Serious-Engine/Sources/Engine/Graphics/Adapter.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include <Engine/Graphics/Adapter.h>
#include <Engine/Graphics/GfxLibrary.h>
#include <Engine/Base/Translation.h>
#include <Engine/Base/Console.h>
extern BOOL _bDedicatedServer;
#ifdef SE1_D3D
extern const D3DDEVTYPE d3dDevType;
#endif // SE1_D3D
// list of all modes avaliable through CDS
static CListHead _lhCDSModes;
class CResolution {
public:
PIX re_pixSizeI;
PIX re_pixSizeJ;
};
static CResolution _areResolutions[] =
{
{ 320, 240 },
{ 400, 300 },
{ 480, 360 },
{ 512, 384 },
{ 640, 480 },
{ 720, 540 },
{ 720, 576 },
{ 800, 600 },
{ 960, 720 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 960 },
{ 1280, 1024 },
{ 1600, 1200 },
{ 1792, 1344 },
{ 1856, 1392 },
{ 1920, 1440 },
{ 2048, 1536 },
// matrox dualhead modes
{ 1280, 480 },
{ 1600, 600 },
{ 2048, 768 },
// NTSC HDTV widescreen
{ 848, 480 },
{ 856, 480 },
};
// THIS NUMBER MUST NOT BE OVER 25! (otherwise change it in adapter.h)
static const INDEX MAX_RESOLUTIONS = sizeof(_areResolutions)/sizeof(_areResolutions[0]);
// initialize CDS support (enumerate modes at startup)
void CGfxLibrary::InitAPIs(void)
{
// no need for gfx when dedicated server is on
if( _bDedicatedServer) return;
CDisplayAdapter *pda;
INDEX iResolution;
// detect current mode and print to console
DEVMODE devmode;
memset( &devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
LONG lRes = EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode);
CPrintF( TRANS("Current display: '%s' version %d - %dx%dx%d\n\n"),
devmode.dmDeviceName, devmode.dmDriverVersion,
devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
// fill OpenGL adapter info
gl_gaAPI[GAT_OGL].ga_ctAdapters = 1;
gl_gaAPI[GAT_OGL].ga_iCurrentAdapter = 0;
pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[0];
pda->da_ulFlags = DAF_USEGDIFUNCTIONS;
pda->da_strVendor = TRANS( "unknown");
pda->da_strRenderer = TRANS( "Default ICD");
pda->da_strVersion = "1.1+";
// detect modes for OpenGL ICD
pda->da_ctDisplayModes = 0;
pda->da_iCurrentDisplayMode = -1;
// enumerate modes thru resolution list
for( iResolution=0; iResolution<MAX_RESOLUTIONS; iResolution++)
{
DEVMODE devmode;
memset( &devmode, 0, sizeof(devmode));
CResolution &re = _areResolutions[iResolution];
// ask windows if they could set the mode
devmode.dmSize = sizeof(devmode);
devmode.dmPelsWidth = re.re_pixSizeI;
devmode.dmPelsHeight = re.re_pixSizeJ;
devmode.dmDisplayFlags = CDS_FULLSCREEN;
devmode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS;
LONG lRes = ChangeDisplaySettings( &devmode, CDS_TEST|CDS_FULLSCREEN);
// skip if not successfull
if( lRes!=DISP_CHANGE_SUCCESSFUL) continue;
// make a new display mode
CDisplayMode &dm = pda->da_admDisplayModes[pda->da_ctDisplayModes];
dm.dm_pixSizeI = re.re_pixSizeI;
dm.dm_pixSizeJ = re.re_pixSizeJ;
dm.dm_ddDepth = DD_DEFAULT;
pda->da_ctDisplayModes++;
}
// detect presence of 3Dfx standalone OpenGL driver (for Voodoo1/2)
char *strDummy;
char strBuffer[_MAX_PATH+1];
