2016-03-12 01:20:51 +01:00
|
|
|
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation
|
|
|
|
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
2016-03-11 14:57:17 +01:00
|
|
|
|
|
|
|
348
|
|
|
|
%{
|
|
|
|
#include "StdH.h"
|
|
|
|
%}
|
|
|
|
|
|
|
|
uses "EntitiesMP/Twister";
|
|
|
|
|
|
|
|
// input parameter for timer
|
|
|
|
event ESpinnerInit {
|
|
|
|
CEntityPointer penParent, // who owns it
|
|
|
|
CEntityPointer penTwister, // twister who spawned this
|
|
|
|
FLOAT3D vRotationAngle, // rotation angle
|
|
|
|
FLOAT tmSpinTime, // spin time
|
|
|
|
FLOAT fUpSpeed, // up multiply speed
|
|
|
|
// for player impulse:
|
|
|
|
BOOL bImpulse, // one time only spin
|
|
|
|
FLOAT tmImpulseDuration, // impulse duration
|
|
|
|
};
|
|
|
|
|
|
|
|
class export CSpinner : CRationalEntity {
|
|
|
|
name "Spinner";
|
|
|
|
thumbnail "";
|
|
|
|
|
|
|
|
properties:
|
|
|
|
1 CEntityPointer m_penParent, // entity which owns it
|
|
|
|
2 FLOAT3D m_aSpinRotation = FLOAT3D(0.0f, 0.0f, 0.0f),
|
|
|
|
3 FLOAT3D m_vSpeed = FLOAT3D(0.0f, 0.0f, 0.0f),
|
|
|
|
4 FLOAT m_tmExpire = 0.0f,
|
|
|
|
5 FLOAT3D m_vLastSpeed = FLOAT3D(0.0f, 0.0f, 0.0f),
|
|
|
|
6 BOOL m_bImpulse = FALSE,
|
|
|
|
7 FLOAT m_tmWaitAfterImpulse = 0.0f, // wait after impulse
|
|
|
|
|
|
|
|
10 FLOAT m_tmSpawn = 0.0f,
|
|
|
|
11 FLOAT3D m_vSpinSpeed = FLOAT3D(0.0f, 0.0f, 0.0f),
|
|
|
|
|
|
|
|
components:
|
|
|
|
functions:
|
|
|
|
procedures:
|
|
|
|
Main(ESpinnerInit esi) {
|
|
|
|
|
|
|
|
// check some parameters
|
|
|
|
if ((!(esi.penParent->GetPhysicsFlags()&EPF_MOVABLE)) ||
|
|
|
|
(esi.penParent==NULL) || (esi.penParent==NULL))
|
|
|
|
{
|
|
|
|
Destroy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ASSERT(esi.penParent!=NULL);
|
|
|
|
ASSERT(esi.penTwister!=NULL);
|
|
|
|
|
|
|
|
// remember the initial parameters
|
|
|
|
CTwister &penTwister = (CTwister &)*esi.penTwister;
|
|
|
|
CMovableEntity &penParent = (CMovableEntity &)*esi.penParent;
|
|
|
|
m_penParent = esi.penParent;
|
|
|
|
m_aSpinRotation = esi.vRotationAngle;
|
|
|
|
m_bImpulse = esi.bImpulse;
|
|
|
|
if (m_bImpulse) {
|
|
|
|
m_tmWaitAfterImpulse = esi.tmSpinTime - esi.tmImpulseDuration;
|
|
|
|
if (m_tmWaitAfterImpulse<=0.0f) { m_tmWaitAfterImpulse = 0.01f; }
|
|
|
|
}
|
|
|
|
|
|
|
|
m_vSpinSpeed = ((CMovableEntity&)*m_penParent).en_vCurrentTranslationAbsolute;
|
|
|
|
m_vSpinSpeed = FLOAT3D(0.0f, 0.0f, m_vSpinSpeed.Length());
|
|
|
|
|
|
|
|
// init as nothing
|
|
|
|
InitAsVoid();
|
|
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
|
|
|
|
if (!m_bImpulse) {
|
|
|
|
m_tmExpire = _pTimer->CurrentTick() + esi.tmSpinTime;
|
|
|
|
} else {
|
|
|
|
m_tmExpire = _pTimer->CurrentTick() + esi.tmImpulseDuration;
|
|
|
|
}
|
|
|
|
m_tmSpawn = _pTimer->CurrentTick();
|
|
|
|
|
|
|
|
// throw target parameters
|
|
|
|
m_vSpeed = FLOAT3D(penTwister.en_mRotation(1, 2), penTwister.en_mRotation(2, 2), penTwister.en_mRotation(3, 2)) * esi.fUpSpeed;
|
|
|
|
|
|
|
|
// give absolute speed some randomness
|
|
|
|
ANGLE3D aRnd;
|
|
|
|
FLOATmatrix3D m;
|
|
|
|
aRnd(1) = FRnd()*360.0f; aRnd(2) = FRnd()*30.0f; aRnd(3) = 0.0f;
|
|
|
|
MakeRotationMatrixFast(m, aRnd);
|
|
|
|
m_vSpeed = m_vSpeed*m;
|
|
|
|
|
|
|
|
//each tick until the m_tmExpire, reinitialise spin
|
|
|
|
while (_pTimer->CurrentTick()<m_tmExpire)
|
|
|
|
{
|
|
|
|
// if the parent is deleted, stop existing
|
|
|
|
if (m_penParent->GetFlags()&ENF_DELETED) {
|
|
|
|
Destroy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (((CMovableEntity&)*m_penParent).en_vCurrentTranslationAbsolute!=m_vLastSpeed ||
|
|
|
|
((CMovableEntity&)*m_penParent).en_vCurrentTranslationAbsolute==FLOAT3D(0.0f, 0.0f, 0.0f)) {
|
|
|
|
// give absolute speed
|
|
|
|
((CMovableEntity&)*m_penParent).en_vCurrentTranslationAbsolute += m_vSpeed;
|
|
|
|
m_vLastSpeed = ((CMovableEntity&)*m_penParent).en_vCurrentTranslationAbsolute;
|
|
|
|
} else {
|
|
|
|
// give it some speed
|
|
|
|
((CMovableEntity&)*m_penParent).SetDesiredTranslation(m_vSpinSpeed);
|
|
|
|
}
|
|
|
|
|
|
|
|
// spin entity if not impulse
|
|
|
|
if (!m_bImpulse) {
|
|
|
|
((CMovableEntity&)*m_penParent).en_aDesiredRotationRelative = m_aSpinRotation;
|
|
|
|
}
|
|
|
|
autowait (_pTimer->TickQuantum);
|
|
|
|
}
|
|
|
|
// stop spinning the parent entity
|
|
|
|
((CMovableEntity&)*m_penParent).en_aDesiredRotationRelative = ANGLE3D(0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
// wait if necessary and stop the up translation if player
|
|
|
|
if (m_bImpulse) {
|
|
|
|
((CMovableEntity&)*m_penParent).SetDesiredTranslation(FLOAT3D(0.0f, 0.0f, 0.0f));
|
|
|
|
autowait(m_tmWaitAfterImpulse);
|
|
|
|
}
|
|
|
|
|
|
|
|
// cease to exist
|
|
|
|
Destroy();
|
|
|
|
|
|
|
|
return;
|
|
|
|
};
|
|
|
|
};
|