mirror of
https://github.com/ptitSeb/Serious-Engine
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206 lines
9.1 KiB
C++
206 lines
9.1 KiB
C++
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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#include "StdH.h"
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#include <EntitiesMP/AnimationHub.h>
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#include <EntitiesMP/AnimationChanger.h>
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#include <EntitiesMP/AnimationChanger_tables.h>
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CEntityEvent *EChangeAnim::MakeCopy(void) { CEntityEvent *peeCopy = new EChangeAnim(*this); return peeCopy;}
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EChangeAnim::EChangeAnim() : CEntityEvent(EVENTCODE_EChangeAnim) {;
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ClearToDefault(iModelAnim);
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ClearToDefault(bModelLoop);
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ClearToDefault(iTextureAnim);
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ClearToDefault(bTextureLoop);
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ClearToDefault(iLightAnim);
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ClearToDefault(iAmbientLightAnim);
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ClearToDefault(bLightLoop);
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ClearToDefault(bAmbientLightLoop);
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ClearToDefault(colAmbient);
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ClearToDefault(colDiffuse);
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};
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void CAnimationChanger::SetDefaultProperties(void) {
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m_strName = "Animation changer";
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m_strDescription = "";
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m_penTarget = NULL;
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m_iModelAnim = 0;
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m_bModelLoop = FALSE ;
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m_iTextureAnim = 0;
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m_bTextureLoop = FALSE ;
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m_iLightAnim = 0;
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m_bLightLoop = FALSE ;
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m_iAmbientLightAnim = 0;
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m_bAmbientLightLoop = FALSE ;
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m_colAmbient = C_dBLUE ;
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m_colDiffuse = C_GRAY ;
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CRationalEntity::SetDefaultProperties();
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}
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#line 51 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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const CTString & CAnimationChanger::GetDescription(void)const {
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#line 52 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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((CTString &) m_strDescription ) . PrintF ("-><none>");
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#line 53 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(m_penTarget != NULL ){
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#line 54 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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((CTString &) m_strDescription ) . PrintF ("->%s" , m_penTarget -> GetName ());
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return m_strDescription ;
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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CAnimData * CAnimationChanger::GetAnimData(SLONG slPropertyOffset)
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#line 61 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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{
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#line 62 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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CEntity * penTarget = m_penTarget ;
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(penTarget == NULL ){
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return NULL ;
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#line 66 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(IsOfClass (penTarget , "AnimationHub")){
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#line 69 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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penTarget = ((CAnimationHub *) penTarget ) -> m_penTarget0 ;
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(penTarget == NULL ){
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return NULL ;
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(IsOfClass (penTarget , "ModelHolder2")){
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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CModelHolder2 * penModel = (CModelHolder2 *) & * penTarget ;
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(slPropertyOffset == offsetof (CAnimationChanger , m_iModelAnim )){
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#line 80 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return penModel -> GetModelObject () -> GetData ();
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}else if(slPropertyOffset == offsetof (CAnimationChanger , m_iTextureAnim )){
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return penModel -> GetModelObject () -> mo_toTexture . GetData ();
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}else if(slPropertyOffset == offsetof (CAnimationChanger , m_iLightAnim )){
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return penModel -> m_aoLightAnimation . GetData ();
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#line 85 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}else if(IsOfClass (penTarget , "Light")){
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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CLight * penLight = (CLight *) & * penTarget ;
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(slPropertyOffset == offsetof (CAnimationChanger , m_iLightAnim ))
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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{
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return penLight -> m_aoLightAnimation . GetData ();
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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else if(slPropertyOffset == offsetof (CAnimationChanger , m_iAmbientLightAnim ))
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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{
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return penLight -> m_aoAmbientLightAnimation . GetData ();
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return CEntity :: GetAnimData (slPropertyOffset );
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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BOOL CAnimationChanger::
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CAnimationChanger_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CAnimationChanger::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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InitAsEditorModel ();
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#line 108 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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SetModel (MODEL_CHANGER );
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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SetModelMainTexture (TEXTURE_CHANGER );
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(m_penTarget != NULL &&
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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! IsOfClass (m_penTarget , "AnimationHub") &&
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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! IsOfClass (m_penTarget , "ModelHolder2") &&
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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! IsOfClass (m_penTarget , "Light")){
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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WarningMessage ("Target must be AnimationHub ModelHolder2 or Light!");
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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m_penTarget = NULL ;
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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if(m_penTarget == NULL ){
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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Return(STATE_CURRENT,EVoid());
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return TRUE;
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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SetTimerAt(THINKTIME_NEVER);
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Jump(STATE_CURRENT, 0x00da0001, FALSE, EBegin());return TRUE;}BOOL CAnimationChanger::H0x00da0001_Main_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x00da0001
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EStart):{const EStart&e= (EStart&)__eeInput;
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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EChangeAnim eChange ;
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . iModelAnim = m_iModelAnim ;
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . iTextureAnim = m_iTextureAnim ;
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . iLightAnim = m_iLightAnim ;
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . iAmbientLightAnim = m_iAmbientLightAnim ;
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . bModelLoop = m_bModelLoop ;
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . bTextureLoop = m_bTextureLoop ;
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . bLightLoop = m_bLightLoop ;
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#line 139 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . colAmbient = m_colAmbient ;
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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eChange . colDiffuse = m_colDiffuse ;
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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m_penTarget -> SendEvent (eChange );
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return TRUE;
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}ASSERT(FALSE);break;default: return FALSE; break;
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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}return TRUE;}BOOL CAnimationChanger::H0x00da0002_Main_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x00da0002
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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Return(STATE_CURRENT,EVoid());
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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return TRUE; ASSERT(FALSE); return TRUE;};
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