mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
196 lines
6.5 KiB
C++
196 lines
6.5 KiB
C++
|
217
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
%}
|
||
|
|
||
|
uses "Entities/ModelHolder2";
|
||
|
uses "Entities/BasicEffects";
|
||
|
uses "Entities/Debris";
|
||
|
uses "Entities/BloodSpray";
|
||
|
|
||
|
// event sent to entities in range of model destroy
|
||
|
// (e.g light can turn off)
|
||
|
event ERangeModelDestruction {
|
||
|
};
|
||
|
|
||
|
// type of debris
|
||
|
enum DestructionDebrisType {
|
||
|
1 DDT_STONE "Stone",
|
||
|
2 DDT_WOOD "Wood",
|
||
|
3 DDT_PALM "Palm",
|
||
|
};
|
||
|
|
||
|
class CModelDestruction : CEntity {
|
||
|
name "ModelDestruction";
|
||
|
thumbnail "Thumbnails\\ModelDestruction.tbn";
|
||
|
features "HasName", "IsTargetable", "IsImportant";
|
||
|
|
||
|
properties:
|
||
|
1 CTString m_strName "Name" 'N' = "ModelDestruction",
|
||
|
2 CTString m_strDescription = "",
|
||
|
|
||
|
10 CEntityPointer m_penModel0 "Model 0" 'M' COLOR(C_RED|0x00),
|
||
|
11 CEntityPointer m_penModel1 "Model 1" COLOR(C_RED|0x00),
|
||
|
12 CEntityPointer m_penModel2 "Model 2" COLOR(C_RED|0x00),
|
||
|
13 CEntityPointer m_penModel3 "Model 3" COLOR(C_RED|0x00),
|
||
|
14 CEntityPointer m_penModel4 "Model 4" COLOR(C_RED|0x00),
|
||
|
|
||
|
20 FLOAT m_fHealth "Health" 'H' = 50.0f, // health of the model pointing to this
|
||
|
22 enum DestructionDebrisType m_ddtDebris "Debris" 'D' = DDT_STONE, // type of debris
|
||
|
23 INDEX m_ctDebris "Debris Count" = 3,
|
||
|
24 FLOAT m_fDebrisSize "Debris Size" = 1.0f,
|
||
|
25 enum EntityInfoBodyType m_eibtBodyType "Body Type" = EIBT_ROCK,
|
||
|
26 enum SprayParticlesType m_sptType "Particle Type" = SPT_NONE, // type of particles
|
||
|
|
||
|
components:
|
||
|
1 model MODEL_MODELDESTRUCTION "Models\\Editor\\ModelDestruction.mdl",
|
||
|
2 texture TEXTURE_MODELDESTRUCTION "Models\\Editor\\ModelDestruction.tex",
|
||
|
3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
||
|
|
||
|
// ************** WOOD PARTS **************
|
||
|
10 model MODEL_WOOD "Models\\Effects\\Debris\\Wood01\\Wood.mdl",
|
||
|
11 texture TEXTURE_WOOD "Models\\Effects\\Debris\\Wood01\\Wood.tex",
|
||
|
|
||
|
// ************** STONE PARTS **************
|
||
|
14 model MODEL_STONE "Models\\Effects\\Debris\\Stone\\Stone.mdl",
|
||
|
15 texture TEXTURE_STONE "Models\\Effects\\Debris\\Stone\\Stone.tex",
|
||
|
|
||
|
functions:
|
||
|
void Precache(void) {
|
||
|
PrecacheClass(CLASS_BASIC_EFFECT, BET_EXPLOSIONSTAIN);
|
||
|
switch(m_ddtDebris) {
|
||
|
case DDT_STONE: {
|
||
|
PrecacheModel(MODEL_STONE);
|
||
|
PrecacheTexture(TEXTURE_STONE);
|
||
|
} break;
|
||
|
case DDT_WOOD: {
|
||
|
PrecacheModel(MODEL_WOOD);
|
||
|
PrecacheTexture(TEXTURE_WOOD);
|
||
|
} break;
|
||
|
case DDT_PALM: {
|
||
|
PrecacheModel(MODEL_WOOD);
|
||
|
PrecacheTexture(TEXTURE_WOOD);
|
||
|
} break;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
const CTString &GetDescription(void) const {
|
||
|
INDEX ct = GetModelsCount();
|
||
|
if(ct==0) {
|
||
|
((CTString&)m_strDescription).PrintF("(%g): no more", m_fHealth);
|
||
|
} else if(ct==1) {
|
||
|
((CTString&)m_strDescription).PrintF("(%g): %s", m_fHealth, (const char*)m_penModel0->GetName());
|
||
|
} else if (TRUE) {
|
||
|
((CTString&)m_strDescription).PrintF("(%g): %s,...(%d)", m_fHealth, (const char*)m_penModel0->GetName(), ct);
|
||
|
}
|
||
|
return m_strDescription;
|
||
|
}
|
||
|
|
||
|
// check if one model target is valid
|
||
|
void CheckOneModelTarget(CEntityPointer &pen)
|
||
|
{
|
||
|
if (pen!=NULL && !IsOfClass(pen, "ModelHolder2")) {
