Serious-Engine/Sources/SeriousSam/MenuGadgets.h

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#define DOING_NOTHING 0
#define PRESS_KEY_WAITING 1
#define RELEASE_RETURN_WAITING 2
#define EMPTYSLOTSTRING TRANS("<save a new one>")
class CMenuGadget {
public:
CListNode mg_lnNode;
FLOATaabbox2D mg_boxOnScreen;
BOOL mg_bVisible;
BOOL mg_bEnabled;
BOOL mg_bLabel;
BOOL mg_bFocused;
INDEX mg_iInList; // for scrollable gadget lists
CTString mg_strTip;
CMenuGadget *mg_pmgLeft;
CMenuGadget *mg_pmgRight;
CMenuGadget *mg_pmgUp;
CMenuGadget *mg_pmgDown;
CMenuGadget( void);
// return TRUE if handled
virtual BOOL OnKeyDown( int iVKey);
virtual BOOL OnChar(MSG msg);
virtual void OnActivate( void);
virtual void OnSetFocus( void);
virtual void OnKillFocus( void);
virtual void Appear( void);
virtual void Disappear( void);
virtual void Think( void);
virtual void OnMouseOver(PIX pixI, PIX pixJ);
virtual COLOR GetCurrentColor(void);
virtual void Render( CDrawPort *pdp);
virtual BOOL IsSeparator(void) { return FALSE; };
};
enum ButtonFontSize {
BFS_SMALL = 0,
BFS_MEDIUM = 1,
BFS_LARGE = 2,
};
class CMGTitle : public CMenuGadget {
public:
CTString mg_strText;
void Render( CDrawPort *pdp);
};
class CMGHighScore : public CMenuGadget {
public:
void Render( CDrawPort *pdp);
};
class CMGButton : public CMenuGadget {
public:
CTString mg_strLabel; // for those that have labels separately from main text
CTString mg_strText;
INDEX mg_iCenterI;
enum ButtonFontSize mg_bfsFontSize;
BOOL mg_bEditing;
BOOL mg_bHighlighted;
BOOL mg_bRectangle;
BOOL mg_bMental;
INDEX mg_iTextMode;
INDEX mg_iCursorPos;
INDEX mg_iIndex;
void (*mg_pActivatedFunction)(void);
CMGButton(void);
void SetText( CTString strNew);
void OnActivate(void);
void Render( CDrawPort *pdp);
PIX GetCharOffset( CDrawPort *pdp, INDEX iCharNo);
};
enum ArrowDir {
AD_NONE,
AD_UP,
AD_DOWN,
AD_LEFT,
AD_RIGHT,
};
class CMGArrow : public CMGButton {
public:
enum ArrowDir mg_adDirection;
void Render( CDrawPort *pdp);
void OnActivate( void);
};
class CMGModel : public CMGButton {
public:
CModelObject mg_moModel;
CModelObject mg_moFloor;
CPlacement3D mg_plModel;
BOOL mg_fFloorY;
CMGModel(void);
void Render( CDrawPort *pdp);
};
class CMGEdit : public CMGButton {
public:
INDEX mg_ctMaxStringLen;
CTString *mg_pstrToChange;
CMGEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
BOOL OnChar(MSG msg);
void Clear(void);
void OnActivate(void);
void OnKillFocus(void);
void Render( CDrawPort *pdp);
virtual void OnStringChanged(void);
virtual void OnStringCanceled(void);
};
class CMGKeyDefinition : public CMenuGadget {
public:
INDEX mg_iState;
INDEX mg_iControlNumber;
CTString mg_strLabel;
CTString mg_strBinding;
CMGKeyDefinition(void);
void Appear(void);
void Disappear(void);
void OnActivate(void);
// return TRUE if handled
BOOL OnKeyDown( int iVKey);
void Think( void);
// set names for both key bindings
void SetBindingNames(BOOL bDefining);
void DefineKey(INDEX iDik);
void Render( CDrawPort *pdp);
};
class CMGTrigger : public CMenuGadget {
public:
