Serious-Engine/Sources/EntitiesMP/Bouncer.es

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
%{
extern DECL_DLL void JumpFromBouncer(CEntity *penToBounce, CEntity *penBouncer)
{
CEntity *pen = penToBounce;
CBouncer *pbo = (CBouncer *)penBouncer;
// if it is a movable model and some time has passed from the last jump
if ( (pen->GetRenderType()==CEntity::RT_MODEL) &&
(pen->GetPhysicsFlags()&EPF_MOVABLE) ) {
CMovableEntity *pmen = (CMovableEntity *)pen;
if (pmen->en_penReference==NULL) {
return;
}
// give it speed
FLOAT3D vDir;
AnglesToDirectionVector(pbo->m_aDirection, vDir);
pmen->FakeJump(pmen->en_vIntendedTranslation, vDir, pbo->m_fSpeed,
-pbo->m_fParallelComponentMultiplier, pbo->m_fNormalComponentMultiplier, pbo->m_fMaxExitSpeed, pbo->m_tmControl);
}
}
%}
class CBouncer : CRationalEntity {
name "Bouncer";
thumbnail "Thumbnails\\Bouncer.tbn";
features "HasName";
properties:
1 CTString m_strName "Name" 'N' = "Bouncer",
2 CTString m_strDescription = "",
4 FLOAT m_fSpeed "Speed [m/s]" 'S' = 20.0f,
5 ANGLE3D m_aDirection "Direction" 'D' = ANGLE3D(0,90,0),
6 FLOAT m_tmControl "Control time" 'T' = 5.0f,
7 BOOL m_bEntrySpeed = TRUE,
10 FLOAT m_fMaxExitSpeed "Max exit speed" 'M' = 200.0f,
12 FLOAT m_fNormalComponentMultiplier "Normal component multiplier" 'O' = 1.0f,
13 FLOAT m_fParallelComponentMultiplier "Parallel component multiplier" 'P' = 0.0f,
components:
functions:
procedures:
Main() {
// declare yourself as a brush
InitAsBrush();
SetPhysicsFlags(EPF_BRUSH_FIXED|EPF_NOIMPACT);
SetCollisionFlags(ECF_BRUSH);
// if old flag "entry speed" has been reset
if (!m_bEntrySpeed)
{
// kill normal component by default (same behaviour by default)
m_fNormalComponentMultiplier = 0.0f;
m_bEntrySpeed = TRUE;
}
return;
}
};