mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
57 lines
3.5 KiB
Plaintext
57 lines
3.5 KiB
Plaintext
|
Serious Editor is a very powerful tool, but you will need to get acustomized with its interface to be able to use it well.
|
||
|
It is recommended that you read at least the overview section in the help file and go through the tutorials before you start working.
|
||
|
$
|
||
|
By pressing 'Q', you can toggle the tool window on or off manually.
|
||
|
$
|
||
|
By pressing 'Z', you can toggle selection rendering (colored filters) on or off.
|
||
|
$
|
||
|
Use DataTips!
|
||
|
In Info mode, you can point to an entity, polygon, or sector to view information about it. Info mode is toggled with 'I'.
|
||
|
This works on selections too.
|
||
|
$
|
||
|
The 'A' key is used for aligning. It will align view to selected entities, polygons or sectors. In volume mode, it will align selection volume to the view.
|
||
|
$
|
||
|
The character next to an entity property name shows its shortcut key. Press Shift and that key to quickly select that property.
|
||
|
$
|
||
|
'Alt+Shift+A' selects parent entity property, 'Alt+Shift+S' selects spawn flags entity property.
|
||
|
$
|
||
|
Press 'W' to view or set virtual directory keyboard shortcuts.
|
||
|
$
|
||
|
'Ctrl+A' will select all entities in volume. In Primitive mode, it will align primitive to view.
|
||
|
$
|
||
|
You can remember two view positions in world by pressing 'Ctrl+Home' or 'Ctrl+End'. To jump to the remembered positions, press 'Home' or 'End'.
|
||
|
$
|
||
|
'Tab'/'Shift+Tab' rotates an entity or polygon texture by 90 degrees in current view. Use 'Left Arrow'/'Right Arrow' to rotate by 15 degrees.
|
||
|
$
|
||
|
Press 'N' or 'Ctrl+Shift+A' to browse all entities in current selection, current volume, or entire world by their names, classes, descriptions and positions.
|
||
|
$
|
||
|
Use '[' and ']' keys or mouse wheel to circle through selected polygons or entities in current volume.
|
||
|
You can browse through custom selection of entities by pressing 'Feed to Volume' in the Entity Browser dialog (invoked by 'N' or 'Ctrl+Shift+A' ).
|
||
|
$
|
||
|
By pressing the tilde key ('~'), you deselect current selection (polygons, sectors or entities, depending on the current mode).
|
||
|
If you press that key twice quickly (double-click it), all selections are deselected (polygons, sectors and entities).
|
||
|
$
|
||
|
Pressing 'Alt+~' maximizes the view under mouse pointer to entire window, or restores the window configuration back.
|
||
|
$
|
||
|
Undo buffer remembers each CSG operation as one Undo/Redo step. In Preferences, you can configure number of Undo/Redo steps remembered and select whether you want entity deletion to be remembered too.
|
||
|
$
|
||
|
You can use 'Ctrl+W' to remember an Undo/Redo step manually while performing other tasks besides CSG, (for example when you are texturizing), so that you can Undo those actions too.
|
||
|
$
|
||
|
Most operations like copying, mapping adjustment, etc. work on selection, or on the object you point to with the mouse.
|
||
|
For example, you can select a few polygons, point to some unselected polygon, copy properties from it, then point to the selection and paste the properties there.
|
||
|
$
|
||
|
If you press 'Ctrl+C' in entity or sector mode, currently selected entities are copied. In none is selected, entire world is copied.
|
||
|
$
|
||
|
To copy sectors without entities, press 'Ctrl+Shift+C'.
|
||
|
$
|
||
|
You can paste entities from clipboard to second layer by 'Ctrl+Shift+V'. This way you can safely adjust their position as a group, without them beeing snapped to the grid.
|
||
|
$
|
||
|
Use ','/'K' to copy/paste texture in current texture layer.
|
||
|
$
|
||
|
'Ctrl+Shift+V' in polygon mode will paste all polygon properties except textures.
|
||
|
$
|
||
|
Use 'M'/'J' to copy/paste mapping in current texture layer.
|
||
|
'U' will paste mapping projected from the original position that it was copied from.
|
||
|
$
|
||
|
'Ctrl+Shift+V' in polygon mode will paste all polygon properties except textures.
|
||
|
$
|