Serious-Engine/Sources/Modeler/DlgCreateReflectionTexture.cpp

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// DlgCreateReflectionTexture.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCreateReflectionTexture dialog
DECLARE_CTFILENAME( fnBCGTexture, "Models\\Editor\\SpecularPreviewBCG.tex");
static TIME timeLastTick=TIME(0);
static BOOL _bTimerEnabled = TRUE;
static ANGLE3D a3dObjectRotation = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dLightRotation = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dObjectAngles = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dLightAngles = ANGLE3D( 0, 0, 0);
static CPoint ptLMBDown;
static CPoint ptRMBDown;
static ANGLE3D GetRotForDelta(CPoint ptDelta, BOOL bInvertY)
{
FLOAT fdH = ptDelta.x/15.0f;
FLOAT fdP = ptDelta.y/15.0f;
if( bInvertY)
return ANGLE3D( fdH, -fdP, 0);
else
return ANGLE3D( fdH, fdP, 0);
}
// formulae used for ray-plane intersection ray always from (0,0,0)
// system (parametric equations for plane by planar coordinates on it and
// parametric equations for ray):
// u*ux+v*vx+ox-l*dx=0
// u*uy+v*vy+oy-l*dy=0
// u*uz+v*vz+oz-l*dz=0
// solution:
//
// u=-(dx*(oy*vz-oz*vy)+dy*(oz*vx-ox*vz)+dz*(ox*vy-oy*vx))/(dx*(uy*vz-uz*vy)+dy*(uz*vx-ux*vz)+dz*(ux*vy-uy*vx))
// v= (dx*(oy*uz-oz*uy)+dy*(oz*ux-ox*uz)+dz*(ox*uy-oy*ux))/(dx*(uy*vz-uz*vy)+dy*(uz*vx-ux*vz)+dz*(ux*vy-uy*vx))
// l= (ox*(uy*vz-uz*vy)+oy*(uz*vx-ux*vz)+oz*(ux*vy-uy*vx))/(dx*(uy*vz-uz*vy)+dy*(uz*vx-ux*vz)+dz*(ux*vy-uy*vx))
struct PlaneParam {
FLOAT pl_fOX;
FLOAT pl_fOY;
FLOAT pl_fOZ;
FLOAT pl_fUX;
FLOAT pl_fUY;
FLOAT pl_fUZ;
FLOAT pl_fVX;
FLOAT pl_fVY;
FLOAT pl_fVZ;
};
// ox oy oz ux uy uz vx vy vz
struct PlaneParam plN = { -128,+128,-128, +1, 0, 0, 0,-1, 0 };
struct PlaneParam plS = { +128,+128,+128, -1, 0, 0, 0,-1, 0 };
struct PlaneParam plE = { +128,+128,-128, 0, 0,+1, 0,-1, 0 };
struct PlaneParam plW = { -128,+128,+128, 0, 0,-1, 0,-1, 0 };
struct PlaneParam plF = { -128,-128,-128, +1, 0, 0, 0, 0,+1 };
struct PlaneParam plC = { -128,+128,+128, +1, 0, 0, 0, 0,-1 };
BOOL PlaneRayIntersection(
FLOAT fRayX, FLOAT fRayY, FLOAT fRayZ, struct PlaneParam &plPlane, FLOAT &fU, FLOAT &fV, FLOAT &fL)
{
FLOAT dx = fRayX;
FLOAT dy = fRayY;
FLOAT dz = fRayZ;
FLOAT ox = plPlane.pl_fOX;
FLOAT oy = plPlane.pl_fOY;
FLOAT oz = plPlane.pl_fOZ;
FLOAT ux = plPlane.pl_fUX;
FLOAT uy = plPlane.pl_fUY;
FLOAT uz = plPlane.pl_fUZ;
FLOAT vx = plPlane.pl_fVX;
FLOAT vy = plPlane.pl_fVY;
FLOAT vz = plPlane.pl_fVZ;
FLOAT fDivisor = dx*(uy*vz-uz*vy)+dy*(uz*vx-ux*vz)+dz*(ux*vy-uy*vx);
if (fDivisor<0.0001) {
return FALSE;
}
fU = -(dx*(oy*vz-oz*vy)+dy*(oz*vx-ox*vz)+dz*(ox*vy-oy*vx))/fDivisor;
