mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-01 14:15:53 +01:00
417 lines
13 KiB
C++
417 lines
13 KiB
C++
|
900
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
%}
|
||
|
|
||
|
uses "Entities/EnvironmentMarker";
|
||
|
uses "Entities/WatchPlayers";
|
||
|
|
||
|
class CEnvironmentBase: CMovableEntity {
|
||
|
name "Environment Base";
|
||
|
thumbnail "Thumbnails\\EnvironmentBase.tbn";
|
||
|
features "HasName", "IsTargetable";
|
||
|
|
||
|
properties:
|
||
|
1 CTString m_strName "Name" 'N' = "Base Environment",
|
||
|
2 CTString m_strDescription = "",
|
||
|
3 RANGE m_fDistance "Range" 'R' = 100.0f, // distance when player is seen
|
||
|
4 FLOAT m_fStretch "Stretch" 'S' = 1.0f,
|
||
|
|
||
|
5 CEntityPointer m_penTarget "Target" 'T',
|
||
|
6 CEntityPointer m_penWatcher,
|
||
|
7 FLOAT m_fWatcherFrequency "Watcher frequency" = 2.0f, // watcher will look every x seconds for players
|
||
|
8 FLOAT3D m_vDesiredPosition = FLOAT3D(0, 0, 0), // desired position for moving
|
||
|
|
||
|
10 FLOAT m_fMoveSpeed "Move speed" 'V' = 2.0f,
|
||
|
11 FLOAT m_fRotateSpeed "Rotate speed" 'B' = 60.0f,
|
||
|
12 FLOAT m_fMoveFrequency "Move frequency" = 0.5f,
|
||
|
13 BOOL m_bUseWatcher "Use watcher" = FALSE, // use individual watcher
|
||
|
14 BOOL m_bFlying "Flying" 'F' = FALSE, // flying model
|
||
|
16 FLOAT m_fWaitTime = 0.0f,
|
||
|
|
||
|
20 CTFileName m_fnMdl "Model" 'M' = CTFILENAME("Models\\Editor\\Axis.mdl"),
|
||
|
21 CTFileName m_fnTex "Texture" 'X' = CTString(""),
|
||
|
22 ANIMATION m_iAnim "Animation" =0,
|
||
|
|
||
|
25 CTFileName m_fnAtt1Mdl "Attachment 1 Model" = CTString(""),
|
||
|
26 CTFileName m_fnAtt1Tex "Attachment 1 Texture" = CTString(""),
|
||
|
27 INDEX m_iAtt1Position "Attachment 1 position"=0,
|
||
|
28 ANIMATION m_iAtt1Anim "Attachment 1 animation"=0,
|
||
|
|
||
|
30 CTFileName m_fnAtt2Mdl "Attachment 2 Model" = CTString(""),
|
||
|
31 CTFileName m_fnAtt2Tex "Attachment 2 Texture" = CTString(""),
|
||
|
32 INDEX m_iAtt2Position "Attachment 2 position"=1,
|
||
|
33 ANIMATION m_iAtt2Anim "Attachment 2 animation"=0,
|
||
|
|
||
|
35 CTFileName m_fnAtt3Mdl "Attachment 3 Model" = CTString(""),
|
||
|
36 CTFileName m_fnAtt3Tex "Attachment 3 Texture" = CTString(""),
|
||
|
37 INDEX m_iAtt3Position "Attachment 3 position"=1,
|
||
|
38 ANIMATION m_iAtt3Anim "Attachment 3 animation"=0,
|
||
|
|
||
|
components:
|
||
|
1 class CLASS_WATCHPLAYERS "Classes\\WatchPlayers.ecl",
|
||
|
|
||
|
functions:
|
||
|
/* Check if entity is moved on a route set up by its targets. */
|
||
|
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
|
||
|
strTargetProperty = "Target";
|
||
|
return TRUE;
|
||
|
};
|
||
|
/* Check if entity can drop marker for making linked route. */
|
||
|
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
|
||
|
fnmMarkerClass = CTFILENAME("Classes\\EnvironmentMarker.ecl");
|
||
|
strTargetProperty = "Target";
|
||
|
return TRUE;
|
||
|
};
|
||
|
const CTString &GetDescription(void) const {
|
||
|
((CTString&)m_strDescription).PrintF("-><none>");
|
||
|
if (m_penTarget!=NULL) {
|
||
|
((CTString&)m_strDescription).PrintF("->%s",(const char*) m_penTarget->GetName());
|
||
|
}
|
||
|
return m_strDescription;
|
||
|
};
|
||
|
/* Get anim data for given animation property - return NULL for none. */
|
||
|
CAnimData *GetAnimData(SLONG slPropertyOffset) {
|
||
|
if(slPropertyOffset==offsetof(CEnvironmentBase, m_iAnim)) {
|
||
|
return GetModelObject()->GetData();
|
||
|
|
||
|
} else if(slPropertyOffset==offsetof(CEnvironmentBase, m_iAtt1Anim)) {
