastGrow = 0.0f;
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m_fFadeStartTime = 0.0f;
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m_fFadeStartPercent = 0.6f;
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m_fStretchY = 0.0f;
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m_fBeginStretchXZ = 0.0f;
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m_fEndStretchXZ = 0.0f;
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m_boxMaxSize = FLOATaabbox3D(FLOAT3D (0 , 0 , 0) , FLOAT3D (1 , 1 , 1));
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m_bFadeOut = FALSE ;
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CMovableModelEntity::SetDefaultProperties();
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}
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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CModelObject * CAirShockwave::ShockwaveModel(void) {
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (SHOCKWAVEBASE_ATTACHMENT_SHOCKWAVE );
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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return & (amo0 . amo_moModelObject );
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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BOOL CAirShockwave::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) {
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(m_bGrowing ){
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#line 80 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT3D vSize ;
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fLifeTime = _pTimer -> GetLerpedCurrentTick () - m_tmBegin ;
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSize (1) = (fLifeTime / m_fDuration ) * (m_fEndStretchXZ - m_fBeginStretchXZ ) + m_fBeginStretchXZ ;
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSize (2) = m_fStretchY ;
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSize (3) = vSize (1);
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ShockwaveModel () -> StretchModel (vSize );
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if((fLifeTime / m_fDuration ) > m_fFadeStartPercent && ! m_bFadeOut ){
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_bFadeOut = TRUE ;
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fFadeStartTime = _pTimer -> GetLerpedCurrentTick ();
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_tmLastGrow = _pTimer -> GetLerpedCurrentTick ();
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(m_bFadeOut ){
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fTimeRemain = m_tmEnd - _pTimer -> GetLerpedCurrentTick ();
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fFadeTime = (1 - m_fFadeStartPercent ) * m_fDuration ;
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(fTimeRemain < 0.0f){fTimeRemain = 0.0f;}
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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COLOR colAlpha = ShockwaveModel () -> mo_colBlendColor ;
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#line 104 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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colAlpha = (colAlpha & 0xffffff00) + (COLOR (fTimeRemain / fFadeTime * 0xff) & 0xff);
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ShockwaveModel () -> mo_colBlendColor = colAlpha ;
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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return CMovableModelEntity :: AdjustShadingParameters (vLightDirection , colLight , colAmbient );
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#line 108 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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void CAirShockwave::LaunchEntity(CEntity * pen) {
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(IsOfClass (pen , "AirElemental") || IsOfClass (pen , "Twister")
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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|| IsDerivedFromClass (pen , "Item") || IsOfClass (pen , "AirShockwave")){
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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return ;
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(pen -> GetPhysicsFlags () & EPF_MOVABLE ){
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT3D vSpeed ;
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSpeed = pen -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(vSpeed (2) < vSpeed . Length () * 0.5f){vSpeed (2) = vSpeed . Length () * 0.5f;}
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSpeed . Normalize ();
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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vSpeed = vSpeed * 50.0f;
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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((CMovableEntity &) * pen ) . GiveImpulseTranslationAbsolute (vSpeed );
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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void CAirShockwave::TestForCollisionAndLaunchEntity() {
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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static CStaticStackArray < CEntity * > apenNearEntities ;
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fLifeTime = _pTimer -> CurrentTick () - m_tmBegin ;
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fCurrentRadius = Lerp (SHOCKWAVE_WIDTH , m_fEndWidth , fLifeTime / m_fDuration ) / 2.0f;
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOATaabbox3D m_boxCurrent = m_boxMaxSize ;
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_boxCurrent += GetPlacement () . pl_PositionVector ;
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fBeltWidth = m_fEndWidth * _pTimer -> TickQuantum * 2.0f / m_fDuration ;
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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GetWorld () -> FindEntitiesNearBox (m_boxCurrent , apenNearEntities );
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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for(INDEX i = 0;i < apenNearEntities . Count ();i ++)
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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{
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT fDistance = DistanceTo (this , apenNearEntities [ i ]);
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOATaabbox3D m_boxEntity ;
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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apenNearEntities [ i ] -> GetBoundingBox (m_boxEntity );
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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if(fDistance < (fCurrentRadius + fBeltWidth / 2.0f) && fDistance > (fCurrentRadius - fBeltWidth / 2.0f) &&