fV = +(dx*(oy*uz-oz*uy)+dy*(oz*ux-ox*uz)+dz*(ox*uy-oy*ux))/fDivisor;
fL = +(ox*(uy*vz-uz*vy)+oy*(uz*vx-ux*vz)+oz*(ux*vy-uy*vx))/fDivisor;
return TRUE;
}
CDlgCreateReflectionTexture::CDlgCreateReflectionTexture(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCreateReflectionTexture::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCreateReflectionTexture)
m_bAutoRotate = FALSE;
//}}AFX_DATA_INIT
m_bAutoRotate = TRUE;
m_colorReflection.m_pwndParentDialog = this;
m_colorLight.m_pwndParentDialog = this;
m_colorAmbient.m_pwndParentDialog = this;
m_colorAmbient.SetColor( 0x030303FF);
for (INDEX iwin=0; iwin<7; iwin++) {
m_apdp[iwin] = NULL;
m_apvp[iwin] = NULL;
}
m_bCustomWindowsCreated = FALSE;
m_plPlacement.pl_OrientationAngle = ANGLE3D( 30, 0, 0);
m_moModel.mo_Stretch = FLOAT3D( 1.0f, 1.0f, 1.0f);
// mark that timer is not yet started
m_iTimerID = -1;
}
void CDlgCreateReflectionTexture::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
if( !pDX->m_bSaveAndValidate)
{
}
//{{AFX_DATA_MAP(CDlgCreateReflectionTexture)
DDX_Control(pDX, IDC_SIZE_IN_PIXELS, m_comboSizeInPixels);
DDX_Control(pDX, IDC_REFLECTION_COLOR, m_colorReflection);
DDX_Control(pDX, IDC_LIGHT_COLOR, m_colorLight);
DDX_Control(pDX, IDC_AMBIENT_COLOR, m_colorAmbient);
DDX_Check(pDX, IDC_AUTO_ROTATE, m_bAutoRotate);
//}}AFX_DATA_MAP
if( pDX->m_bSaveAndValidate)
{
_bTimerEnabled = FALSE;
try {
CreateReflectionTexture_t( CTString("temp\\ReflectionTemp.tex"));
CTextureData *pTD = (CTextureData *) m_moModel.mo_toReflection.GetData();
if( pTD != NULL) pTD->Reload();
} catch( char *strError) {
WarningMessage( strError);
}
_bTimerEnabled = TRUE;
Invalidate( FALSE);
}
}
BEGIN_MESSAGE_MAP(CDlgCreateReflectionTexture, CDialog)
//{{AFX_MSG_MAP(CDlgCreateReflectionTexture)
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_AUTO_ROTATE, OnAutoRotate)
ON_CBN_SELCHANGE(IDC_SIZE_IN_PIXELS, OnSelchangeSizeInPixels)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCreateReflectionTexture message handlers
void CDlgCreateReflectionTexture::CreateReflectionTexture_t( CTFileName fnTexture) // throw char *
{
INDEX iSelectedSize = m_comboSizeInPixels.GetCurSel();
ASSERT( iSelectedSize != CB_ERR);
PIX pixSize = 1UL<<(iSelectedSize+1);
PIX pixSizeU = pixSize;
PIX pixSizeV = pixSize;
UBYTE *pubImage = (UBYTE *)AllocMemory(pixSize*pixSize*3);
CTFileName fnN = m_strBase+"N"+m_strExt;
CTFileName fnS = m_strBase+"S"+m_strExt;
CTFileName fnE = m_strBase+"E"+m_strExt;
CTFileName fnW = m_strBase+"W"+m_strExt;
CTFileName fnF = m_strBase+"F"+m_strExt;
CTFileName fnC = m_strBase+"C"+m_strExt;
CTFileName fnEnv= fnTexture;
CImageInfo iiN;
CImageInfo iiS;
CImageInfo iiW;
CImageInfo iiE;
CImageInfo iiF;