|
||
|
WarningMessage("Model '%s' is not ModelHolder2!", (const char*)pen->GetName());
|
||
|
pen=NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get next phase in destruction
|
||
|
class CModelHolder2 *GetNextPhase(void)
|
||
|
{
|
||
|
INDEX ct = GetModelsCount();
|
||
|
// if not more models
|
||
|
if (ct==0) {
|
||
|
// return none
|
||
|
return NULL;
|
||
|
// if there are some
|
||
|
} else {
|
||
|
// choose by random
|
||
|
return GetModel(IRnd()%ct);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get number of models set by user
|
||
|
INDEX GetModelsCount(void) const
|
||
|
{
|
||
|
// note: only first N that are no NULL are used
|
||
|
if (m_penModel0==NULL) { return 0; };
|
||
|
if (m_penModel1==NULL) { return 1; };
|
||
|
if (m_penModel2==NULL) { return 2; };
|
||
|
if (m_penModel3==NULL) { return 3; };
|
||
|
if (m_penModel4==NULL) { return 4; };
|
||
|
return 5;
|
||
|
}
|
||
|
// get model by its index
|
||
|
class CModelHolder2 *GetModel(INDEX iModel)
|
||
|
{
|
||
|
ASSERT(iModel<=GetModelsCount());
|
||
|
iModel = Clamp(iModel, INDEX(0), GetModelsCount());
|
||
|
return (CModelHolder2 *)&*(&m_penModel0)[iModel];
|
||
|
}
|
||
|
// spawn debris for given model
|
||
|
void SpawnDebris(CModelHolder2 *penModel)
|
||
|
{
|
||
|
FLOATaabbox3D box;
|
||
|
penModel->GetBoundingBox(box);
|
||
|
FLOAT fEntitySize = box.Size().MaxNorm();
|
||
|
FLOAT fSize = m_fDebrisSize;
|
||
|
switch(m_ddtDebris) {
|
||
|
case DDT_STONE: {
|
||
|
Debris_Begin(EIBT_ROCK, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(0,0,0), FLOAT3D(0,0,0), 1.0f, 0.0f);
|
||
|
for(INDEX iDebris = 0; iDebris<m_ctDebris; iDebris++) {
|
||
|
Debris_Spawn(penModel, this, MODEL_STONE, TEXTURE_STONE, 0, 0, 0, IRnd()%4, fSize,
|
||
|
FLOAT3D(FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f));
|
||
|
}
|
||
|
} break;
|
||
|
case DDT_WOOD: {
|
||
|
Debris_Begin(EIBT_WOOD, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(0,0,0), FLOAT3D(0,0,0), 1.0f, 0.0f);
|
||
|
for(INDEX iDebris = 0; iDebris<m_ctDebris; iDebris++) {
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 0, fSize,
|
||
|
FLOAT3D(0.5f, 0.5f, 0.5f));
|
||
|
}
|
||
|
} break;
|
||
|
case DDT_PALM: {
|
||
|
Debris_Begin(EIBT_WOOD, DPT_NONE, BET_NONE, fEntitySize, penModel->m_vDamage*0.3f, FLOAT3D(0,0,0), 1.0f, 0.0f);
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 0, fSize,
|
||
|
FLOAT3D(0.5f, 0.2f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
|
||
|
FLOAT3D(0.5f, 0.3f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 2, fSize,
|
||
|
FLOAT3D(0.5f, 0.4f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 3, fSize,
|
||
|
FLOAT3D(0.5f, 0.5f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
|
||
|
FLOAT3D(0.5f, 0.6f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 2, fSize,
|
||
|
FLOAT3D(0.5f, 0.8f, 0.5f));
|
||
|
Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
|
||
|
FLOAT3D(0.5f, 0.9f, 0.5f));
|
||
|
} break;
|
||
|
default: {} break;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
procedures:
|
||
|
Main()
|
||
|
{
|
||
|
// must not allow invalid classes
|
||
|
CheckOneModelTarget(m_penModel0);
|
||
|
CheckOneModelTarget(m_penModel1);
|
||
|
CheckOneModelTarget(m_penModel2);
|
||
|
CheckOneModelTarget(m_penModel3);
|
||
|
CheckOneModelTarget(m_penModel4);
|
||
|
|
||
|
InitAsEditorModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// set appearance
|
||
|
SetModel(MODEL_MODELDESTRUCTION);
|
||
|
SetModelMainTexture(TEXTURE_MODELDESTRUCTION);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
};
|
||
|
|