mirror of
https://github.com/ptitSeb/Serious-Engine
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139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgSelectByName.cpp : implementation file
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//
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#include "stdafx.h"
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#include "DlgSelectByName.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgSelectByName dialog
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#define ENTITYPROPERTY(thisptr, offset, type) (*((type *)(((UBYTE *)thisptr)+offset)))
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CDlgSelectByName::CDlgSelectByName( CWorldEditorDoc *pDoc, CWnd* pParent /*=NULL*/)
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: CDialog(CDlgSelectByName::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgSelectByName)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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ASSERT( pDoc != NULL);
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m_pDoc = pDoc;
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}
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void CDlgSelectByName::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgSelectByName)
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DDX_Control(pDX, IDC_ENTITY_LIST, m_ListBox);
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//}}AFX_DATA_MAP
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// if dialog gives data
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if( pDX->m_bSaveAndValidate)
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{
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// loop all list box's entries
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for( INDEX i=0; i<m_ListBox.GetCount(); i++)
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{
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// obtain entity ptr
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CEntity &penEntity = *((CEntity *) m_ListBox.GetItemData( i));
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// if entity was selected
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if( m_pDoc->m_selEntitySelection.IsSelected( penEntity))
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{
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// and check box is now not checked
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if( m_ListBox.GetCheck( i) == 0)
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{
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// deselect entity
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m_pDoc->m_selEntitySelection.Deselect( penEntity);
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}
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}
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else
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// else if entity was not selected
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{
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// and check box is now checked
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if( m_ListBox.GetCheck( i) == 1)
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{
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// select entity
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m_pDoc->m_selEntitySelection.Select( penEntity);
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}
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}
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgSelectByName, CDialog)
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//{{AFX_MSG_MAP(CDlgSelectByName)
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ON_BN_CLICKED(ID_DESELECT_ALL, OnDeselectAll)
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ON_BN_CLICKED(ID_SELECT_ALL, OnSelectAll)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgSelectByName message handlers
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BOOL CDlgSelectByName::OnInitDialog()
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{
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CDialog::OnInitDialog();
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ASSERT( m_pDoc != NULL);
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// for all entities in world
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FOREACHINDYNAMICCONTAINER(m_pDoc->m_woWorld.wo_cenEntities, CEntity, iten)
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{
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CTString strEntityName = iten->GetDescription();
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// and it has name property defined
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if( strEntityName != "")
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{
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// add it to list box
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INDEX iListEntry = m_ListBox.AddString( CString(strEntityName));
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// set item's data as ptr to current entity
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m_ListBox.SetItemData( iListEntry, (ULONG)(&*iten));
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// if current entity is selected
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if( iten->IsSelected( ENF_SELECTED))
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{
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// set check to on
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m_ListBox.SetCheck( iListEntry, 1);
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}
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// if entity is not selected
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else
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{
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// set check to off
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m_ListBox.SetCheck( iListEntry, 0);
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}
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}
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgSelectByName::OnDeselectAll()
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{
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// loop all list box's entries
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for( INDEX i=0; i<m_ListBox.GetCount(); i++)
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{
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// slect check box
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m_ListBox.SetCheck( i, 0);
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}
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m_ListBox.Invalidate();
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}
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void CDlgSelectByName::OnSelectAll()
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{
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// loop all list box's entries
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for( INDEX i=0; i<m_ListBox.GetCount(); i++)
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{
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// slect check box
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m_ListBox.SetCheck( i, 1);
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}
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m_ListBox.Invalidate();
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}
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