CImageInfo iiC;
CImageInfo iiEnv;
UBYTE (*paubN)[256][256][3];
UBYTE (*paubS)[256][256][3];
UBYTE (*paubW)[256][256][3];
UBYTE (*paubE)[256][256][3];
UBYTE (*paubF)[256][256][3];
UBYTE (*paubC)[256][256][3];
BOOL bSucesseful = TRUE;
try
{
iiN.LoadAnyGfxFormat_t(fnN);
iiS.LoadAnyGfxFormat_t(fnS);
iiE.LoadAnyGfxFormat_t(fnE);
iiW.LoadAnyGfxFormat_t(fnW);
iiF.LoadAnyGfxFormat_t(fnF);
iiC.LoadAnyGfxFormat_t(fnC);
}
catch( char *strError)
{
(void) strError;
bSucesseful = FALSE;
}
if( bSucesseful)
{
if (iiN.ii_Width!=256 || iiN.ii_Height!=256 || iiN.ii_BitsPerPixel!=24
||iiS.ii_Width!=256 || iiS.ii_Height!=256 || iiS.ii_BitsPerPixel!=24
||iiE.ii_Width!=256 || iiE.ii_Height!=256 || iiE.ii_BitsPerPixel!=24
||iiW.ii_Width!=256 || iiW.ii_Height!=256 || iiW.ii_BitsPerPixel!=24
||iiF.ii_Width!=256 || iiF.ii_Height!=256 || iiF.ii_BitsPerPixel!=24
||iiC.ii_Width!=256 || iiC.ii_Height!=256 || iiC.ii_BitsPerPixel!=24) {
throw "All pictures must be 256x256 pixels in 24 bpp!";
}
paubN=(UBYTE(*)[256][256][3])iiN.ii_Picture;
paubS=(UBYTE(*)[256][256][3])iiS.ii_Picture;
paubE=(UBYTE(*)[256][256][3])iiE.ii_Picture;
paubW=(UBYTE(*)[256][256][3])iiW.ii_Picture;
paubF=(UBYTE(*)[256][256][3])iiF.ii_Picture;
paubC=(UBYTE(*)[256][256][3])iiC.ii_Picture;
for (PIX pixEnvU=0; pixEnvU<pixSizeU; pixEnvU++) {
for (PIX pixEnvV=0; pixEnvV<pixSizeV; pixEnvV++) {
FLOAT fS = pixEnvU*2.0f/pixSizeU-1;
FLOAT fT = pixEnvV*2.0f/pixSizeV-1;
FLOAT fZ = 1-2*fS*fS-2*fT*fT;
FLOAT fM = Sqrt(2+2*fZ);
FLOAT fX = fS*fM;
FLOAT fY = fT*fM;
FLOAT fLen = sqrt(fX*fX+fY*fY+fZ*fZ);
fX/=fLen;
fY/=fLen;
fZ/=fLen;
Swap(fZ, fY);
UBYTE (*paub)[256][256][3] = NULL;
FLOAT fU, fV, fL, fBestU, fBestV, fBestL;
fBestU = 0.0f;
fBestV = 0.0f;
fBestL = 10000.0f;
if (PlaneRayIntersection(fX, fY, fZ, plN, fU, fV, fL) && fL>0 && fL<fBestL) {
paub = paubN;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
if (PlaneRayIntersection(fX, fY, fZ, plS, fU, fV, fL) && fL>0 && fL<fBestL) {
paub = paubS;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
if (PlaneRayIntersection(fX, fY, fZ, plE, fU, fV, fL) && fL>0 && fL<fBestL) {
paub = paubE;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
if (PlaneRayIntersection(fX, fY, fZ, plW, fU, fV, fL) && fL>0 && fL<fBestL) {
paub = paubW;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
if (PlaneRayIntersection(fX, fY, fZ, plF, fU, fV, fL) && fL>0 && fL<fBestL){
paub = paubF;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
if (PlaneRayIntersection(fX, fY, fZ, plC, fU, fV, fL) && fL>0 && fL<fBestL) {
paub = paubC;
fBestU = fU;
fBestV = fV;
fBestL = fL;
}
ASSERT(fBestL>0.1);
PIX pixU = PIX(fBestU);
PIX pixV = PIX(fBestV);
if (pixU<0) {
