2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#ifndef SE_INCL_GAMESHELL_H
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#define SE_INCL_GAMESHELL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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struct GameGUI_interface {
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// initialize game and load settings
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void (*Initialize)(const CTFileName &fnGameSettings);
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// save settings and cleanup
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void (*End)(void);
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// run a quicktest game from within editor
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void (*QuickTest)(const CTFileName &fnMapName, CDrawPort *pdpDrawport, CViewPort *pvpViewport);
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// show console window
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void (*OnInvokeConsole)(void);
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// adjust players and controls
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void (*OnPlayerSettings)(void);
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// adjust audio settings
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void (*OnAudioQuality)(void);
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// adjust video settings
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void (*OnVideoQuality)(void);
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// select current active player and controls
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void (*OnSelectPlayerAndControls)(void);
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};
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#endif /* include-once check. */
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