Serious-Engine/Sources/EntitiesMP/HealthItem.es

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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801
%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "Models/Items/ItemHolder/ItemHolder.h"
%}
uses "EntitiesMP/Item";
// health type
enum HealthItemType {
0 HIT_PILL "Pill", // pill health
1 HIT_SMALL "Small", // small health
2 HIT_MEDIUM "Medium", // medium health
3 HIT_LARGE "Large", // large health
4 HIT_SUPER "Super", // super health
};
// event for sending through receive item
event EHealth {
FLOAT fHealth, // health to receive
BOOL bOverTopHealth, // can be received over top health
};
class CHealthItem : CItem {
name "Health Item";
thumbnail "Thumbnails\\HealthItem.tbn";
properties:
1 enum HealthItemType m_EhitType "Type" 'Y' = HIT_SMALL, // health type
2 BOOL m_bOverTopHealth = FALSE, // can be received over top health
3 INDEX m_iSoundComponent = 0,
components:
0 class CLASS_BASE "Classes\\Item.ecl",
// ********* PILL HEALTH *********
1 model MODEL_PILL "Models\\Items\\Health\\Pill\\Pill.mdl",
2 texture TEXTURE_PILL "Models\\Items\\Health\\Pill\\Pill.tex",
3 texture TEXTURE_PILL_BUMP "Models\\Items\\Health\\Pill\\PillBump.tex",
// ********* SMALL HEALTH *********
10 model MODEL_SMALL "Models\\Items\\Health\\Small\\Small.mdl",
11 texture TEXTURE_SMALL "Models\\Items\\Health\\Small\\Small.tex",
// ********* MEDIUM HEALTH *********
20 model MODEL_MEDIUM "Models\\Items\\Health\\Medium\\Medium.mdl",
21 texture TEXTURE_MEDIUM "Models\\Items\\Health\\Medium\\Medium.tex",
// ********* LARGE HEALTH *********
30 model MODEL_LARGE "Models\\Items\\Health\\Large\\Large.mdl",
31 texture TEXTURE_LARGE "Models\\Items\\Health\\Large\\Large.tex",
// ********* SUPER HEALTH *********
40 model MODEL_SUPER "Models\\Items\\Health\\Super\\Super.mdl",
41 texture TEXTURE_SUPER "Models\\Items\\Health\\Super\\Super.tex",
// ********* MISC *********
50 texture TEXTURE_SPECULAR_STRONG "Models\\SpecularTextures\\Strong.tex",
51 texture TEXTURE_SPECULAR_MEDIUM "Models\\SpecularTextures\\Medium.tex",
52 texture TEXTURE_REFLECTION_LIGHTMETAL01 "Models\\ReflectionTextures\\LightMetal01.tex",
53 texture TEXTURE_REFLECTION_GOLD01 "Models\\ReflectionTextures\\Gold01.tex",
54 texture TEXTURE_REFLECTION_PUPLE01 "Models\\ReflectionTextures\\Purple01.tex",
55 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex",
56 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl",
// ************** SOUNDS **************
301 sound SOUND_PILL "Sounds\\Items\\HealthPill.wav",
302 sound SOUND_SMALL "Sounds\\Items\\HealthSmall.wav",
303 sound SOUND_MEDIUM "Sounds\\Items\\HealthMedium.wav",
304 sound SOUND_LARGE "Sounds\\Items\\HealthLarge.wav",
305 sound SOUND_SUPER "Sounds\\Items\\HealthSuper.wav",
functions:
void Precache(void) {
switch (m_EhitType) {
case HIT_PILL: PrecacheSound(SOUND_PILL ); break;
case HIT_SMALL: PrecacheSound(SOUND_SMALL ); break;
case HIT_MEDIUM: PrecacheSound(SOUND_MEDIUM); break;
case HIT_LARGE: PrecacheSound(SOUND_LARGE ); break;
case HIT_SUPER: PrecacheSound(SOUND_SUPER ); break;
}
}
/* Fill in entity statistics - for AI purposes only */
BOOL FillEntityStatistics(EntityStats *pes)
{
pes->es_strName = "Health";
pes->es_ctCount = 1;
pes->es_ctAmmount = (INDEX) m_fValue;
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pes->es_fValue = m_fValue;
pes->es_iScore = 0;//m_iScore;
switch (m_EhitType) {
case HIT_PILL: pes->es_strName+=" pill"; break;
case HIT_SMALL: pes->es_strName+=" small"; break;
case HIT_MEDIUM:pes->es_strName+=" medium"; break;
case HIT_LARGE: pes->es_strName+=" large"; break;
case HIT_SUPER: pes->es_strName+=" super"; break;
}
return TRUE;
}
// render particles
void RenderParticles(void) {
// no particles when not existing or in DM modes
if (GetRenderType()!=CEntity::RT_MODEL || GetSP()->sp_gmGameMode>CSessionProperties::GM_COOPERATIVE
|| !ShowItemParticles())
{
return;
}
switch (m_EhitType) {
case HIT_PILL:
Particles_Stardust(this, 0.9f*0.75f, 0.70f*0.75f, PT_STAR08, 32);
break;
case HIT_SMALL:
Particles_Stardust(this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128);
break;
case HIT_MEDIUM:
Particles_Stardust(this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128);
break;
case HIT_LARGE:
Particles_Stardust(this, 2.0f*0.75f, 1.0f*0.75f, PT_STAR08, 192);
break;
case HIT_SUPER:
