Serious-Engine/Sources/Engine/Terrain/TerrainRender.h

26 lines
774 B
C
Raw Normal View History

2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_TERRAIN_RENDER_H
#define SE_INCL_TERRAIN_RENDER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// Prepare scene for terrain render
void PrepareScene(CAnyProjection3D &apr, CDrawPort *pdp, CTerrain *ptrTerrain);
// Render one terrain
void RenderTerrain(void);
// Render one terrain in wireframe mode
void RenderTerrainWire(COLOR &colEdges);
// Regenerate terrain tile
void ReGenerateTile(INDEX itt);
// Draw terrain quad tree
void DrawQuadTree(void);
// Draw box in wireframe
void gfxDrawWireBox(FLOATaabbox3D &bbox, COLOR col);
// Draw selected vertices
void DrawSelectedVertices(GFXVertex *pavVertices, GFXColor *pacolColors, INDEX ctVertices);
SLONG GetUsedMemoryForTileBatching(void);
#endif