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel(m_iAtt1Position);
|
||
|
if( pamo != NULL) { return pamo->amo_moModelObject.GetData(); }
|
||
|
return CEntity::GetAnimData(slPropertyOffset);
|
||
|
|
||
|
} else if(slPropertyOffset==offsetof(CEnvironmentBase, m_iAtt2Anim)) {
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel(m_iAtt2Position);
|
||
|
if( pamo != NULL) { return pamo->amo_moModelObject.GetData(); }
|
||
|
return CEntity::GetAnimData(slPropertyOffset);
|
||
|
|
||
|
} else if(slPropertyOffset==offsetof(CEnvironmentBase, m_iAtt3Anim)) {
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel(m_iAtt3Position);
|
||
|
if( pamo != NULL) { return pamo->amo_moModelObject.GetData(); }
|
||
|
return CEntity::GetAnimData(slPropertyOffset);
|
||
|
|
||
|
} else {
|
||
|
return CEntity::GetAnimData(slPropertyOffset);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* MOVE FUNCTIONS *
|
||
|
************************************************************/
|
||
|
// switch to next marker
|
||
|
BOOL NextMarker(void) {
|
||
|
if (m_penTarget==NULL) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// assure valid target
|
||
|
if (m_penTarget!=NULL && !IsOfClass(m_penTarget, "Environment Marker")) {
|
||
|
WarningMessage("Target '%s' is not of Environment Marker class!",(const char*) m_penTarget->GetName());
|
||
|
m_penTarget = NULL;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// get next marker
|
||
|
CMarker *penTarget = (CMarker *)(CEntity*)m_penTarget;
|
||
|
CMarker *penNextTarget = (CMarker *)(CEntity*)penTarget->m_penTarget;
|
||
|
|
||
|
// if got to end
|
||
|
if (penNextTarget==NULL) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// remember next marker as current target
|
||
|
m_penTarget = penNextTarget;
|
||
|
|
||
|
return TRUE;
|
||
|
};
|
||
|
|
||
|
// calculate rotation
|
||
|
void CalcRotation(ANGLE aWantedHeadingRelative, ANGLE3D &aRotation) {
|
||
|
// normalize it to [-180,+180] degrees
|
||
|
aWantedHeadingRelative = NormalizeAngle(aWantedHeadingRelative);
|
||
|
|
||
|
// if desired position is left
|
||
|
if (aWantedHeadingRelative<-m_fRotateSpeed*m_fMoveFrequency) {
|
||
|
// start turning left
|
||
|
aRotation(1) = -m_fRotateSpeed;
|
||
|
// if desired position is right
|
||
|
} else if (aWantedHeadingRelative>m_fRotateSpeed*m_fMoveFrequency) {
|
||
|
// start turning right
|
||
|
aRotation(1) = +m_fRotateSpeed;
|
||
|
// if desired position is more-less ahead
|
||
|
} else {
|
||
|
aRotation(1) = aWantedHeadingRelative/m_fMoveFrequency;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// stop moving
|
||
|
void StopMoving(void) {
|
||
|
SetDesiredRotation(ANGLE3D(0, 0, 0));
|
||
|
SetDesiredTranslation(FLOAT3D(0.0f, 0.0f, 0.0f));
|
||
|
};
|
||
|
|
||
|
// move to position
|
||
|
void MoveToPosition(void) {
|
||
|
FLOAT3D vDesiredAngle;
|
||
|
|
||
|
// desired angle vector
|
||
|
vDesiredAngle = (m_vDesiredPosition - GetPlacement().pl_PositionVector).Normalize();
|
||
|
// find relative heading towards the desired angle
|
||
|
ANGLE3D aRotation(0,0,0);
|
||
|
CalcRotation(GetRelativeHeading(vDesiredAngle), aRotation);
|
||
|
|
||
|
// determine translation speed
|
||
|
FLOAT3D vTranslation(0.0f, 0.0f, 0.0f);
|
||
|
vTranslation(3) = -m_fMoveSpeed;
|
||
|
|
||
|
// if flying set y axis translation speed
|
||
|
if (m_bFlying) {
|
||
|
vTranslation(2) = Sgn(vDesiredAngle(2)) * m_fMoveSpeed/10;
|
||
|
}
|
||
|
|
||
|
// start moving
|
||
|
SetDesiredRotation(aRotation);
|
||
|
SetDesiredTranslation(vTranslation);
|
||
|
};
|
||
|
|
||
|
// calc destination
|
||
|
void CalcDestination() {
|
||
|