Particles_Stardust(this, 2.3f*0.75f, 1.5f*0.75f, PT_STAR08, 320);
break;
}
}
// set health properties depending on health type
void SetProperties(void) {
switch (m_EhitType) {
case HIT_PILL:
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_SMALL);
m_fValue = 1.0f;
m_bOverTopHealth = TRUE;
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f;
m_strDescription.PrintF("Pill - H:%g T:%g", m_fValue, m_fRespawnTime);
// set appearance
AddItem(MODEL_PILL, TEXTURE_PILL, 0, TEXTURE_SPECULAR_STRONG, TEXTURE_PILL_BUMP);
// add flare
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
m_iSoundComponent = SOUND_PILL;
break;
case HIT_SMALL:
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM);
m_fValue = 10.0f;
m_bOverTopHealth = FALSE;
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f;
m_strDescription.PrintF("Small - H:%g T:%g", m_fValue, m_fRespawnTime);
// set appearance
AddItem(MODEL_SMALL, TEXTURE_SMALL, TEXTURE_REFLECTION_LIGHTMETAL01, TEXTURE_SPECULAR_MEDIUM, 0);
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.4f,0), FLOAT3D(2,2,0.4f) );
StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
m_iSoundComponent = SOUND_SMALL;
break; // add flare
case HIT_MEDIUM:
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM);
m_fValue = 25.0f;
m_bOverTopHealth = FALSE;
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 25.0f;
m_strDescription.PrintF("Medium - H:%g T:%g", m_fValue, m_fRespawnTime);
// set appearance
AddItem(MODEL_MEDIUM, TEXTURE_MEDIUM, TEXTURE_REFLECTION_LIGHTMETAL01, TEXTURE_SPECULAR_MEDIUM, 0);
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.6f,0), FLOAT3D(2.5f,2.5f,0.5f) );
StretchItem(FLOAT3D(1.5f*0.75f, 1.5f*0.75f, 1.5f*0.75));
m_iSoundComponent = SOUND_MEDIUM;
break;
case HIT_LARGE:
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM);
m_fValue = 50.0f;
m_bOverTopHealth = FALSE;
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 60.0f;
m_strDescription.PrintF("Large - H:%g T:%g", m_fValue, m_fRespawnTime);
// set appearance
AddItem(MODEL_LARGE, TEXTURE_LARGE, TEXTURE_REFLECTION_GOLD01, TEXTURE_SPECULAR_STRONG, 0);
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.8f,0), FLOAT3D(2.8f,2.8f,1.0f) );
StretchItem(FLOAT3D(1.2f*0.75f, 1.2f*0.75f, 1.2f*0.75));
m_iSoundComponent = SOUND_LARGE;
break;
case HIT_SUPER:
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM);
m_fValue = 100.0f;
m_bOverTopHealth = TRUE;
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 120.0f;
m_strDescription.PrintF("Super - H:%g T:%g", m_fValue, m_fRespawnTime);
// set appearance
AddItem(MODEL_SUPER, TEXTURE_SUPER, 0, TEXTURE_SPECULAR_MEDIUM, 0);
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,1.0f,0), FLOAT3D(3,3,1.0f) );
StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75));
CModelObject &mo = GetModelObject()->GetAttachmentModel(ITEMHOLDER_ATTACHMENT_ITEM)->amo_moModelObject;
mo.PlayAnim(0, AOF_LOOPING);
m_iSoundComponent = SOUND_SUPER;
break;
}
};
void AdjustDifficulty(void)
{
if (!GetSP()->sp_bAllowHealth && m_penTarget==NULL) {
Destroy();
}
}
procedures:
ItemCollected(EPass epass) : CItem::ItemCollected {
ASSERT(epass.penOther!=NULL);
// if health stays
if (GetSP()->sp_bHealthArmorStays && !(m_bPickupOnce||m_bRespawn)) {
// if already picked by this player
BOOL bWasPicked = MarkPickedBy(epass.penOther);
if (bWasPicked) {
// don't pick again
return;
}
}
// send health to entity
EHealth eHealth;
eHealth.fHealth = m_fValue;
eHealth.bOverTopHealth = m_bOverTopHealth;
// if health is received
if (epass.penOther->ReceiveItem(eHealth)) {
if(_pNetwork->IsPlayerLocal(epass.penOther))
{
switch (m_EhitType)
{
case HIT_PILL: IFeel_PlayEffect("PU_HealthPill"); break;
case HIT_SMALL: IFeel_PlayEffect("PU_HealthSmall"); break;
case HIT_MEDIUM:IFeel_PlayEffect("PU_HealthMedium"); break;
case HIT_LARGE: IFeel_PlayEffect("PU_HealthLarge"); break;
case HIT_SUPER: IFeel_PlayEffect("PU_HealthSuper"); break;
}
}
// play the pickup sound
m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f);
PlaySound(m_soPick, m_iSoundComponent, SOF_3D);
m_fPickSoundLen = GetSoundLength(m_iSoundComponent);
if (!GetSP()->sp_bHealthArmorStays || (m_bPickupOnce||m_bRespawn)) {
jump CItem::ItemReceived();
}
}
return;
};
Main() {
Initialize(); // initialize base class
SetProperties(); // set properties
jump CItem::ItemLoop();
};
};