ASSERT(pixU>-10);
pixU = 0;
}
if (pixU>255) {
ASSERT(pixU<260);
pixU = 255;
}
if (pixV<0) {
ASSERT(pixV>-10);
pixV = 0;
}
if (pixV>255) {
ASSERT(pixV<260);
pixV = 255;
}
pubImage[(pixEnvV*pixSizeU+pixEnvU)*3+0] = (*paub)[pixV][pixU][0];
pubImage[(pixEnvV*pixSizeU+pixEnvU)*3+1] = (*paub)[pixV][pixU][1];
pubImage[(pixEnvV*pixSizeU+pixEnvU)*3+2] = (*paub)[pixV][pixU][2];
}
}
}
// create black reflection map
else
{
for (PIX pixU=0; pixU<pixSizeU; pixU++)
{
for (PIX pixV=0; pixV<pixSizeV; pixV++)
{
pubImage[(pixV*pixSizeU+pixU)*3+0] = 0;
pubImage[(pixV*pixSizeU+pixU)*3+1] = 0;
pubImage[(pixV*pixSizeU+pixU)*3+2] = 0;
}
}
}
iiEnv.Attach( pubImage, pixSizeU, pixSizeV, 24);
try
{
CTFileStream fsFile;
CTextureData td;
iiEnv.SaveTGA_t( fnEnv.NoExt()+".tga");
td.Create_t( &iiEnv, pixSize, 1, FALSE);
fsFile.Create_t(fnEnv);
td.Write_t( &fsFile);
fsFile.Close();
}
catch(char *strError)
{
iiEnv.Detach();
throw strError;
}
iiEnv.Detach();
FreeMemory(pubImage);
}
void CDlgCreateReflectionTexture::DrawPreview( CDrawPort *pdp)
{
BOOL bErrorOcured = FALSE;
if( (m_moModel.GetData() == NULL) || (m_moModel.mo_toTexture.GetData() == NULL) ||
(m_moModel.mo_toReflection.GetData() == NULL) )
// obtain components for rendering
try
{
m_toBackground.SetData_t( fnBCGTexture);
DECLARE_CTFILENAME( fnTeapotModel, "Models\\Editor\\Teapot.mdl");
DECLARE_CTFILENAME( fnTeapotTexture, "Models\\Editor\\Teapot.tex");
m_moModel.SetData_t( fnTeapotModel);
m_moModel.mo_toTexture.SetData_t( fnTeapotTexture);
m_moModel.mo_toReflection.SetData_t( CTString("temp\\ReflectionTemp.tex"));
m_moModel.mo_toSpecular.SetData_t( CTString("temp\\SpecularTemp.tex"));
}
catch( char *strError)
{
(void) strError;
bErrorOcured = TRUE;
}
if( !bErrorOcured)
{
((CModelData*)m_moModel.GetData())->md_colReflections = m_colorReflection.GetColor();
PIXaabbox2D screenBox = PIXaabbox2D( PIX2D(0,0), PIX2D(pdp->GetWidth(), pdp->GetHeight()) );
//pdp->PutTexture( &m_moModel.mo_toReflection, screenBox);
//return;
if( m_toBackground.GetData() != NULL) {
pdp->PutTexture( &m_toBackground, screenBox);
} else {
pdp->Fill( C_BLACK|CT_OPAQUE);
}
pdp->FillZBuffer( ZBUF_BACK);
CRenderModel rmRenderModel;
CPerspectiveProjection3D prPerspectiveProjection;
a3dObjectAngles += a3dObjectRotation;
a3dLightAngles += a3dLightRotation;
m_plPlacement.pl_OrientationAngle = a3dObjectAngles;
AnglesToDirectionVector( a3dLightAngles, rmRenderModel.rm_vLightDirection);
prPerspectiveProjection.FOVL() = AngleDeg(50.0f);
prPerspectiveProjection.ScreenBBoxL() = FLOATaabbox2D(
FLOAT2D(0.0f,0.0f),FLOAT2D((float)pdp->GetWidth(), (float)pdp->GetHeight()));
prPerspectiveProjection.AspectRatioL() = 1.0f;
