Serious-Engine/Sources/Engine/Templates/StaticArray.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_STATICARRAY_H
#define SE_INCL_STATICARRAY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
/*
* Template class for array with static allocation of objects.
*/
template<class Type>
class CStaticArray {
public:
INDEX sa_Count; // number of objects in array
Type *sa_Array; // objects
public:
/* Default constructor. */
inline CStaticArray(void);
/* Destructor. */
inline ~CStaticArray(void);
void operator=(const CStaticArray<Type> &arOriginal);
/* Create a given number of objects. */
inline void New(INDEX iCount);
/* Expand stack size but keep old objects. */
inline void Expand(INDEX iNewCount);
/* Destroy all objects. */
inline void Delete(void);
/* Destroy all objects, and reset the array to initial (empty) state. */
inline void Clear(void);
/* Random access operator. */
inline Type &operator[](INDEX iObject);
inline const Type &operator[](INDEX iObject) const;
/* Get number of objects in array. */
INDEX Count(void) const;
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Copy all elements of another array into this one. */
void CopyArray(const CStaticArray<Type> &arOriginal);
/* Move all elements of another array into this one. */
void MoveArray(CStaticArray<Type> &arOther);
};
#endif /* include-once check. */