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_boxEntity . HasContactWith (m_boxCurrent )){
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#line 148 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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LaunchEntity (apenNearEntities [ i ]);
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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CMovableModelEntity :: PreMoving ();
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}
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BOOL CAirShockwave::
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CAirShockwave_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EAirShockwave, "CAirShockwave::Main expects 'EAirShockwave' as input!"); const EAirShockwave &eas = (const EAirShockwave &)__eeInput;
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ASSERT (eas . penLauncher != NULL );
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ASSERT (eas . fHeight > 0.0f);
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ASSERT (eas . fEndWidth > 0.1f);
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ASSERT (eas . fDuration > 0.0f);
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_penLauncher = eas . penLauncher ;
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fHeight = eas . fHeight ;
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fEndWidth = eas . fEndWidth ;
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fDuration = eas . fDuration ;
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fStretchY = m_fHeight / SHOCKWAVE_HEIGHT ;
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fBeginStretchXZ = 1.0f;
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_fEndStretchXZ = m_fEndWidth / SHOCKWAVE_WIDTH ;
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT3D v1 = FLOAT3D (- m_fEndWidth / 2.0f , 0.0f , - m_fEndWidth / 2.0f);
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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FLOAT3D v2 = FLOAT3D (+ m_fEndWidth / 2.0f , m_fHeight , + m_fEndWidth / 2.0f);
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_boxMaxSize = FLOATaabbox3D (v1 , v2 );
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#line 179 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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InitAsModel ();
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetPhysicsFlags (EPF_SHOCKAWAVE );
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetCollisionFlags (ECF_SHOCKAWAVE );
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetFlags (GetFlags () | ENF_SEETHROUGH );
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#line 185 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetModel (MODEL_INVISIBLE );
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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AddAttachmentToModel (this , * GetModelObject () , SHOCKWAVEBASE_ATTACHMENT_SHOCKWAVE , MODEL_SHOCKWAVE , TEXTURE_SHOCKWAVE , 0 , 0 , 0);
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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GetModelObject () -> StretchModel (FLOAT3D (1.0f , 1.0f , 1.0f));
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ModelChangeNotify ();
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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ShockwaveModel () -> StretchModel (FLOAT3D (m_fBeginStretchXZ , m_fStretchY , m_fBeginStretchXZ ));
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetTimerAfter(_pTimer -> TickQuantum );
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Jump(STATE_CURRENT, 0x015d0001, FALSE, EBegin());return TRUE;}BOOL CAirShockwave::H0x015d0001_Main_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0001
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x015d0002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CAirShockwave::H0x015d0002_Main_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0002
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;
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_tmBegin = _pTimer -> CurrentTick ();
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_tmEnd = m_tmBegin + m_fDuration ;
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_tmLastGrow = _pTimer -> CurrentTick ();
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#line 196 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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m_bGrowing = TRUE ;
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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Jump(STATE_CURRENT,0x015d0005, FALSE, EInternal());return TRUE;}BOOL CAirShockwave::H0x015d0005_Main_05(const CEntityEvent &__eeInput)
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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{
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0005
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if(!(_pTimer -> CurrentTick () < m_tmEnd )){ Jump(STATE_CURRENT,0x015d0006, FALSE, EInternal());return TRUE;}
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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SetTimerAfter(_pTimer -> TickQuantum );
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Jump(STATE_CURRENT, 0x015d0003, FALSE, EBegin());return TRUE;}BOOL CAirShockwave::H0x015d0003_Main_03(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0003
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x015d0004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CAirShockwave::H0x015d0004_Main_04(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0004
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;
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#line 201 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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TestForCollisionAndLaunchEntity ();Jump(STATE_CURRENT,0x015d0005, FALSE, EInternal());return TRUE;
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#line 202 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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}BOOL CAirShockwave::H0x015d0006_Main_06(const CEntityEvent &__eeInput) {
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x015d0006
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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Destroy ();
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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Return(STATE_CURRENT,EVoid());
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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return TRUE; ASSERT(FALSE); return TRUE;};
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