Serious-Engine/Sources/EntitiesMP/MusicChanger.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_MusicChanger_INCLUDED
#define _EntitiesMP_MusicChanger_INCLUDED 1
#include <EntitiesMP/MusicHolder.h>
extern "C" DECL_DLL CDLLEntityClass CMusicChanger_DLLClass;
class CMusicChanger : public CRationalEntity {
public:
virtual const CTString &GetName(void) const { return m_strName; };
virtual const CTString &GetDescription(void) const { return m_strDescription; };
virtual BOOL IsTargetable(void) const { return TRUE; };
virtual BOOL IsImportant(void) const { return TRUE; };
DECL_DLL virtual void SetDefaultProperties(void);
CTString m_strName;
CTString m_strDescription;
CTFileName m_fnMusic;
FLOAT m_fVolume;
enum MusicType m_mtType;
BOOL m_bForceStart;
#define STATE_CMusicChanger_Main 1
BOOL
#line 33 "D:/SE1_GPL/Sources/EntitiesMP/MusicChanger.es"
Main(const CEntityEvent &__eeInput);
BOOL H0x00e10000_Main_01(const CEntityEvent &__eeInput);
BOOL H0x00e10001_Main_02(const CEntityEvent &__eeInput);
BOOL H0x00e10002_Main_03(const CEntityEvent &__eeInput);
BOOL H0x00e10003_Main_04(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_MusicChanger_INCLUDED