mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
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704
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%{
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#include "Entities/StdH/StdH.h"
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#include "Entities/Common/PathFinding.h"
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#define MAX_TARGETS 6
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%}
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uses "Entities/Marker";
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%{
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// info structure
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static EntityInfo eiMarker = {
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EIBT_ROCK, 10.0f,
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0.0f, 1.0f, 0.0f, // source (eyes)
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0.0f, 1.0f, 0.0f, // target (body)
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};
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%}
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class export CNavigationMarker : CEntity {
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name "NavigationMarker";
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thumbnail "Thumbnails\\NavigationMarker.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "Marker",
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2 RANGE m_fMarkerRange "Marker Range" 'M' = 1.0f, // range around marker (marker doesn't have to be hit directly)
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100 CEntityPointer m_penTarget0 "Target 0" 'T' COLOR(C_dBLUE|0xFF),
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101 CEntityPointer m_penTarget1 "Target 1" COLOR(C_dBLUE|0xFF),
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102 CEntityPointer m_penTarget2 "Target 2" COLOR(C_dBLUE|0xFF),
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103 CEntityPointer m_penTarget3 "Target 3" COLOR(C_dBLUE|0xFF),
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104 CEntityPointer m_penTarget4 "Target 4" COLOR(C_dBLUE|0xFF),
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105 CEntityPointer m_penTarget5 "Target 5" COLOR(C_dBLUE|0xFF),
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{
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CPathNode *m_ppnNode; // for pathfinding algorithm
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}
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components:
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1 model MODEL_MARKER "Models\\Editor\\NavigationMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\NavigationMarker.tex"
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functions:
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void CNavigationMarker(void)
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{
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m_ppnNode = NULL;
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}
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void ~CNavigationMarker(void)
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{
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ASSERT(m_ppnNode == NULL);
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}
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/* Read from stream. */
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void Read_t( CTStream *istr) // throw char *
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{
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CEntity::Read_t(istr);
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m_ppnNode = NULL;
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}
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CEntity *GetTarget(void) const { return m_penTarget0; };
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/* Entity info */
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void *GetEntityInfo(void) {
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return &eiMarker;
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};
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// get node used for pathfinding algorithm
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CPathNode *GetPathNode(void)
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{
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if (m_ppnNode==NULL) {
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m_ppnNode = new CPathNode(this);
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}
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return m_ppnNode;
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}
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CEntityPointer &TargetPointer(INDEX i)
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{
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ASSERT(i>=0 && i<MAX_TARGETS);
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return (&m_penTarget0)[i];
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}
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CNavigationMarker &Target(INDEX i)
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{
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return (CNavigationMarker &)*TargetPointer(i);
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}
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// get link with given index or null if no more (for iteration along the graph)
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CNavigationMarker *GetLink(INDEX i)
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{
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for(INDEX iTarget=0; iTarget<MAX_TARGETS; iTarget++) {
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CNavigationMarker *penLink = &Target(iTarget);
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if (penLink==NULL) {
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continue;
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}
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if (iTarget==i) {
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return penLink;
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}
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}
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return NULL;
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}
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const CTString &GetDescription(void) const {
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return m_strName;
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}
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/* Check if entity is moved on a route set up by its targets. */
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BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
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strTargetProperty = "Target 0";
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return TRUE;
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};
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\NavigationMarker.ecl");
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strTargetProperty = "Target 0";
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return TRUE;
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}
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// this is MARKER
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virtual BOOL IsMarker(void) const {
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return TRUE;
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}
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procedures:
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Main() {
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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const FLOAT fSize = 0.25f;
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GetModelObject()->StretchModel(FLOAT3D(fSize, fSize, fSize));
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SetModel(MODEL_MARKER);
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ModelChangeNotify();
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SetModelMainTexture(TEXTURE_MARKER);
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// for each non-empty target
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for (INDEX iTarget=0; iTarget<MAX_TARGETS; iTarget++) {
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CEntityPointer &penTarget = TargetPointer(iTarget);
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if (penTarget==NULL) {
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continue;
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}
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// if not valid class
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if (!IsOfClass(penTarget, "NavigationMarker")) {
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// clear it
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penTarget = NULL;
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continue;
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}
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CNavigationMarker &nmOther = (CNavigationMarker &)*penTarget;
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// check if it has back pointer
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BOOL bFound = FALSE;
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for (INDEX iTarget2=0; iTarget2<MAX_TARGETS; iTarget2++) {
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CEntityPointer &penTarget2 = nmOther.TargetPointer(iTarget2);
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if (penTarget2==this) {
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bFound = TRUE;
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break;
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}
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}
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// if none found
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if (!bFound) {
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// auto-set an empty one if possible
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for (INDEX iTarget2=0; iTarget2<MAX_TARGETS; iTarget2++) {
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CEntityPointer &penTarget2 = nmOther.TargetPointer(iTarget2);
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if (penTarget2==NULL) {
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penTarget2 = this;
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break;
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}
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}
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}
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}
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return;
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}
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};
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