Serious-Engine/Sources/ModelsMP/Enemies/Mental/01Mental.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// Animation names
#define _01MENTAL_ANIM_DEFAULT 0
#define _01MENTAL_ANIM_BOWLREST 1
#define _01MENTAL_ANIM_BOWLJUMP 2
#define _01MENTAL_ANIM_GROUNDREST 3
#define _01MENTAL_ANIM_RUN 4
#define _01MENTAL_ANIM_WOUND01 5
#define _01MENTAL_ANIM_PANIC 6
#define _01MENTAL_ANIM_DEATH 7
#define _01MENTAL_ANIM_CRATEANIMLEFT 8
#define _01MENTAL_ANIM_CRATEANIMRIGHT 9
#define _01MENTAL_ANIM_CRATEANIMLEFTSEATING 10
#define _01MENTAL_ANIM_CRATEANIMRIGHTSEATING 11
#define _01MENTAL_ANIM_GREET 12
#define _01MENTAL_ANIM_GREETLOOP 13
#define _01MENTAL_ANIM_LEFTWAVE01 14
#define _01MENTAL_ANIM_LEFTWAVE02 15
#define _01MENTAL_ANIM_LEFTWAVE03 16
#define _01MENTAL_ANIM_LEFTWAVE04 17
#define _01MENTAL_ANIM_LEFTWAVE05 18
#define _01MENTAL_ANIM_LEFTWAVE06 19
#define _01MENTAL_ANIM_RIGHTWAVE01 20
#define _01MENTAL_ANIM_RIGHTWAVE02 21
#define _01MENTAL_ANIM_RIGHTWAVE03 22
#define _01MENTAL_ANIM_RIGHTWAVE04 23
#define _01MENTAL_ANIM_RIGHTWAVE05 24
#define _01MENTAL_ANIM_RIGHTWAVE06 25
#define _01MENTAL_ANIM_RIGHTWAVE07 26
#define _01MENTAL_ANIM_RIGHTWAVE08 27
#define _01MENTAL_ANIM_WALKZOMBIE 28
#define _01MENTAL_ANIM_WALKANGEL 29
// Color names
// Patch names
// Names of collision boxes
#define _01MENTAL_COLLISION_BOX_PART_NAME 0
// Attaching position names
#define _01MENTAL_ATTACHMENT_HEAD 0
#define _01MENTAL_ATTACHMENT_HORNS 1
#define _01MENTAL_ATTACHMENT_AURA 2
// Sound names