Serious-Engine/Sources/GameMP/CompMessage.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_COMPMESSAGE_H
#define SE_INCL_COMPMESSAGE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
class CCompMessage {
public:
CTFileName cm_fnmFileName; // message identificator
CCompMessageID *cm_pcmiOriginal; // identifier in player's array
BOOL cm_bLoaded; // set if message is loaded
CTString cm_strSubject; // message subject
enum ImageType {
IT_NONE,
IT_MODEL,
IT_PICTURE,
IT_STATISTICS,
} cm_itImage; // accompanying image if any
CTString cm_strModel; // name of model if model
CTFileName cm_fnmPicture; // filename of picture if picture
CTString cm_strText; // original message text
BOOL cm_bRead;
INDEX cm_ctFormattedWidth; // chars per row in formatted text
INDEX cm_ctFormattedLines; // number of lines in formatted text
CTString cm_strFormattedText; // text formatted for given line width
// load the message from file
void Load_t(void); // throw char *
// format message for given line width
void Format(INDEX ctCharsPerLine);
public:
CCompMessage(void);
void Clear(void);
// constructs message from ID
void SetMessage(CCompMessageID *pcmi);
// prepare message for using (load, format, etc.)
void PrepareMessage(INDEX ctCharsPerLine);
// free memory used by message, but keep message filename
void UnprepareMessage(void);
// mark message as read
void MarkRead(void);
// get one formatted line
CTString GetLine(INDEX iLine);
};
#endif /* include-once check. */