// new position to walk to
|
||
|
FLOAT fR = FRnd()*((CEnvironmentMarker&)*m_penTarget).m_fMarkerRange;
|
||
|
FLOAT fA = FRnd()*360.0f;
|
||
|
m_vDesiredPosition = m_penTarget->GetPlacement().pl_PositionVector +
|
||
|
FLOAT3D(CosFast(fA)*fR, 0, SinFast(fA)*fR);
|
||
|
};
|
||
|
|
||
|
// marker parameters
|
||
|
void MarkerParameters() {
|
||
|
if (m_penTarget != NULL) {
|
||
|
CEnvironmentMarker &em = (CEnvironmentMarker&)*m_penTarget;
|
||
|
if (em.m_fMoveSpeed > 0.0f) {
|
||
|
m_fMoveSpeed = em.m_fMoveSpeed;
|
||
|
}
|
||
|
if (em.m_fRotateSpeed > 0.0f) {
|
||
|
m_fRotateSpeed = em.m_fRotateSpeed;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* INITIALIZE FUNCTIONS *
|
||
|
************************************************************/
|
||
|
void Initialize(void) {
|
||
|
// declare yourself as a model
|
||
|
InitAsModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_WALKING&~(EPF_ORIENTEDBYGRAVITY|EPF_TRANSLATEDBYGRAVITY));
|
||
|
SetCollisionFlags(ECF_MODEL);
|
||
|
|
||
|
// set model stretch -- MUST BE DONE BEFORE SETTING MODEL!
|
||
|
GetModelObject()->mo_Stretch = FLOAT3D( m_fStretch, m_fStretch, m_fStretch);
|
||
|
|
||
|
// set appearance
|
||
|
SetModel(m_fnMdl);
|
||
|
GetModelObject()->PlayAnim(m_iAnim, AOF_LOOPING);
|
||
|
if( m_fnTex != CTString("")) {
|
||
|
GetModelObject()->mo_toTexture.SetData_t(m_fnTex);
|
||
|
}
|
||
|
|
||
|
GetModelObject()->RemoveAllAttachmentModels();
|
||
|
|
||
|
AddAttachment( m_iAtt1Position, m_fnAtt1Mdl, m_fnAtt1Tex);
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel( m_iAtt1Position);
|
||
|
if( pamo != NULL) {
|
||
|
pamo->amo_moModelObject.StartAnim( m_iAtt1Anim);
|
||
|
}
|
||
|
|
||
|
if( (m_iAtt2Position != m_iAtt1Position) && (m_fnAtt1Mdl != m_fnAtt2Mdl) ) {
|
||
|
AddAttachment( m_iAtt2Position, m_fnAtt2Mdl, m_fnAtt2Tex);
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel( m_iAtt2Position);
|
||
|
if( pamo != NULL) {
|
||
|
pamo->amo_moModelObject.StartAnim( m_iAtt2Anim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( (m_iAtt3Position != m_iAtt1Position) && (m_fnAtt1Mdl != m_fnAtt3Mdl) &&
|
||
|
(m_iAtt3Position != m_iAtt2Position) && (m_fnAtt2Mdl != m_fnAtt3Mdl) ) {
|
||
|
AddAttachment( m_iAtt3Position, m_fnAtt3Mdl, m_fnAtt3Tex);
|
||
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel( m_iAtt3Position);
|
||
|
if( pamo != NULL) {
|
||
|
pamo->amo_moModelObject.StartAnim( m_iAtt3Anim);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// assure valid target
|
||
|
if (m_penTarget!=NULL && !IsOfClass(m_penTarget, "Environment Marker")) {
|
||
|
WarningMessage("Target '%s' is not of Environment Marker class!", (const char*)m_penTarget->GetName());
|
||
|
m_penTarget = NULL;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* WATCHER FUNCTIONS *
|
||
|
************************************************************/
|
||
|
void InitializeWatcher(FLOAT fWaitTime) {
|
||
|
// spawn player watcher
|
||
|
m_penWatcher = CreateEntity(GetPlacement(), CLASS_WATCHPLAYERS);
|
||
|
m_penWatcher->Initialize(EVoid());
|
||
|
|
||
|
// setup player watcher
|
||
|
CWatchPlayers &pw = (CWatchPlayers&)*m_penWatcher;
|
||
|
pw.m_penOwner = this;
|
||
|
pw.m_fWaitTime = 2.0f;
|
||
|
pw.m_fDistance = m_fDistance;
|
||
|
pw.m_bRangeWatcher = FALSE;
|
||
|
pw.m_eetEventClose = EET_ENVIRONMENTSTART;
|
||
|
pw.m_eetEventFar = EET_ENVIRONMENTSTOP;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* ANIMATION FUCNTIONS *
|
||
|
************************************************************/
|
||
|
// play default anim
|
||
|
void PlayDefaultAnim(void) {