prPerspectiveProjection.FrontClipDistanceL() = 0.05f;
prPerspectiveProjection.ViewerPlacementL().pl_PositionVector = FLOAT3D(0.0f,0.0f,0.0f);
prPerspectiveProjection.ViewerPlacementL().pl_OrientationAngle = ANGLE3D( 0, -20, 0);
prPerspectiveProjection.Prepare();
CAnyProjection3D apr;
apr = prPerspectiveProjection;
BeginModelRenderingView(apr, pdp);
_mrpModelRenderPrefs.SetRenderType( RT_TEXTURE|RT_SHADING_PHONG);
m_plPlacement.pl_PositionVector = FLOAT3D( 0.0f, -0.19f, -0.35f);
rmRenderModel.SetObjectPlacement(m_plPlacement);
rmRenderModel.rm_colLight = m_colorLight.GetColor();
rmRenderModel.rm_colAmbient = m_colorAmbient.GetColor();
m_moModel.SetupModelRendering( rmRenderModel);
m_moModel.RenderModel( rmRenderModel);
EndModelRenderingView();
}
}
void CDlgCreateReflectionTexture::PutPicture(CWnd &wnd, CTextureObject &to, INDEX iwin)
{
CDrawPort *&pdp = m_apdp[iwin];
CViewPort *&pvp = m_apvp[iwin];
if (pvp==NULL) {
_pGfx->CreateWindowCanvas( wnd.m_hWnd, &pvp, &pdp);
}
if( (pdp != NULL) && (pdp->Lock()) ) {
if( to.GetData()!= NULL) {
PIXaabbox2D screenBox = PIXaabbox2D( PIX2D(0,0), PIX2D(pdp->GetWidth(), pdp->GetHeight()) );
pdp->PutTexture( &to, screenBox);
} else {
pdp->Fill( C_BLACK|CT_OPAQUE);
}
pdp->Unlock();
}
if (pvp!=NULL) pvp->SwapBuffers();
}
void CDlgCreateReflectionTexture::RenderPreview(void)
{
// ******** Render preview window
CDrawPort *&pdp = m_apdp[0];
CViewPort *&pvp = m_apvp[0];
if (pvp==NULL) _pGfx->CreateWindowCanvas( m_wndPreview.m_hWnd, &pvp, &pdp);
if( (pdp != NULL) && (pdp->Lock()) )
{
DrawPreview( pdp);
pdp->Unlock();
}
if (pvp!=NULL) pvp->SwapBuffers();
PutPicture(m_wndN, m_toN, 1);
PutPicture(m_wndE, m_toE, 2);
PutPicture(m_wndS, m_toS, 3);
PutPicture(m_wndW, m_toW, 4);
PutPicture(m_wndC, m_toC, 5);
PutPicture(m_wndF, m_toF, 6);
}
#define CREATE_WND( DLGID, wnd, IDW) \
pWnd = GetDlgItem(DLGID);\
pWnd->GetWindowRect(&rectWnd);\
ScreenToClient(&rectWnd);\
wnd.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rectWnd, this, IDW);
void CDlgCreateReflectionTexture::OnPaint()
{
CPaintDC dc(this); // device context for painting
if( m_iTimerID == -1)
{
m_iTimerID = (int) SetTimer( 1, 24, NULL);
}
if( !m_bCustomWindowsCreated)
{
// ---------------- Create custom windows
CWnd *pWnd;
CRect rectWnd;
CREATE_WND( IDC_PREVIEW_FRAME, m_wndPreview, IDW_REFLECTION_PREVIEW);
CREATE_WND( IDC_FRAME_FRONT, m_wndN, IDW_FRONT);
CREATE_WND( IDC_FRAME_RIGHT, m_wndE, IDW_RIGHT);
CREATE_WND( IDC_FRAME_BACK, m_wndS, IDW_BACK );
CREATE_WND( IDC_FRAME_LEFT, m_wndW, IDW_LEFT );
CREATE_WND( IDC_FRAME_UP, m_wndC, IDW_UP );
CREATE_WND( IDC_FRAME_DOWN, m_wndF, IDW_DOWN );
// mark that custom windows are created
m_bCustomWindowsCreated = TRUE;
