mirror of
https://github.com/ptitSeb/Serious-Engine
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85 lines
2.8 KiB
C
85 lines
2.8 KiB
C
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_DevilProjectile_INCLUDED
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#define _EntitiesMP_DevilProjectile_INCLUDED 1
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#include <EntitiesMP/BasicEffects.h>
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#include <EntitiesMP/Light.h>
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#define EVENTCODE_EDevilProjectile 0x01ff0000
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class DECL_DLL EDevilProjectile : public CEntityEvent {
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public:
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EDevilProjectile();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penLauncher;
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CEntityPointer penTarget;
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};
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DECL_DLL inline void ClearToDefault(EDevilProjectile &e) { e = EDevilProjectile(); } ;
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extern "C" DECL_DLL CDLLEntityClass CDevilProjectile_DLLClass;
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class CDevilProjectile : public CMovableModelEntity {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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CEntityPointer m_penLauncher;
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CEntityPointer m_penTarget;
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FLOAT m_fIgnoreTime;
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FLOAT m_fStartTime;
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FLOAT3D m_vDesiredAngle;
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BOOL m_bFly;
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CSoundObject m_soEffect;
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CLightSource m_lsLightSource;
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void Read_t(CTStream * istr);
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CLightSource * GetLightSource(void);
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void SetupLightSource(void);
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CalcHeadingRotation(ANGLE aWantedHeadingRelative,ANGLE & aRotation);
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CalcAngleFromPosition();
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void RotateToAngle();
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void FlyInDirection();
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void FlyToPosition();
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void RotateToPosition();
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void StopMoving();
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void StopRotating();
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void StopTranslating();
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void ProjectileTouch(CEntityPointer penHit);
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#define STATE_CDevilProjectile_Fly 0x01ff0001
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BOOL
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Fly(const CEntityEvent &__eeInput);
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BOOL H0x01ff0002_Fly_01(const CEntityEvent &__eeInput);
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BOOL H0x01ff0003_Fly_02(const CEntityEvent &__eeInput);
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BOOL H0x01ff0004_Fly_03(const CEntityEvent &__eeInput);
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BOOL H0x01ff0005_Fly_04(const CEntityEvent &__eeInput);
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#define STATE_CDevilProjectile_Main 1
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BOOL
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#line 243 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x01ff0006_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x01ff0007_Main_02(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_DevilProjectile_INCLUDED
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