CTString mg_strLabel;
CTString mg_strValue;
CTString *mg_astrTexts;
INDEX mg_ctTexts;
INDEX mg_iSelected;
INDEX mg_iCenterI;
BOOL mg_bVisual;
CMGTrigger(void);
void ApplyCurrentSelection(void);
void OnSetNextInList(int iVKey);
void (*mg_pPreTriggerChange)(INDEX iCurrentlySelected);
void (*mg_pOnTriggerChange)(INDEX iCurrentlySelected);
// return TRUE if handled
BOOL OnKeyDown( int iVKey);
void Render( CDrawPort *pdp);
};
class CMGSlider : public CMGButton {
public:
FLOAT mg_fFactor;
INDEX mg_iMinPos;
INDEX mg_iMaxPos;
INDEX mg_iCurPos;
CMGSlider();
void ApplyCurrentPosition(void);
void ApplyGivenPosition(INDEX iMin, INDEX iMax, INDEX iCur);
// return TRUE if handled
virtual BOOL OnKeyDown( int iVKey);
void (*mg_pOnSliderChange)(INDEX iCurPos);
PIXaabbox2D GetSliderBox(void);
void Render( CDrawPort *pdp);
};
class CMGLevelButton : public CMGButton {
public:
CTFileName mg_fnmLevel;
void OnActivate(void);
void OnSetFocus( void);
};
class CMGVarButton : public CMGButton {
public:
class CVarSetting *mg_pvsVar;
PIXaabbox2D GetSliderBox(void);
BOOL OnKeyDown(int iVKey);
void Render( CDrawPort *pdp);
BOOL IsSeparator(void);
BOOL IsEnabled(void);
};
// file button states
#define FBS_NORMAL 0 // normal active state
#define FBS_SAVENAME 1 // typing in the save name
#define FBS_RENAME 2 // renaming existing file
class CMGFileButton : public CMGEdit {
public:
CMGFileButton(void);
CTFileName mg_fnm;
CTString mg_strDes; // entire description goes here
CTString mg_strInfo; // info part of text to print above the gadget tip
INDEX mg_iState;
// refresh current text from description
void RefreshText(void);
// save description to disk
void SaveDescription(void);
void SaveYes(void);
void DoSave(void);
void DoLoad(void);
void StartEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
void OnActivate(void);
void OnSetFocus(void);
void OnKillFocus(void);
// overrides from edit gadget
void OnStringChanged(void);
void OnStringCanceled(void);
void Render( CDrawPort *pdp);
};
class CMGServerList : public CMGButton {
public:
INDEX mg_iSelected;
INDEX mg_iFirstOnScreen;
INDEX mg_ctOnScreen;
// server list dimensions
PIX mg_pixMinI;
PIX mg_pixMaxI;
PIX mg_pixListMinJ;
PIX mg_pixListStepJ;
// header dimensions
PIX mg_pixHeaderMinJ;
PIX mg_pixHeaderMidJ;
PIX mg_pixHeaderMaxJ;
PIX mg_pixHeaderI[8];
// scrollbar dimensions
PIX mg_pixSBMinI;
PIX mg_pixSBMaxI;
PIX mg_pixSBMinJ;
PIX mg_pixSBMaxJ;
// scrollbar dragging params
PIX mg_pixDragJ;
PIX mg_iDragLine;
PIX mg_pixMouseDrag;
// current mouse pos
PIX mg_pixMouseI;
PIX mg_pixMouseJ;
INDEX mg_iSort; // column to sort by
BOOL mg_bSortDown; // sort in reverse order
CMGServerList();
BOOL OnKeyDown(int iVKey);
PIXaabbox2D GetScrollBarFullBox(void);
PIXaabbox2D GetScrollBarHandleBox(void);
void OnSetFocus(void);
void OnKillFocus(void);
void Render( CDrawPort *pdp);
void AdjustFirstOnScreen(void);
void OnMouseOver(PIX pixI, PIX pixJ);
};
class CMGChangePlayer : public CMGButton {
public:
INDEX mg_iLocalPlayer;
void SetPlayerText(void);
void OnActivate( void);
};