Serious-Engine/Sources/WorldEditor/CtrlEditFloat.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// CtrlEditFloat.cpp : implementation file
//
#include "stdafx.h"
#include "CtrlEditFloat.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCtrlEditFloat
CCtrlEditFloat::CCtrlEditFloat()
{
}
CCtrlEditFloat::~CCtrlEditFloat()
{
}
void CCtrlEditFloat::SetDialogPtr( CPropertyComboBar *pDialog)
{
m_pDialog = pDialog;
}
BEGIN_MESSAGE_MAP(CCtrlEditFloat, CEdit)
//{{AFX_MSG_MAP(CCtrlEditFloat)
ON_CONTROL_REFLECT(EN_CHANGE, OnChange)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCtrlEditFloat message handlers
void CCtrlEditFloat::OnChange()
{
}
BOOL CCtrlEditFloat::PreTranslateMessage(MSG* pMsg)
{
// if we caught key down message
if( pMsg->message==WM_KEYDOWN)
{
if((int)pMsg->wParam==VK_RETURN)
{
// don't do anything if document doesn't exist
if( theApp.GetDocument() == NULL) return TRUE;
// mark that document is changed
theApp.GetDocument()->SetModifiedFlag( TRUE);
theApp.GetDocument()->m_chSelections.MarkChanged();
// update dialog data (to reflect data change)
m_pDialog->UpdateData( TRUE);
// obtain document ptr
CWorldEditorDoc *pDoc = theApp.GetDocument();
// update all views
pDoc->UpdateAllViews( NULL);
} else {
TranslateMessage(pMsg);
SendMessage( WM_KEYDOWN, pMsg->wParam, pMsg->lParam);
}
return TRUE;
}
return CEdit::PreTranslateMessage(pMsg);
}