int iRes = SearchPathA( NULL, "3DFXVGL.DLL", NULL, _MAX_PATH, strBuffer, &strDummy);
// if present
if(iRes) {
// set adapter and force some enumeration of voodoo1/2 display modes
gl_gaAPI[GAT_OGL].ga_ctAdapters++;
pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[1];
pda->da_ctDisplayModes = 4; // voodoos have only 4 display modes
pda->da_ulFlags = DAF_ONEWINDOW | DAF_FULLSCREENONLY | DAF_16BITONLY;
pda->da_strVendor = "3Dfx";
pda->da_strRenderer = "3Dfx Voodoo2";
pda->da_strVersion = "1.1+";
CDisplayMode *adm = &pda->da_admDisplayModes[0];
adm[0].dm_pixSizeI = 512; adm[0].dm_pixSizeJ = 384; adm[0].dm_ddDepth = DD_16BIT;
adm[1].dm_pixSizeI = 640; adm[1].dm_pixSizeJ = 480; adm[1].dm_ddDepth = DD_16BIT;
adm[2].dm_pixSizeI = 800; adm[2].dm_pixSizeJ = 600; adm[2].dm_ddDepth = DD_16BIT;
adm[3].dm_pixSizeI = 1024; adm[3].dm_pixSizeJ = 768; adm[3].dm_ddDepth = DD_16BIT;
}
// try to init Direct3D 8
#ifdef SE1_D3D
BOOL bRes = InitDriver_D3D();
if( !bRes) return; // didn't made it?
// determine DX8 adapters and display modes
const INDEX ctMaxAdapters = gl_pD3D->GetAdapterCount();
INDEX &ctAdapters = gl_gaAPI[GAT_D3D].ga_ctAdapters;
ctAdapters = 0;
for( INDEX iAdapter=0; iAdapter<ctMaxAdapters; iAdapter++)
{
pda = &gl_gaAPI[1].ga_adaAdapter[ctAdapters];
pda->da_ulFlags = NONE;
pda->da_ctDisplayModes = 0;
INDEX ctModes = gl_pD3D->GetAdapterModeCount(iAdapter);
INDEX iMode;
HRESULT hr;
// check whether 32-bits rendering modes are supported
hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE);
if( hr!=D3D_OK) {
hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE);
if( hr!=D3D_OK) pda->da_ulFlags |= DAF_16BITONLY;
}
// check whether windowed rendering modes are supported
D3DCAPS8 d3dCaps;
gl_pD3D->GetDeviceCaps( iAdapter, d3dDevType, &d3dCaps);
if( !(d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED)) pda->da_ulFlags |= DAF_FULLSCREENONLY;
// enumerate modes thru resolution list
for( iResolution=0; iResolution<MAX_RESOLUTIONS; iResolution++)
{
CResolution &re = _areResolutions[iResolution];
for( iMode=0; iMode<ctModes; iMode++) {
// if resolution matches and display depth is 16 or 32 bit
D3DDISPLAYMODE d3dDisplayMode;
gl_pD3D->EnumAdapterModes( iAdapter, iMode, &d3dDisplayMode);
if( d3dDisplayMode.Width==re.re_pixSizeI && d3dDisplayMode.Height==re.re_pixSizeJ
&& (d3dDisplayMode.Format==D3DFMT_A8R8G8B8 || d3dDisplayMode.Format==D3DFMT_X8R8G8B8
|| d3dDisplayMode.Format==D3DFMT_A1R5G5B5 || d3dDisplayMode.Format==D3DFMT_X1R5G5B5
|| d3dDisplayMode.Format==D3DFMT_R5G6B5)) {
hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, d3dDisplayMode.Format, d3dDisplayMode.Format, FALSE);
if( hr!=D3D_OK) continue;
// make a new display mode
CDisplayMode &dm = pda->da_admDisplayModes[pda->da_ctDisplayModes];
dm.dm_pixSizeI = re.re_pixSizeI;
dm.dm_pixSizeJ = re.re_pixSizeJ;
dm.dm_ddDepth = DD_DEFAULT;
pda->da_ctDisplayModes++;
break;
}
}
}
// get adapter identifier
ctAdapters++;
D3DADAPTER_IDENTIFIER8 d3dAdapterIdentifier;
gl_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &d3dAdapterIdentifier);
