mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 10:50:26 +01:00
211 lines
11 KiB
XML
211 lines
11 KiB
XML
|
<?xml version="1.0" encoding="utf-8"?>
|
|||
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|||
|
<ItemGroup Label="ProjectConfigurations">
|
|||
|
<ProjectConfiguration Include="Debug|Win32">
|
|||
|
<Configuration>Debug</Configuration>
|
|||
|
<Platform>Win32</Platform>
|
|||
|
</ProjectConfiguration>
|
|||
|
<ProjectConfiguration Include="Release|Win32">
|
|||
|
<Configuration>Release</Configuration>
|
|||
|
<Platform>Win32</Platform>
|
|||
|
</ProjectConfiguration>
|
|||
|
<ProjectConfiguration Include="Template|Win32">
|
|||
|
<Configuration>Template</Configuration>
|
|||
|
<Platform>Win32</Platform>
|
|||
|
</ProjectConfiguration>
|
|||
|
</ItemGroup>
|
|||
|
<PropertyGroup Label="Globals">
|
|||
|
<SccProjectName>
|
|||
|
</SccProjectName>
|
|||
|
<SccLocalPath>
|
|||
|
</SccLocalPath>
|
|||
|
<Keyword>MFCProj</Keyword>
|
|||
|
<ProjectGuid>{4410EEB1-AFAD-A936-2168-716C245D36D5}</ProjectGuid>
|
|||
|
</PropertyGroup>
|
|||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
|
|||
|
<ConfigurationType>Application</ConfigurationType>
|
|||
|
<PlatformToolset>v120</PlatformToolset>
|
|||
|
<CharacterSet>Unicode</CharacterSet>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|||
|
<UseOfMfc>Dynamic</UseOfMfc>
|
|||
|
<CharacterSet>Unicode</CharacterSet>
|
|||
|
<PlatformToolset>v120</PlatformToolset>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|||
|
<UseOfMfc>Dynamic</UseOfMfc>
|
|||
|
<CharacterSet>Unicode</CharacterSet>
|
|||
|
<PlatformToolset>v120</PlatformToolset>
|
|||
|
</PropertyGroup>
|
|||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|||
|
<ImportGroup Label="ExtensionSettings">
|
|||
|
</ImportGroup>
|
|||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
|
|||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|||
|
</ImportGroup>
|
|||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|||
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|||
|
</ImportGroup>
|
|||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|||
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|||
|
</ImportGroup>
|
|||
|
<PropertyGroup Label="UserMacros" />
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|||
|
<OutDir>.\Release\</OutDir>
|
|||
|
<IntDir>.\Release\</IntDir>
|
|||
|
<LinkIncremental>false</LinkIncremental>
|
|||
|
<IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
|
|||
|
<LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|||
|
<OutDir>Debug\</OutDir>
|
|||
|
<IntDir>Debug\</IntDir>
|
|||
|
<LinkIncremental>false</LinkIncremental>
|
|||
|
<IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
|
|||
|
<LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
|
|||
|
<TargetName>$(ProjectName)D</TargetName>
|
|||
|
</PropertyGroup>
|
|||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|||
|
<ClCompile>
|
|||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|||
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
|||
|
<Optimization>MaxSpeed</Optimization>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<WarningLevel>Level3</WarningLevel>
|
|||
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|||
|
<OmitFramePointers>false</OmitFramePointers>
|
|||
|
<StringPooling>true</StringPooling>
|
|||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
|
|||
|
<PrecompiledHeaderOutputFile>.\Release\GameMP.pch</PrecompiledHeaderOutputFile>
|
|||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|||
|
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
|||
|
<ObjectFileName>Release\</ObjectFileName>
|
|||
|
<ProgramDataBaseFileName>Release\</ProgramDataBaseFileName>
|
|||
|
<DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
|
|||
|
</ClCompile>
|
|||
|
<Midl>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<TypeLibraryName>.\Release\GameMP.tlb</TypeLibraryName>
|
|||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|||
|
</Midl>
|
|||
|
<ResourceCompile>
|
|||
|
<Culture>0x0409</Culture>
|
|||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
</ResourceCompile>
|
|||
|
<Bscmake>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<OutputFile>.\Release\GameMP.bsc</OutputFile>
|
|||
|
</Bscmake>
|
|||
|
<Link>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<LinkDLL>true</LinkDLL>
|
|||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|||
|
