mirror of
https://github.com/ptitSeb/Serious-Engine
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67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// CheckBox.cpp : implementation file
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//
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#include "stdafx.h"
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#include "seriousskastudio.h"
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#include "CheckBox.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CCheckBox
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CCheckBox::CCheckBox()
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{
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}
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CCheckBox::~CCheckBox()
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{
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}
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void CCheckBox::SetIndex(INDEX iFlagIndex, ULONG ulFlags)
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{
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if(ulFlags&((1UL<<iFlagIndex))) {
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SetCheck(1);
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} else {
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SetCheck(0);
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}
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m_iIndex = iFlagIndex;
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}
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BEGIN_MESSAGE_MAP(CCheckBox, CButton)
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//{{AFX_MSG_MAP(CCheckBox)
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ON_CONTROL_REFLECT(BN_CLICKED, OnClicked)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CCheckBox message handlers
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void CCheckBox::OnClicked()
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{
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BOOL bCheched = FALSE;
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switch(GetCheck()) {
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case 0:
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bCheched = FALSE;
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break;
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case 1:
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bCheched = TRUE;
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break;
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default:
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ASSERTALWAYS("Unknown state");
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return;
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break;
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}
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// control is in shader dialog
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theApp.m_dlgBarTreeView.ChangeFlagOnSelectedSurfaces(m_strID,bCheched,m_iIndex);
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}
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