mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-01 14:15:53 +01:00
155 lines
4.3 KiB
C++
155 lines
4.3 KiB
C++
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0
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%{
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#include "Entities/StdH/StdH.h"
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%}
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/*
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*
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* --->>> DON'T INSTANTIATE THIS CLASS <<<---
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*
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*/
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event EStop { // stop your actions
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};
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event EStart { // start your actions
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CEntityPointer penCaused, // who caused the trigger (transitive)
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};
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event EActivate { // activate class (usually touch field)
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};
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event EDeactivate { // deactivate class (usually touch field)
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};
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event EEnvironmentStart { // activate environment classes
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};
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event EEnvironmentStop { // deactivate environment classes
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};
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event EEnd { // general purpose end of procedure event
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};
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event ETrigger { // sent by trigger class
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CEntityPointer penCaused, // who caused the trigger (transitive)
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};
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event ETeleportMovingBrush { // teleport moving brush
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};
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event EReminder { // reminder event
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INDEX iValue, // value for return
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};
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event EStartAttack { // OBSOLETE!
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};
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event EStopAttack { // OBSOLETE!
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};
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event EStopBlindness { // make enemy not blind any more
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};
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event EStopDeafness { // make enemy not blind any more
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};
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event EReceiveScore { // sent to player when enemy is killed
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INDEX iPoints
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};
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event EKilledEnemy { // sent to player when enemy is killed
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};
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event ESecretFound { // sent to player secret is found
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};
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enum BoolEType {
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0 BET_TRUE "True", // true
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1 BET_FALSE "False", // false
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2 BET_IGNORE "Ignore", // ignore
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};
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enum EventEType {
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0 EET_START "Start event", // start event
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1 EET_STOP "Stop event", // stop event
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2 EET_TRIGGER "Trigger event", // trigger event
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3 EET_IGNORE "Don't send event", // don't send event (ignore)
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4 EET_ACTIVATE "Activate event", // activate event
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5 EET_DEACTIVATE "Deactivate event", // deactivate event
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6 EET_ENVIRONMENTSTART "Start environment event", // start environment event
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7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event
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8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy
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9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy
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10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind
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11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf
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12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event
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};
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// entity info structure enums
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enum EntityInfoBodyType {
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1 EIBT_FLESH "Flesh",
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2 EIBT_WATER "Water",
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3 EIBT_ROCK "Rock ",
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4 EIBT_FIRE "Fire ",
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5 EIBT_AIR "Air ",
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6 EIBT_BONES "Bones",
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7 EIBT_WOOD "Wood ",
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8 EIBT_METAL "Metal",
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9 EIBT_ROBOT "Robot",
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10 EIBT_ICE "Ice",
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};
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enum MessageSound {
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0 MSS_NONE "None", // no sound
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1 MSS_INFO "Info", // just simple info
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};
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enum ParticleTexture {
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1 PT_STAR01 "Star01",
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2 PT_STAR02 "Star02",
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3 PT_STAR03 "Star03",
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4 PT_STAR04 "Star04",
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5 PT_STAR05 "Star05",
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6 PT_STAR06 "Star06",
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7 PT_STAR07 "Star07",
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8 PT_STAR08 "Star08",
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9 PT_BOUBBLE01 "Boubble01",
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10 PT_BOUBBLE02 "Boubble02",
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11 PT_WATER01 "Water01",
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12 PT_WATER02 "Water02",
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13 PT_SANDFLOW "Sand flow",
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14 PT_WATERFLOW "Water flow",
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15 PT_LAVAFLOW "Lava flow",
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};
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enum SoundType {
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0 SNDT_NONE "", // internal
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1 SNDT_SHOUT "", // enemy shout when see player
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2 SNDT_YELL "", // enemy is wounded (or death)
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3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar)
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4 SNDT_PLAYER "", // sound from player weapon or player is wounded
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};
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event ESound {
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enum SoundType EsndtSound,
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CEntityPointer penTarget,
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};
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// event for printing centered message
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event ECenterMessage {
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CTString strMessage, // the message
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TIME tmLength, // how long to keep it
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enum MessageSound mssSound, // sound to play
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};
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// event for sending computer message to a player
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event EComputerMessage {
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CTFileName fnmMessage, // the message file
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};
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// event for voice message to a player
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event EVoiceMessage {
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CTFileName fnmMessage, // the message file
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};
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event EHitBySpaceShipBeam {
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};
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class CGlobal : CEntity {
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name "";
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thumbnail "";
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properties:
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components:
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functions:
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procedures:
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Main(EVoid) {
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ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS");
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}
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};
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