Serious-Engine/Sources/WorldEditor/DlgTEOperationSettings.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgTEOperationSettings.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "DlgTEOperationSettings.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgTEOperationSettings dialog
CDlgTEOperationSettings::CDlgTEOperationSettings(CWnd* pParent /*=NULL*/)
: CDialog(CDlgTEOperationSettings::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgTEOperationSettings)
m_fClampAltitude = 0.0f;
m_fNoiseAltitude = 0.0f;
m_fPaintPower = 0.0f;
m_fPosterizeStep = 0.0f;
m_fSmoothPower = 0.0f;
m_fFilterPower = 0.0f;
m_strContinousNoiseTexture = _T("");
m_strDistributionNoiseTexture = _T("");
//}}AFX_DATA_INIT
}
void CDlgTEOperationSettings::DoDataExchange(CDataExchange* pDX)
{
// if dialog is recieving data
if(pDX->m_bSaveAndValidate == FALSE)
{
m_strDistributionNoiseTexture=theApp.m_fnDistributionNoiseTexture.FileName();
m_strContinousNoiseTexture=theApp.m_fnContinousNoiseTexture.FileName();
CTerrain *ptrTerrain=GetTerrain();
if(ptrTerrain!=NULL)
{
GetDlgItem(IDC_EQUALIZE_VALUE)->EnableWindow( TRUE);
m_fClampAltitude=FLOAT(theApp.m_uwEditAltitude)/65535*ptrTerrain->tr_vTerrainSize(2);
}
else
{
GetDlgItem(IDC_EQUALIZE_VALUE)->EnableWindow( FALSE);
m_fClampAltitude=0;
}
m_fPaintPower=theApp.m_fPaintPower*100.0f;
m_fSmoothPower=theApp.m_fSmoothPower*100.0f;
m_fFilterPower=theApp.m_fFilterPower*100.0f;
m_fPosterizeStep=theApp.m_fPosterizeStep;
m_fNoiseAltitude=theApp.m_fNoiseAltitude;
}
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgTEOperationSettings)
DDX_Control(pDX, IDC_GENERATION_ALGORITHM, m_ctrlGenerationMethod);
DDX_Control(pDX, IDC_FILTER_COMBO, m_ctrlFilter);
DDX_Text(pDX, IDC_EQUALIZE_VALUE, m_fClampAltitude);
DDV_MinMaxFloat(pDX, m_fClampAltitude, 0.f, 65535.f);
DDX_Text(pDX, IDC_NOISE_STRENGTH, m_fNoiseAltitude);
DDV_MinMaxFloat(pDX, m_fNoiseAltitude, 0.f, 65535.f);
DDX_Text(pDX, IDC_PAINT_POWER, m_fPaintPower);
DDV_MinMaxFloat(pDX, m_fPaintPower, 0.f, 10000.f);
DDX_Text(pDX, IDC_POSTERIZE_STEP, m_fPosterizeStep);
DDV_MinMaxFloat(pDX, m_fPosterizeStep, 0.f, 65535.f);
DDX_Text(pDX, IDC_SMOOTH_POWER, m_fSmoothPower);
DDV_MinMaxFloat(pDX, m_fSmoothPower, 0.f, 10000.f);
DDX_Text(pDX, IDC_FILTER_POWER, m_fFilterPower);
DDX_Text(pDX, IDC_CONTINOUS_NOISE_T, m_strContinousNoiseTexture);
DDX_Text(pDX, IDC_DISTRIBUTION_NOISE_T, m_strDistributionNoiseTexture);
//}}AFX_DATA_MAP
// if dialog is giving data
if(pDX->m_bSaveAndValidate != FALSE)
{
CTerrain *ptrTerrain=GetTerrain();
if(ptrTerrain!=NULL)
{
theApp.m_uwEditAltitude=m_fClampAltitude/ptrTerrain->tr_vTerrainSize(2)*65535;
}
theApp.m_fPaintPower=m_fPaintPower/100.0f;
theApp.m_fSmoothPower=m_fSmoothPower/100.0f;
INDEX iSelectedItem=iSelectedItem=m_ctrlFilter.GetCurSel();
theApp.m_iFilter=m_ctrlFilter.GetItemData(iSelectedItem);
theApp.m_fFilterPower=m_fFilterPower/100.0f;
theApp.m_fPosterizeStep=m_fPosterizeStep;
theApp.m_fNoiseAltitude=m_fNoiseAltitude;
theApp.m_iTerrainGenerationMethod=m_ctrlGenerationMethod.GetCurSel();
}
}
BEGIN_MESSAGE_MAP(CDlgTEOperationSettings, CDialog)
//{{AFX_MSG_MAP(CDlgTEOperationSettings)
ON_BN_CLICKED(IDC_VIEW_NOISE_TEXTURE, OnViewNoiseTexture)
ON_BN_CLICKED(IDC_BROWSE_CONTINOUS_NOISE, OnBrowseContinousNoise)
ON_BN_CLICKED(IDC_BROWSE_DISTRIBUTION_NOISE, OnBrowseDistributionNoise)
ON_BN_CLICKED(IDC_VIEW_DISTRIBUTION_NOISE_TEXTURE, OnViewDistributionNoiseTexture)
ON_BN_CLICKED(IDC_GENERATION_SETTINGS, OnGenerationSettings)