}
RenderPreview();
}
BOOL CDlgCreateReflectionTexture::OnInitDialog()
{
CDialog::OnInitDialog();
if(::IsWindow( m_comboSizeInPixels.m_hWnd))
{
m_comboSizeInPixels.SetCurSel( 6);
}
UpdateData( TRUE);
return TRUE;
}
void CDlgCreateReflectionTexture::OnTimer(UINT nIDEvent)
{
// on our timer discard preview window
if( nIDEvent == 1 && _bTimerEnabled)
{
TIME timeCurrentTick = _pTimer->GetRealTimeTick();
if( timeCurrentTick > timeLastTick )
{
_pTimer->SetCurrentTick( timeCurrentTick);
timeLastTick = timeCurrentTick;
}
RenderPreview();
}
CDialog::OnTimer(nIDEvent);
}
void CDlgCreateReflectionTexture::OnDestroy()
{
for (INDEX iwin=0; iwin<7; iwin++) {
if( m_apvp[iwin]!=NULL) _pGfx->DestroyWindowCanvas( m_apvp[iwin]);
}
KillTimer( m_iTimerID);
_pTimer->SetCurrentTick( 0.0f);
CDialog::OnDestroy();
}
void CDlgCreateReflectionTexture::OnAutoRotate()
{
a3dObjectAngles = ANGLE3D( 0, 0, 0);
a3dLightAngles = ANGLE3D( 0, 0, 0);
if( m_bAutoRotate)
{
a3dObjectRotation = ANGLE3D( 0, 0, 0);
a3dLightRotation = ANGLE3D( 0, 0, 0);
}
else
{
a3dObjectRotation = ANGLE3D( -2.5f, 0, 0);
a3dLightRotation = ANGLE3D( 0, 0, 0);
}
m_bAutoRotate = !m_bAutoRotate;
}
void CDlgCreateReflectionTexture::OnSelchangeSizeInPixels()
{
UpdateData( TRUE);
}
void CDlgCreateReflectionTexture::AutoSetTextures( CTFileName fnFile)
{
char achrBase[ PATH_MAX];
strcpy( achrBase, fnFile.FileDir()+fnFile.FileName() );
achrBase[ strlen(achrBase)-1] = 0;
m_strBase = achrBase;
m_strExt = fnFile.FileExt();
try
{
CreateTexture_t( m_strBase+"N"+m_strExt, CTString("Temp\\TempN.tex"), 256, 15, FALSE);
CreateTexture_t( m_strBase+"E"+m_strExt, CTString("Temp\\TempE.tex"), 256, 15, FALSE);
CreateTexture_t( m_strBase+"S"+m_strExt, CTString("Temp\\TempS.tex"), 256, 15, FALSE);
CreateTexture_t( m_strBase+"W"+m_strExt, CTString("Temp\\TempW.tex"), 256, 15, FALSE);
CreateTexture_t( m_strBase+"C"+m_strExt, CTString("Temp\\TempC.tex"), 256, 15, FALSE);
CreateTexture_t( m_strBase+"F"+m_strExt, CTString("Temp\\TempF.tex"), 256, 15, FALSE);
m_toN.SetData_t( CTString("Temp\\TempN.tex"));
m_toE.SetData_t( CTString("Temp\\TempE.tex"));
m_toS.SetData_t( CTString("Temp\\TempS.tex"));
m_toW.SetData_t( CTString("Temp\\TempW.tex"));
m_toC.SetData_t( CTString("Temp\\TempC.tex"));
m_toF.SetData_t( CTString("Temp\\TempF.tex"));
}
catch( char *strError)
{
(void) strError;
}
}
static BOOL bWeStartedMouseDown = FALSE;
BOOL CDlgCreateReflectionTexture::PreTranslateMessage(MSG* pMsg)
{
ULONG fwKeys = pMsg->wParam;
PIX xPos = LOWORD(pMsg->lParam);
PIX yPos = HIWORD(pMsg->lParam);
CPoint point = CPoint(xPos, yPos);
CPoint pointScreen;
GetCursorPos( &pointScreen);
CWnd *pWndPreview = GetDlgItem(IDC_PREVIEW_FRAME);