pda->da_strVendor = "MS DirectX 8";
pda->da_strRenderer = d3dAdapterIdentifier.Description;
pda->da_strVersion.PrintF("%d.%d.%d.%d", d3dAdapterIdentifier.DriverVersion.HighPart >>16,
d3dAdapterIdentifier.DriverVersion.HighPart & 0xFFFF,
d3dAdapterIdentifier.DriverVersion.LowPart >>16,
d3dAdapterIdentifier.DriverVersion.LowPart & 0xFFFF);
}
// shutdown DX8 (we'll start it again if needed)
D3DRELEASE( gl_pD3D, TRUE);
if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
gl_hiDriver = NONE;
#endif // SE1_D3D
}
// get list of all modes avaliable through CDS -- do not modify/free the returned list
CListHead &CDS_GetModes(void)
{
return _lhCDSModes;
}
// set given display mode
BOOL CDS_SetMode( PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth dd)
{
// no need for gfx when dedicated server is on
if( _bDedicatedServer) return FALSE;
// prepare general mode parameters
DEVMODE devmode;
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
devmode.dmPelsWidth = pixSizeI;
devmode.dmPelsHeight = pixSizeJ;
devmode.dmDisplayFlags = CDS_FULLSCREEN;
devmode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS;
extern INDEX gap_iRefreshRate;
if( gap_iRefreshRate>0) {
devmode.dmFields |= DM_DISPLAYFREQUENCY;
devmode.dmDisplayFrequency = gap_iRefreshRate;
}
// determine bits per pixel to try to set
SLONG slBPP2 = 0;
switch(dd) {
case DD_16BIT:
devmode.dmBitsPerPel = 16;
slBPP2 = 15;
devmode.dmFields |= DM_BITSPERPEL;
break;
case DD_32BIT:
devmode.dmBitsPerPel = 32;
slBPP2 = 24;
devmode.dmFields |= DM_BITSPERPEL;
break;
case DD_DEFAULT:
NOTHING;
break;
default:
ASSERT(FALSE);
NOTHING;
}
// try to set primary depth
LONG lRes = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN);
// if failed
if( lRes!=DISP_CHANGE_SUCCESSFUL) {
// try to set secondary depth
devmode.dmBitsPerPel = slBPP2;
LONG lRes2 = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN);
// if failed
if( lRes2!=DISP_CHANGE_SUCCESSFUL) {
CTString strError;
switch(lRes) {
case DISP_CHANGE_SUCCESSFUL: strError = "DISP_CHANGE_SUCCESSFUL"; break;
case DISP_CHANGE_RESTART: strError = "DISP_CHANGE_RESTART"; break;
case DISP_CHANGE_BADFLAGS: strError = "DISP_CHANGE_BADFLAGS"; break;
case DISP_CHANGE_BADPARAM: strError = "DISP_CHANGE_BADPARAM"; break;
case DISP_CHANGE_FAILED: strError = "DISP_CHANGE_FAILED"; break;
case DISP_CHANGE_BADMODE: strError = "DISP_CHANGE_BADMODE"; break;
case DISP_CHANGE_NOTUPDATED: strError = "DISP_CHANGE_NOTUPDATED"; break;
default: strError.PrintF("%d", lRes); break;
}
CPrintF(TRANS("CDS error: %s\n"), strError);
return FALSE;
}
}
// report
CPrintF(TRANS(" CDS: mode set to %dx%dx%d\n"), pixSizeI, pixSizeJ, devmode.dmBitsPerPel);
return TRUE;
}
// reset windows to mode chosen by user within windows diplay properties
void CDS_ResetMode(void)
{
// no need for gfx when dedicated server is on
if( _bDedicatedServer) return;
LONG lRes = ChangeDisplaySettings( NULL, 0);
ASSERT(lRes==DISP_CHANGE_SUCCESSFUL);
CPrintF(TRANS(" CDS: mode reset to original desktop settings\n"));
}