|
||
|
GetModelObject()->PlayAnim(m_iAnim, AOF_LOOPING|AOF_NORESTART);
|
||
|
};
|
||
|
|
||
|
// play marker animation
|
||
|
void PlayMarkerAnimation(void) {
|
||
|
if (m_penTarget != NULL) {
|
||
|
GetModelObject()->PlayAnim(((CEnvironmentMarker&)*m_penTarget).m_iAnim, AOF_LOOPING|AOF_NORESTART);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// change default anim
|
||
|
void ChangeDefaultAnim(void) {
|
||
|
if (m_penTarget != NULL && ((CEnvironmentMarker&)*m_penTarget).m_bChangeDefaultAnim) {
|
||
|
m_iAnim = ((CEnvironmentMarker&)*m_penTarget).m_iAnim;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// wait on marker
|
||
|
void WaitOnMarker(void) {
|
||
|
if (m_penTarget != NULL) {
|
||
|
CEnvironmentMarker &em = (CEnvironmentMarker&)*m_penTarget;
|
||
|
m_fWaitTime = em.m_fWaitTime; // wait time
|
||
|
m_fWaitTime += FRnd() * em.m_fRandomTime; // random wait time
|
||
|
// fixed anim length
|
||
|
if (em.m_bFixedAnimLength) {
|
||
|
m_fWaitTime = floor(m_fWaitTime + 0.5f);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
procedures:
|
||
|
/************************************************************
|
||
|
* SUPPORT PROCEDURES *
|
||
|
************************************************************/
|
||
|
// move to marker
|
||
|
MoveToMarker(EVoid) {
|
||
|
// if next marker exist
|
||
|
if (NextMarker()) {
|
||
|
// destination
|
||
|
CalcDestination();
|
||
|
// move to marker
|
||
|
while ((m_vDesiredPosition-GetPlacement().pl_PositionVector).Length() > 5.0f) {
|
||
|
wait(m_fMoveFrequency) {
|
||
|
on (EBegin) : {
|
||
|
MoveToPosition();
|
||
|
resume;
|
||
|
}
|
||
|
on (ETimer) : { stop; }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// stop moving
|
||
|
StopMoving();
|
||
|
return EEnd();
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* A C T I O N S *
|
||
|
************************************************************/
|
||
|
// activate
|
||
|
Activate(EVoid) {
|
||
|
wait() {
|
||
|
on (EBegin) : { call DoAction(); }
|
||
|
on (EEnvironmentStop) : { jump Stop(); }
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// just wait
|
||
|
Stop(EVoid) {
|
||
|
StopMoving();
|
||
|
wait() {
|
||
|
on (EBegin) : { resume; }
|
||
|
on (EEnvironmentStart) : { jump Activate(); }
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// do actions
|
||
|
DoAction(EVoid) {
|
||
|
while (TRUE) {
|
||
|
WaitOnMarker();
|
||
|
if (m_fWaitTime > 0.0f) {
|
||
|
PlayMarkerAnimation();
|
||
|
autowait(m_fWaitTime);
|
||
|
}
|
||
|
ChangeDefaultAnim();
|
||
|
|
||
|
MarkerParameters();
|
||
|
PlayDefaultAnim();
|
||
|
autocall MoveToMarker() EEnd;
|
||
|
|
||
|
// if no more targets wait forever in last anim (if marker anim exist otherwise in default anim)
|
||
|
if (m_penTarget==NULL || ((CEnvironmentMarker&)*m_penTarget).m_penTarget==NULL) {
|
||
|
autowait();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* M A I N L O O P *
|
||
|
************************************************************/
|
||
|
// main loop
|
||
|
MainLoop(EVoid) {
|
||
|
autocall Stop() EEnd;
|
||
|
|
||
|
// destroy player watcher
|
||
|
m_penWatcher->SendEvent(EEnd());
|
||
|
|
||
|
// cease to exist
|
||
|
Destroy();
|
||
|
|
||
|
return;
|
||
|
};
|
||
|
|
||
|
Main() {
|
||
|
// initialize
|
||
|
Initialize();
|
||
|
|
||
|
// wait until game starts
|
||
|
autowait(FRnd()*2.0f+1.0f);
|
||
|
|
||
|
// initialize watcher
|
||
|
if (m_bUseWatcher) {
|
||
|
InitializeWatcher(m_fWatcherFrequency);
|
||
|
}
|
||
|
|
||
|
m_strDescription = "Environment base";
|
||
|
|
||
|
jump MainLoop();
|
||
|
};
|
||
|
};
|