CRect rectPreview;
pWndPreview->GetClientRect( &rectPreview);
pWndPreview->ClientToScreen( &rectPreview);
if( rectPreview.PtInRect( pointScreen))
{
if( (pMsg->message == WM_MOUSEMOVE) && (bWeStartedMouseDown) )
{
if( fwKeys&MK_LBUTTON) a3dObjectRotation = GetRotForDelta( point-ptLMBDown, FALSE);
else if( fwKeys&MK_RBUTTON) a3dLightRotation = GetRotForDelta( point-ptRMBDown, FALSE);
}
else if( (pMsg->message == WM_LBUTTONDOWN) || ( pMsg->message == WM_RBUTTONDOWN) )
{
bWeStartedMouseDown = TRUE;
ptLMBDown = point;
ptRMBDown = point;
}
else if( (pMsg->message == WM_LBUTTONUP) && (bWeStartedMouseDown) )
{
a3dObjectRotation = GetRotForDelta( point-ptLMBDown, FALSE);
bWeStartedMouseDown = FALSE;
}
else if( (pMsg->message == WM_RBUTTONUP) && (bWeStartedMouseDown) )
{
a3dLightRotation = GetRotForDelta( point-ptRMBDown, FALSE);
bWeStartedMouseDown = FALSE;
}
}
#define BROWSE_TEXTURE( ID)\
pWnd = GetDlgItem(ID);\
pWnd->GetClientRect( &rectWnd);\
pWnd->ClientToScreen( &rectWnd);\
if( rectWnd.PtInRect( pointScreen)) {\
fnChoosedFile = _EngineGUI.FileRequester( "Select picture", \
FILTER_TGA FILTER_PCX FILTER_ALL FILTER_END, "Reflection map picures directory", "Textures\\");\
if( fnChoosedFile != "") {\
AutoSetTextures(fnChoosedFile);}\
UpdateData( TRUE);};
#define SET_BCG_TEXTURE( ID, to)\
pWnd = GetDlgItem(ID);\
pWnd->GetClientRect( &rectWnd);\
pWnd->ClientToScreen( &rectWnd);\
if( rectWnd.PtInRect( pointScreen)) {\
try {\
if( to.GetName() == m_toBackground.GetName()){\
m_toBackground.SetData_t( fnBCGTexture);\
} else { m_toBackground.SetData_t( to.GetName());};\
} catch( char *strError) { (void) strError;};};
if( pMsg->message == WM_LBUTTONUP)
{
CTFileName fnChoosedFile;
CWnd *pWnd;
CRect rectWnd;
BROWSE_TEXTURE( IDC_FRAME_FRONT);
BROWSE_TEXTURE( IDC_FRAME_RIGHT);
BROWSE_TEXTURE( IDC_FRAME_BACK);
BROWSE_TEXTURE( IDC_FRAME_LEFT);
BROWSE_TEXTURE( IDC_FRAME_UP);
BROWSE_TEXTURE( IDC_FRAME_DOWN);
}
if( pMsg->message == WM_RBUTTONUP)
{
CWnd *pWnd;
CRect rectWnd;
SET_BCG_TEXTURE( IDC_FRAME_FRONT, m_toN);
SET_BCG_TEXTURE( IDC_FRAME_RIGHT, m_toE);
SET_BCG_TEXTURE( IDC_FRAME_BACK, m_toS);
SET_BCG_TEXTURE( IDC_FRAME_LEFT, m_toW);
SET_BCG_TEXTURE( IDC_FRAME_UP, m_toC);
SET_BCG_TEXTURE( IDC_FRAME_DOWN, m_toF);
}
return CDialog::PreTranslateMessage(pMsg);
}
void CDlgCreateReflectionTexture::OnOK()
{
CTFileName fnTemp = _fnmApplicationPath+CTString("temp\\ReflectionTemp.tex");
CTFileName fnFinal = _EngineGUI.FileRequester( "Save texture as ...",
FILTER_TEX FILTER_ALL FILTER_END,
"Reflection map textures directory",
"Textures\\");
if( fnFinal != "")
{
CopyFileA( fnTemp, _fnmApplicationPath+fnFinal, FALSE);
}
CDialog::OnOK();
}