<SubSystem>Windows</SubSystem>
|
|||
|
<OutputFile>.\Release\GameMP.dll</OutputFile>
|
|||
|
<ImportLibrary>.\Release\GameMP.lib</ImportLibrary>
|
|||
|
<AdditionalDependencies>user32.lib;Engine.lib;EntitiesMP.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|||
|
</Link>
|
|||
|
<CustomBuildStep>
|
|||
|
<Command>copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
|
|||
|
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
|
|||
|
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul</Command>
|
|||
|
<Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin</Message>
|
|||
|
<Outputs>$(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs)</Outputs>
|
|||
|
</CustomBuildStep>
|
|||
|
</ItemDefinitionGroup>
|
|||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|||
|
<ClCompile>
|
|||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|||
|
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
|||
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
|||
|
<Optimization>Disabled</Optimization>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<WarningLevel>Level3</WarningLevel>
|
|||
|
<MinimalRebuild>true</MinimalRebuild>
|
|||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<AssemblerListingLocation>Debug\</AssemblerListingLocation>
|
|||
|
<PrecompiledHeaderOutputFile>.\Debug\GameMP.pch</PrecompiledHeaderOutputFile>
|
|||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|||
|
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
|||
|
<ObjectFileName>Debug\</ObjectFileName>
|
|||
|
<ProgramDataBaseFileName>Debug\</ProgramDataBaseFileName>
|
|||
|
<DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
|
|||
|
</ClCompile>
|
|||
|
<Midl>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<TypeLibraryName>.\Debug\GameMP.tlb</TypeLibraryName>
|
|||
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|||
|
</Midl>
|
|||
|
<ResourceCompile>
|
|||
|
<Culture>0x0409</Culture>
|
|||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
</ResourceCompile>
|
|||
|
<Bscmake>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<OutputFile>.\Debug\GameMP.bsc</OutputFile>
|
|||
|
</Bscmake>
|
|||
|
<Link>
|
|||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|||
|
<LinkDLL>true</LinkDLL>
|
|||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|||
|
<SubSystem>Windows</SubSystem>
|
|||
|
<OutputFile>Debug/GameMPD.dll</OutputFile>
|
|||
|
<ImportLibrary>.\Debug\GameMPD.lib</ImportLibrary>
|
|||
|
<AdditionalDependencies>user32.lib;EngineD.lib;EntitiesMPD.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|||
|
<GenerateMapFile>true</GenerateMapFile>
|
|||
|
</Link>
|
|||
|
<CustomBuildStep>
|
|||
|
<Command>copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
|
|||
|
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
|
|||
|
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul</Command>
|
|||
|
<Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message>
|
|||
|
<Outputs>$(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs)</Outputs>
|
|||
|
</CustomBuildStep>
|
|||
|
</ItemDefinitionGroup>
|
|||
|
<ItemGroup>
|
|||
|
<ClCompile Include="Camera.cpp" />
|
|||
|
<ClCompile Include="CompMessage.cpp" />
|
|||
|
<ClCompile Include="CompModels.cpp" />
|
|||
|
<ClCompile Include="Computer.cpp" />
|
|||
|
<ClCompile Include="Console.cpp" />
|
|||
|
<ClCompile Include="Controls.cpp" />
|
|||
|
<ClCompile Include="Game.cpp" />
|
|||
|
<ClCompile Include="LCDDrawing.cpp" />
|
|||
|
<ClCompile Include="LoadingHook.cpp" />
|
|||
|
<ClCompile Include="Map.cpp" />
|
|||
|
<ClCompile Include="SessionProperties.cpp" />
|
|||
|
<ClCompile Include="StdAfx.cpp">
|
|||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
|
|||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
|
|||
|
</ClCompile>
|
|||
|
<ClCompile Include="WEDInterface.cpp" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<ClInclude Include="Camera.h" />
|
|||
|
<ClInclude Include="CompMessage.h" />
|
|||
|
<ClInclude Include="Computer.h" />
|
|||
|
<ClInclude Include="Game.h" />
|
|||
|
<ClInclude Include="LCDDrawing.h" />
|
|||
|
<ClInclude Include="PlayerSettings.h" />
|
|||
|
<ClInclude Include="SEColors.h" />
|
|||
|
<ClInclude Include="SessionProperties.h" />
|
|||
|
<ClInclude Include="StdAfx.h" />
|
|||
|
</ItemGroup>
|
|||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|||
|
<ImportGroup Label="ExtensionTargets">
|
|||
|
</ImportGroup>
|
|||
|
</Project>
|