2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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// AxisListCtrl.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAxisListCtrl
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CAxisListCtrl::CAxisListCtrl()
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{
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}
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CAxisListCtrl::~CAxisListCtrl()
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{
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}
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BEGIN_MESSAGE_MAP(CAxisListCtrl, CListCtrl)
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//{{AFX_MSG_MAP(CAxisListCtrl)
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ON_WM_LBUTTONDOWN()
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ON_WM_KEYUP()
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ON_WM_KEYDOWN()
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ON_WM_SETFOCUS()
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ON_WM_KILLFOCUS()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAxisListCtrl message handlers
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void CAxisListCtrl::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// remember current state of controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
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CListCtrl::OnLButtonDown(nFlags, point);
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// set state of new controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
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}
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void CAxisListCtrl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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// remember current state of controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
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CListCtrl::OnKeyUp(nChar, nRepCnt, nFlags);
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// set state of new controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
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}
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void CAxisListCtrl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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// remember current state of controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
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CListCtrl::OnKeyDown(nChar, nRepCnt, nFlags);
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// set state of new controler's attributes
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((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
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}
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void CAxisListCtrl::OnSetFocus(CWnd* pOldWnd)
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{
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// get selected action
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INDEX iSelectedAction = GetNextItem( -1, LVNI_DROPHILITED);
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// if none is selected (initial state)
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if( iSelectedAction == -1)
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{
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iSelectedAction = 0;
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SetItemState( iSelectedAction, LVIS_FOCUSED|LVIS_SELECTED, LVIS_FOCUSED|LVIS_SELECTED);
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}
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else
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{
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// clear hilighted state
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SetItemState( iSelectedAction, 0, LVIS_DROPHILITED);
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}
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CListCtrl::OnSetFocus(pOldWnd);
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}
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void CAxisListCtrl::OnKillFocus(CWnd* pNewWnd)
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{
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CListCtrl::OnKillFocus(pNewWnd);
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// get selected action
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INDEX iSelectedAction = GetNextItem( -1, LVNI_SELECTED);
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// set hilighted state
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SetItemState( iSelectedAction, LVIS_DROPHILITED, LVIS_DROPHILITED);
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}
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BOOL CAxisListCtrl::PreTranslateMessage(MSG* pMsg)
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{
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// if return pressed
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if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
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{
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((CDlgPlayerControls *)GetParent())->m_comboControlerAxis.SetFocus();
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// don't translate messages
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return TRUE;
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}
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return CListCtrl::PreTranslateMessage(pMsg);
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}
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