mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
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510
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%{
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#include "Entities/StdH/StdH.h"
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#define ECF_AIRWAVE ( \
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((ECBI_BRUSH|ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_TEST) |\
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((ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_PASS) |\
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((ECBI_MODEL)<<ECB_IS))
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#define EPF_AIRWAVE ( \
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EPF_ONBLOCK_SLIDE|EPF_MOVABLE|EPF_ORIENTEDBYGRAVITY|EPF_TRANSLATEDBYGRAVITY)
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%}
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// input parameter for air wave
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event EAirWave {
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CEntityPointer penLauncher, // entity which launch it
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};
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%{
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#define SLIDE_TIME 5.0f
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%}
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class CAirWave : CMovableModelEntity {
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name "Air wave";
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thumbnail "";
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properties:
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1 CEntityPointer m_penLauncher, // entity which launch it
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// internal -> do not use
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10 FLOAT m_fDamageAmount = 0.0f, // water hit damage
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11 FLOAT m_fIgnoreTime = 0.0f, // time when laucher will be ignored
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12 FLOAT m_fStartTime = 0.0f, // projectile start time
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components:
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// ********* WATER *********
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10 model MODEL_AIRWAVE "Models\\Enemies\\Mamut\\Projectile\\MamutProjectile.mdl",
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11 texture TEXTURE_AIRWAVE "Models\\Enemies\\Mamut\\Projectile\\MamutProjectile.tex",
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functions:
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void PreMoving(void) {
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// stretch model (1-9)
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FLOAT3D vRatio = FLOAT3D(1, 1, 1);
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vRatio *= 8*((_pTimer->CurrentTick()-m_fStartTime)/SLIDE_TIME)+1;
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GetModelObject()->StretchModel(vRatio);
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ModelChangeNotify();
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CMovableModelEntity::PreMoving();
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};
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/************************************************************
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* FADE OUT *
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************************************************************/
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BOOL AdjustShadingParameters(FLOAT3D &vLightDirection, COLOR &colLight, COLOR &colAmbient) {
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FLOAT fTimeRemain = m_fStartTime + SLIDE_TIME - _pTimer->CurrentTick();
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if (fTimeRemain < 0.0f) { fTimeRemain = 0.0f; }
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COLOR colAlpha = GetModelObject()->mo_colBlendColor;
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colAlpha = (colAlpha&0xffffff00) + (COLOR(fTimeRemain/SLIDE_TIME*0xff)&0xff);
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GetModelObject()->mo_colBlendColor = colAlpha;
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return CMovableModelEntity::AdjustShadingParameters(vLightDirection, colLight, colAmbient);
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};
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/************************************************************
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* ATTACK SPECIFIC *
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************************************************************/
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// air wave touch his valid target
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void AirWaveTouch(CEntityPointer penHit) {
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// time passed
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FLOAT fTimeDiff = _pTimer->CurrentTick() - m_fStartTime;
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FLOAT fRatio = (SLIDE_TIME - fTimeDiff) / 5.0f;
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// direct damage
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FLOAT3D vDirection;
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AnglesToDirectionVector(GetPlacement().pl_OrientationAngle, vDirection);
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InflictDirectDamage(penHit, m_penLauncher, DMT_PROJECTILE, 2.0f * fRatio,
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GetPlacement().pl_PositionVector, vDirection);
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// push target away
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FLOAT3D vSpeed;
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GetPitchDirection(90.0f, vSpeed);
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vSpeed = vSpeed * 10.0f * fRatio;
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KickEntity(penHit, vSpeed);
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};
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/************************************************************
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* P R O C E D U R E S *
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************************************************************/
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procedures:
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// --->>> PROJECTILE SLIDE ON BRUSH
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AirWaveSlide(EVoid) {
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m_fStartTime = _pTimer->CurrentTick();
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LaunchAsPropelledProjectile(FLOAT3D(0.0f, 0.0f, -30.0f), (CMovableEntity*)(CEntity*)m_penLauncher);
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// fly loop
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wait(SLIDE_TIME) {
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on (EBegin) : { resume; }
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on (EPass epass) : {
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BOOL bHit;
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// ignore launcher within 1 second
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bHit = epass.penOther!=m_penLauncher || _pTimer->CurrentTick()>m_fIgnoreTime;
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if (bHit) {
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AirWaveTouch(epass.penOther);
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}
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resume;
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}
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on (ETouch etouch) : {
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// clear time limit for launcher
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m_fIgnoreTime = 0.0f;
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// air wave is moving to slow (stuck somewhere) -> kill it
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if (en_vCurrentTranslationAbsolute.Length() < 0.25f*en_vDesiredTranslationRelative.Length()) {
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stop;
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}
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resume;
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}
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on (EDeath) : { stop; }
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on (ETimer) : { stop; }
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}
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return EEnd();
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};
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// --->>> MAIN
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Main(EAirWave eaw) {
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// remember the initial parameters
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ASSERT(eaw.penLauncher!=NULL);
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m_penLauncher = eaw.penLauncher;
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// initialization
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InitAsModel();
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SetPhysicsFlags(EPF_AIRWAVE);
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SetCollisionFlags(ECF_AIRWAVE);
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SetModel(MODEL_AIRWAVE);
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SetModelMainTexture(TEXTURE_AIRWAVE);
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// remember lauching time
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m_fIgnoreTime = _pTimer->CurrentTick() + 1.0f;
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// slide
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autocall AirWaveSlide() EEnd;
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// cease to exist
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Destroy();
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return;
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}
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};
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