Serious-Engine/Sources/EntitiesMP/PowerUpItem.es

266 lines
10 KiB
C++
Raw Normal View History

2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
808
%{
2016-04-01 20:04:24 +02:00
#include "EntitiesMP/StdH/StdH.h"
2016-03-11 14:57:17 +01:00
#include "Models/Items/ItemHolder/ItemHolder.h"
%}
uses "EntitiesMP/Item";
uses "EntitiesMP/Player";
// health type
enum PowerUpItemType {
0 PUIT_INVISIB "Invisibility",
1 PUIT_INVULNER "Invulnerability",
2 PUIT_DAMAGE "SeriousDamage",
3 PUIT_SPEED "SeriousSpeed",
4 PUIT_BOMB "SeriousBomb",
};
// event for sending through receive item
event EPowerUp {
enum PowerUpItemType puitType,
};
class CPowerUpItem : CItem
{
name "PowerUp Item";
thumbnail "Thumbnails\\PowerUpItem.tbn";
properties:
1 enum PowerUpItemType m_puitType "Type" 'Y' = PUIT_INVULNER,
// 3 INDEX m_iSoundComponent = 0,
components:
0 class CLASS_BASE "Classes\\Item.ecl",
// ********* INVISIBILITY *********
1 model MODEL_INVISIB "ModelsMP\\Items\\PowerUps\\Invisibility\\Invisibility.mdl",
// 2 texture TEXTURE_INVISIB "ModelsMP\\Items\\PowerUps\\Invisibility\\Invisibility.tex",
// ********* INVULNERABILITY *********
10 model MODEL_INVULNER "ModelsMP\\Items\\PowerUps\\Invulnerability\\Invulnerability.mdl",
// 11 texture TEXTURE_INVULNER "ModelsMP\\Items\\PowerUps\\Invulnerability\\Invulnerability.tex",
// ********* SERIOUS DAMAGE *********
20 model MODEL_DAMAGE "ModelsMP\\Items\\PowerUps\\SeriousDamage\\SeriousDamage.mdl",
21 texture TEXTURE_DAMAGE "ModelsMP\\Items\\PowerUps\\SeriousDamage\\SeriousDamage.tex",
// ********* SERIOUS SPEED *********
30 model MODEL_SPEED "ModelsMP\\Items\\PowerUps\\SeriousSpeed\\SeriousSpeed.mdl",
31 texture TEXTURE_SPEED "ModelsMP\\Items\\PowerUps\\SeriousSpeed\\SeriousSpeed.tex",
// ********* SERIOUS BOMB *********
40 model MODEL_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.mdl",
41 texture TEXTURE_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.tex",
// ********* MISC *********
50 texture TEXTURE_SPECULAR_STRONG "ModelsMP\\SpecularTextures\\Strong.tex",
51 texture TEXTURE_SPECULAR_MEDIUM "ModelsMP\\SpecularTextures\\Medium.tex",
52 texture TEXTURE_REFLECTION_METAL "ModelsMP\\ReflectionTextures\\LightMetal01.tex",
53 texture TEXTURE_REFLECTION_GOLD "ModelsMP\\ReflectionTextures\\Gold01.tex",
54 texture TEXTURE_REFLECTION_PUPLE "ModelsMP\\ReflectionTextures\\Purple01.tex",
55 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex",
56 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl",
// ************** SOUNDS **************
//301 sound SOUND_INVISIB "SoundsMP\\Items\\Invisibility.wav",
//302 sound SOUND_INVULNER "SoundsMP\\Items\\Invulnerability.wav",
//303 sound SOUND_DAMAGE "SoundsMP\\Items\\SeriousDamage.wav",
//304 sound SOUND_SPEED "SoundsMP\\Items\\SeriousSpeed.wav",
301 sound SOUND_PICKUP "SoundsMP\\Items\\PowerUp.wav",
305 sound SOUND_BOMB "SoundsMP\\Items\\SeriousBomb.wav",
functions:
void Precache(void)
{
switch( m_puitType) {
case PUIT_INVISIB : /*PrecacheSound(SOUND_INVISIB ); break;*/
case PUIT_INVULNER: /*PrecacheSound(SOUND_INVULNER); break; */
case PUIT_DAMAGE : /*PrecacheSound(SOUND_DAMAGE ); break;*/
case PUIT_SPEED : /*PrecacheSound(SOUND_SPEED ); break;*/
PrecacheSound(SOUND_PICKUP ); break;
case PUIT_BOMB : PrecacheSound(SOUND_BOMB ); break;
}
}
/* Fill in entity statistics - for AI purposes only */
BOOL FillEntityStatistics(EntityStats *pes)
{
pes->es_strName = "PowerUp";
pes->es_ctCount = 1;
pes->es_ctAmmount = 1; // !!!!
pes->es_fValue = 0; // !!!!
