Serious-Engine/Sources/Entities/Entities.dsp

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# Microsoft Developer Studio Project File - Name="Entities" - Package Owner=<4>
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=Devil
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ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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InputName=DevilMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# PROP Exclude_From_Build 1
# End Source File
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Elemental.es
InputName=Elemental
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Elemental.es
InputName=Elemental
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\EnemyBase.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\EnemyBase.es
InputName=EnemyBase
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\EnemyBase.es
InputName=EnemyBase
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\EnemyCounter.es
InputName=EnemyCounter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\EnemyCounter.es
InputName=EnemyCounter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
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InputName=EnemyDive
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
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!IF "$(CFG)" == "Entities - Win32 Release"
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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InputName=EnemySpawner
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\EnemySpawner.es
InputName=EnemySpawner
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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# End Source File
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!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
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# End Custom Build
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=Fish
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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InputName=Headman
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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ecc Entities/$(InputName).es
# End Custom Build
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InputName=Walker
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cd ..\
ecc Entities/$(InputName).es
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!IF "$(CFG)" == "Entities - Win32 Release"
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InputName=Werebull
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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ecc Entities/$(InputName).es
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InputPath=.\Woman.es
InputName=Woman
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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InputPath=.\EnvironmentBase.es
InputName=EnvironmentBase
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
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ecc Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
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ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ArmorItem.es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\HealthItem.es
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\HealthItem.es
InputName=HealthItem
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=Item
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cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=KeyItem
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=KeyItem
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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ecc Entities/$(InputName).es
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# Begin Custom Build - Entities/$(InputName).es
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cd ..\
ecc Entities/$(InputName).es
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ecc Entities/$(InputName).es
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# Begin Source File
SOURCE=.\Player.es
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# Begin Custom Build - Entities/$(InputName).es
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InputName=Player
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
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InputName=Player
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ecc Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerAnimator.es
InputName=PlayerAnimator
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerAnimator.es
InputName=PlayerAnimator
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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SOURCE=.\PlayerMarker.es
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# Begin Custom Build - Entities/$(InputName).es
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"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerMarker.es
InputName=PlayerMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ecc Entities/$(InputName).es
# End Custom Build
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SOURCE=.\PlayerView.es
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerView.es
InputName=PlayerView
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerView.es
InputName=PlayerView
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
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# Begin Source File
SOURCE=.\PlayerWeapons.es
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# Begin Custom Build - Entities/$(InputName).es
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InputName=PlayerWeapons
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerWeapons.es
InputName=PlayerWeapons
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\PlayerWeaponsEffects.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerWeaponsEffects.es
InputName=PlayerWeaponsEffects
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\PlayerWeaponsEffects.es
InputName=PlayerWeaponsEffects
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# PROP Default_Filter "es"
# Begin Source File
SOURCE=.\AnimationChanger.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\AnimationChanger.es
InputName=AnimationChanger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\AnimationChanger.es
InputName=AnimationChanger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
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# End Source File
# Begin Source File
SOURCE=.\AnimationHub.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\AnimationHub.es
InputName=AnimationHub
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\AnimationHub.es
InputName=AnimationHub
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\BackgroundViewer.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\BackgroundViewer.es
InputName=BackgroundViewer
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\BackgroundViewer.es
InputName=BackgroundViewer
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Camera.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Camera.es
InputName=Camera
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Camera.es
InputName=Camera
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CameraMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\CameraMarker.es
InputName=CameraMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\CameraMarker.es
InputName=CameraMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Copier.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Copier.es
InputName=Copier
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Copier.es
InputName=Copier
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Counter.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Counter.es
InputName=Counter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Counter.es
InputName=Counter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Damager.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Damager.es
InputName=Damager
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Damager.es
InputName=Damager
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DoorController.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\DoorController.es
InputName=DoorController
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\DoorController.es
InputName=DoorController
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Eruptor.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Eruptor.es
InputName=Eruptor
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Eruptor.es
InputName=Eruptor
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\FogMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\FogMarker.es
InputName=FogMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\FogMarker.es
InputName=FogMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\GradientMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GradientMarker.es
InputName=GradientMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GradientMarker.es
InputName=GradientMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\GravityMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GravityMarker.es
InputName=GravityMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GravityMarker.es
InputName=GravityMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\GravityRouter.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GravityRouter.es
InputName=GravityRouter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\GravityRouter.es
InputName=GravityRouter
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\HazeMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\HazeMarker.es
InputName=HazeMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\HazeMarker.es
InputName=HazeMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Light.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Light.es
InputName=Light
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Light.es
InputName=Light
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Marker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Marker.es
InputName=Marker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Marker.es
InputName=Marker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MessageHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MessageHolder.es
InputName=MessageHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MessageHolder.es
InputName=MessageHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MirrorMarker.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MirrorMarker.es
InputName=MirrorMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MirrorMarker.es
InputName=MirrorMarker
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ModelDestruction.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelDestruction.es
InputName=ModelDestruction
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelDestruction.es
InputName=ModelDestruction
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ModelHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelHolder.es
InputName=ModelHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelHolder.es
InputName=ModelHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ModelHolder2.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelHolder2.es
InputName=ModelHolder2
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ModelHolder2.es
InputName=ModelHolder2
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MusicChanger.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MusicChanger.es
InputName=MusicChanger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MusicChanger.es
InputName=MusicChanger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MusicHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MusicHolder.es
InputName=MusicHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\MusicHolder.es
InputName=MusicHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ParticlesHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ParticlesHolder.es
InputName=ParticlesHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\ParticlesHolder.es
InputName=ParticlesHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SoundHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\SoundHolder.es
InputName=SoundHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\SoundHolder.es
InputName=SoundHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Switch.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Switch.es
InputName=Switch
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Switch.es
InputName=Switch
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Teleport.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Teleport.es
InputName=Teleport
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Teleport.es
InputName=Teleport
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\TouchField.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\TouchField.es
InputName=TouchField
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\TouchField.es
InputName=TouchField
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Trigger.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Trigger.es
InputName=Trigger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Trigger.es
InputName=Trigger
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\VoiceHolder.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\VoiceHolder.es
InputName=VoiceHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\VoiceHolder.es
InputName=VoiceHolder
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WorldLink.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\WorldLink.es
InputName=WorldLink
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\WorldLink.es
InputName=WorldLink
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Weapons"
# PROP Default_Filter "es"
# Begin Source File
SOURCE=.\AirWave.es
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\Bullet.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Bullet.es
InputName=Bullet
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Bullet.es
InputName=Bullet
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CannonBall.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\CannonBall.es
InputName=CannonBall
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\CannonBall.es
InputName=CannonBall
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DevilProjectile.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\DevilProjectile.es
InputName=DevilProjectile
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\DevilProjectile.es
InputName=DevilProjectile
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Flame.es
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\GhostBusterRay.es
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\Pipebomb.es
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\Projectile.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Projectile.es
InputName=Projectile
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Projectile.es
InputName=Projectile
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Twister.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Twister.es
InputName=Twister
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Twister.es
InputName=Twister
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Water.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Water.es
InputName=Water
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Water.es
InputName=Water
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\Global.es
!IF "$(CFG)" == "Entities - Win32 Release"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Global.es
InputName=Global
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
ecc Entities/$(InputName).es
# End Custom Build
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
# Begin Custom Build - Entities/$(InputName).es
InputPath=.\Global.es
InputName=Global
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\
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