ON_CBN_DROPDOWN(IDC_GENERATION_ALGORITHM, OnDropdownGenerationAlgorithm)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgTEOperationSettings message handlers
CTString GetFilterName(INDEX iFilter)
{
if(iFilter==FLT_SHARPEN) return "Sharpen";
if(iFilter==FLT_FINEBLUR) return "Fine blur";
if(iFilter==FLT_EMBOSS) return "Emboss";
if(iFilter==FLT_EDGEDETECT) return "Edge detect";
return "Unknown";
}
BOOL CDlgTEOperationSettings::OnInitDialog()
{
CDialog::OnInitDialog();
if( IsWindow( m_ctrlFilter.m_hWnd))
{
INDEX iItem;
iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_SHARPEN)));
m_ctrlFilter.SetItemData(iItem,FLT_SHARPEN);
if(theApp.m_iFilter==FLT_SHARPEN) m_ctrlFilter.SetCurSel(iItem);
iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_FINEBLUR)));
m_ctrlFilter.SetItemData(iItem,FLT_FINEBLUR);
if(theApp.m_iFilter==FLT_FINEBLUR) m_ctrlFilter.SetCurSel(iItem);
iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_EMBOSS)));
m_ctrlFilter.SetItemData(iItem,FLT_EMBOSS);
if(theApp.m_iFilter==FLT_EMBOSS) m_ctrlFilter.SetCurSel(iItem);
iItem=m_ctrlFilter.AddString(CString(GetFilterName(FLT_EDGEDETECT)));
m_ctrlFilter.SetItemData(iItem,FLT_EDGEDETECT);
if(theApp.m_iFilter==FLT_EDGEDETECT) m_ctrlFilter.SetCurSel(iItem);
m_ctrlGenerationMethod.AddString(L"Subdivide and displace");
m_ctrlGenerationMethod.AddString(L"Fractal Brownian motion (FBM)");
m_ctrlGenerationMethod.SetCurSel(theApp.m_iTerrainGenerationMethod);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgTEOperationSettings::OnViewNoiseTexture()
{
if(!SetupContinousNoiseTexture()) return;
POINT pt;
GetCursorPos(&pt);
CTString strText1=_ptdContinousRandomNoise->GetName();
CTString strText2=_ptdContinousRandomNoise->GetDescription();
CWndDisplayTexture *pDisplay=new CWndDisplayTexture;
pDisplay->Initialize(pt.x, pt.y, _ptdContinousRandomNoise, strText1, strText2);
FreeContinousNoiseTexture();
}
void CDlgTEOperationSettings::OnViewDistributionNoiseTexture()
{
if(!SetupDistributionNoiseTexture()) return;
POINT pt;
GetCursorPos(&pt);
CTString strText1=_ptdDistributionRandomNoise->GetName();
CTString strText2=_ptdDistributionRandomNoise->GetDescription();
CWndDisplayTexture *pDisplay=new CWndDisplayTexture;
pDisplay->Initialize(pt.x, pt.y, _ptdDistributionRandomNoise, strText1, strText2);
FreeDistributionNoiseTexture();
}
void CDlgTEOperationSettings::OnBrowseContinousNoise()
{
CTFileName fnNoise=_EngineGUI.FileRequester(
"Noise texture", FILTER_TEX FILTER_ALL FILTER_END,
"Noise texture directory", "Textures\\");
if( fnNoise=="") return;
if(!SetupContinousNoiseTexture()) return;
theApp.m_fnContinousNoiseTexture=fnNoise;
FreeContinousNoiseTexture();
UpdateData(FALSE);
}
void CDlgTEOperationSettings::OnBrowseDistributionNoise()
{
CTFileName fnNoise=_EngineGUI.FileRequester(
"Noise texture", FILTER_TEX FILTER_ALL FILTER_END,
"Noise texture directory", "Textures\\");
if( fnNoise=="") return;
if(!SetupDistributionNoiseTexture()) return;
theApp.m_fnDistributionNoiseTexture=fnNoise;
FreeDistributionNoiseTexture();
UpdateData(FALSE);
}
void CDlgTEOperationSettings::OnGenerationSettings()
{
INDEX iItem=m_ctrlGenerationMethod.GetCurSel();
switch(iItem)
{
case 0:
{
CDlgEditFloat dlg(this);
dlg.m_fEditFloat=theApp.m_iRNDSubdivideAndDisplaceItterations;
dlg.m_strVarName = "Random itterations";
dlg.m_strTitle = "Subdivide and displace";
if(dlg.DoModal()!=IDOK)
{
return;
}
theApp.m_iRNDSubdivideAndDisplaceItterations=dlg.m_fEditFloat;
break;
}
case 1:
{
CDlgGenerateFBM dlg(this);
dlg.DoModal();
break;
}
}
}
void CDlgTEOperationSettings::OnDropdownGenerationAlgorithm()
{
m_ctrlGenerationMethod.SetDroppedWidth( 256);
}