Serious-Engine/Sources/ModelsMP/Enemies/Mental/Mental.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// Animation names
#define MENTAL_ANIM_DEFAULT 0
#define MENTAL_ANIM_BOWLREST 1
#define MENTAL_ANIM_BOWLJUMP 2
#define MENTAL_ANIM_GROUNDREST 3
#define MENTAL_ANIM_RUN 4
#define MENTAL_ANIM_WOUND01 5
#define MENTAL_ANIM_PANIC 6
#define MENTAL_ANIM_DEATH 7
#define MENTAL_ANIM_CRATEANIMLEFT 8
#define MENTAL_ANIM_CRATEANIMRIGHT 9
#define MENTAL_ANIM_CRATEANIMLEFTSEATING 10
#define MENTAL_ANIM_CRATEANIMRIGHTSEATING 11
#define MENTAL_ANIM_GREET 12
#define MENTAL_ANIM_GREETLOOP1 13
#define MENTAL_ANIM_GREETLOOP2 14
#define MENTAL_ANIM_GREETLOOP3 15
#define MENTAL_ANIM_GREETLOOP4 16
#define MENTAL_ANIM_GREETLOOPLEFT1 17
#define MENTAL_ANIM_GREETLOOPLEFT2 18
#define MENTAL_ANIM_GREETLOOPLEFT3 19
#define MENTAL_ANIM_GREETLOOPLEFT4 20
#define MENTAL_ANIM_GREETLOOPRIGHT1 21
#define MENTAL_ANIM_GREETLOOPRIGHT2 22
#define MENTAL_ANIM_GREETLOOPRIGHT3 23
#define MENTAL_ANIM_GREETLOOPRIGHT4 24
#define MENTAL_ANIM_GREETLOOPBOTH01 25
#define MENTAL_ANIM_GREETLOOPBOTH02 26
#define MENTAL_ANIM_GREETJUMP01 27
#define MENTAL_ANIM_GREETJUMP02 28
#define MENTAL_ANIM_GREETJUMP03 29
#define MENTAL_ANIM_LEFTWAVE01 30
#define MENTAL_ANIM_LEFTWAVE02 31
#define MENTAL_ANIM_LEFTWAVE03 32
#define MENTAL_ANIM_LEFTWAVE04 33
#define MENTAL_ANIM_LEFTWAVE05 34
#define MENTAL_ANIM_LEFTWAVE06 35
#define MENTAL_ANIM_RIGHTWAVE01 36
#define MENTAL_ANIM_RIGHTWAVE02 37
#define MENTAL_ANIM_RIGHTWAVE03 38
#define MENTAL_ANIM_RIGHTWAVE04 39
#define MENTAL_ANIM_RIGHTWAVE05 40
#define MENTAL_ANIM_RIGHTWAVE06 41
#define MENTAL_ANIM_RIGHTWAVE07 42
#define MENTAL_ANIM_RIGHTWAVE08 43
#define MENTAL_ANIM_WALKZOMBIE 44
#define MENTAL_ANIM_WALKANGEL 45
#define MENTAL_ANIM_SNORE 46
#define MENTAL_ANIM_GETUP 47
// Color names
// Patch names
// Names of collision boxes
#define MENTAL_COLLISION_BOX_PART_NAME 0
// Attaching position names
#define MENTAL_ATTACHMENT_HEAD 0
#define MENTAL_ATTACHMENT_HORNS 1
#define MENTAL_ATTACHMENT_AURA 2
// Sound names