Serious-Engine/Sources/EntitiesMP/MessageHolder.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
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%{
#include "StdH.h"
extern INDEX ent_bReportBrokenChains;
%}
class CMessageHolder : CRationalEntity {
name "MessageHolder";
thumbnail "Thumbnails\\MessageHolder.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "MessageHolder",
3 CTString m_strDescription = "",
2 CTFileName m_fnmMessage "Message" 'M' = CTString(""),
4 FLOAT m_fDistance "Distance" 'D' = 2.0f,
5 BOOL m_bActive "Active" 'A' = TRUE,
6 CEntityPointer m_penNext "Next" 'X',
components:
1 model MODEL_MARKER "Models\\Editor\\MessageHolder.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\MessageHolder.tex"
functions:
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("%s", m_fnmMessage.FileName());
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
wait() {
on (ETrigger eTrigger): {
if (!m_bActive) {
resume;
}
CEntity *penCaused = FixupCausedToPlayer(this, eTrigger.penCaused);
EComputerMessage eMsg;
eMsg.fnmMessage = m_fnmMessage;
penCaused->SendEvent(eMsg);
resume;
}
on (EActivate): {
m_bActive = TRUE;
resume;
}
on (EDeactivate): {
m_bActive = FALSE;
resume;
}
}
return;
}
};