pes->es_iScore = 0;//m_iScore;
switch( m_puitType) {
case PUIT_INVISIB : pes->es_strName += " invisibility"; break;
case PUIT_INVULNER: pes->es_strName += " invulnerability"; break;
case PUIT_DAMAGE : pes->es_strName += " serious damage"; break;
case PUIT_SPEED : pes->es_strName += " serious speed"; break;
case PUIT_BOMB : pes->es_strName = "Serious Bomb!";
}
return TRUE;
}
// render particles
void RenderParticles(void)
{
// no particles when not existing or in DM modes
if( GetRenderType()!=CEntity::RT_MODEL || GetSP()->sp_gmGameMode>CSessionProperties::GM_COOPERATIVE
|| !ShowItemParticles()) {
return;
}
switch( m_puitType) {
case PUIT_INVISIB:
Particles_Stardust( this, 2.0f*0.75f, 1.00f*0.75f, PT_STAR08, 320);
break;
case PUIT_INVULNER:
Particles_Stardust( this, 2.0f*0.75f, 1.00f*0.75f, PT_STAR08, 192);
break;
case PUIT_DAMAGE:
Particles_Stardust( this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128);
break;
case PUIT_SPEED:
Particles_Stardust( this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128);
break;
case PUIT_BOMB:
Particles_Atomic(this, 2.0f*0.75f, 2.0f*0.95f, PT_STAR05, 12);
break;
}
}
// set health properties depending on health type
void SetProperties(void)
{
switch( m_puitType)
{
case PUIT_INVISIB:
StartModelAnim( ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange( ITEMHOLDER_COLLISION_BOX_BIG);
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 40.0f;
m_strDescription.PrintF("Invisibility");
AddItem( MODEL_INVISIB, TEXTURE_REFLECTION_METAL, 0, TEXTURE_SPECULAR_STRONG, 0); // set appearance
AddFlare( MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); // add flare
StretchItem( FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
break;
case PUIT_INVULNER:
StartModelAnim( ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange( ITEMHOLDER_COLLISION_BOX_BIG);
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 60.0f;
m_strDescription.PrintF("Invulnerability");
AddItem( MODEL_INVULNER, TEXTURE_REFLECTION_GOLD, TEXTURE_REFLECTION_METAL, TEXTURE_SPECULAR_MEDIUM, 0); // set appearance
AddFlare( MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); // add flare
StretchItem( FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
break;
case PUIT_DAMAGE:
StartModelAnim( ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange( ITEMHOLDER_COLLISION_BOX_BIG);
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 40.0f;
m_strDescription.PrintF("SeriousDamage");
AddItem( MODEL_DAMAGE, TEXTURE_DAMAGE, 0, TEXTURE_SPECULAR_STRONG, 0); // set appearance
AddFlare( MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); // add flare
StretchItem( FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
break;
case PUIT_SPEED:
StartModelAnim( ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange( ITEMHOLDER_COLLISION_BOX_BIG);
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 40.0f;
m_strDescription.PrintF("SeriousSpeed");
AddItem( MODEL_SPEED, TEXTURE_SPEED, 0, 0, 0); // set appearance
AddFlare( MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); // add flare
StretchItem( FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
break;
case PUIT_BOMB:
StartModelAnim( ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange( ITEMHOLDER_COLLISION_BOX_BIG);
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 40.0f;
m_strDescription.PrintF("Serious Bomb!");
AddItem( MODEL_BOMB, TEXTURE_BOMB, 0, 0, 0); // set appearance
AddFlare( MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); // add flare
StretchItem( FLOAT3D(1.0f*3.0f, 1.0f*3.0f, 1.0f*3.0));
break;
}
};
procedures:
ItemCollected( EPass epass) : CItem::ItemCollected
{
ASSERT( epass.penOther!=NULL);
// don't pick up more bombs then you can carry
if (m_puitType == PUIT_BOMB) {
if (IsOfClass(epass.penOther, "Player")) {
if (((CPlayer &)*epass.penOther).m_iSeriousBombCount>=3) {
return;
}
}
}
if( !(m_bPickupOnce||m_bRespawn)) {
// if already picked by this player
BOOL bWasPicked = MarkPickedBy(epass.penOther);
if( bWasPicked) {
// don't pick again
return;
}
}
// send powerup to entity
EPowerUp ePowerUp;
ePowerUp.puitType = m_puitType;
// if powerup is received
if( epass.penOther->ReceiveItem(ePowerUp)) {
if(_pNetwork->IsPlayerLocal(epass.penOther))
{
switch (m_puitType)
{
case PUIT_INVISIB: IFeel_PlayEffect("PU_Invulnerability"); break;
case PUIT_INVULNER: IFeel_PlayEffect("PU_Invulnerability"); break;
case PUIT_DAMAGE: IFeel_PlayEffect("PU_Invulnerability"); break;
case PUIT_SPEED: IFeel_PlayEffect("PU_FastShoes"); break;
case PUIT_BOMB: IFeel_PlayEffect("PU_SeriousBomb"); break;
}
}
// play the pickup sound
m_soPick.Set3DParameters( 50.0f, 1.0f, 2.0f, 1.0f);
if (m_puitType == PUIT_BOMB) {
PlaySound(m_soPick, SOUND_BOMB, SOF_3D);
m_fPickSoundLen = GetSoundLength(SOUND_BOMB);
} else if (TRUE) {
PlaySound(m_soPick, SOUND_PICKUP, SOF_3D);
m_fPickSoundLen = GetSoundLength(SOUND_PICKUP);
}
if( (m_bPickupOnce||m_bRespawn)) { jump CItem::ItemReceived(); }
}
return;
};
Main()
{
Initialize(); // initialize base class
SetProperties(); // set properties
jump CItem::ItemLoop();
};
};