Serious-Engine/Sources/EntitiesMP/Scorpman.h

163 lines
5.5 KiB
C
Raw Normal View History

2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_Scorpman_INCLUDED
#define _EntitiesMP_Scorpman_INCLUDED 1
#include <EntitiesMP/EnemyBase.h>
#include <EntitiesMP/Bullet.h>
#include <EntitiesMP/Reminder.h>
extern DECL_DLL CEntityPropertyEnumType ScorpmanType_enum;
enum ScorpmanType {
SMT_SOLDIER = 0,
SMT_GENERAL = 1,
SMT_MONSTER = 2,
};
DECL_DLL inline void ClearToDefault(ScorpmanType &e) { e = (ScorpmanType)0; } ;
extern "C" DECL_DLL CDLLEntityClass CScorpman_DLLClass;
class CScorpman : public CEnemyBase {
public:
DECL_DLL virtual void SetDefaultProperties(void);
enum ScorpmanType m_smtType;
INDEX m_bFireBulletCount;
INDEX m_iSpawnEffect;
FLOAT m_fFireTime;
CAnimObject m_aoLightAnimation;
BOOL m_bSleeping;
CEntity * penBullet;
CLightSource m_lsLightSource;
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
#line 100 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void Precache(void);
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void Read_t(CTStream * istr);
#line 120 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
BOOL FillEntityStatistics(EntityStats * pes);
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
virtual const CTFileName & GetComputerMessageName(void)const;
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
CLightSource * GetLightSource(void);
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
BOOL ForcesCannonballToExplode(void);
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void SetupLightSource(void);
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void PlayLightAnim(INDEX iAnim,ULONG ulFlags);
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void MinigunOn(void);
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void MinigunOff(void);
#line 205 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void * GetEntityInfo(void);
#line 216 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
#line 217 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
#line 227 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
INDEX AnimForDamage(FLOAT fDamage);
#line 241 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
INDEX AnimForDeath(void);
#line 247 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
FLOAT WaitForDust(FLOAT3D & vStretch);
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void DeathNotify(void);
#line 262 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void StandingAnim(void);
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void WalkingAnim(void);
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void RunningAnim(void);
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void RotatingAnim(void);
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void IdleSound(void);
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void SightSound(void);
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void WoundSound(void);
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void DeathSound(void);
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
BOOL CanFireAtPlayer(void);
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void PrepareBullet(FLOAT fDamage);
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void FireBullet(void);
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
void EnemyPostInit(void);
#define STATE_CScorpman_Fire 0x01320000
BOOL
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
Fire(const CEntityEvent &__eeInput);
BOOL H0x01320001_Fire_01(const CEntityEvent &__eeInput);
BOOL H0x01320002_Fire_02(const CEntityEvent &__eeInput);
BOOL H0x01320003_Fire_03(const CEntityEvent &__eeInput);
BOOL H0x01320004_Fire_04(const CEntityEvent &__eeInput);
BOOL H0x01320005_Fire_05(const CEntityEvent &__eeInput);
BOOL H0x01320006_Fire_06(const CEntityEvent &__eeInput);
BOOL H0x01320007_Fire_07(const CEntityEvent &__eeInput);
BOOL H0x01320008_Fire_08(const CEntityEvent &__eeInput);
#define STATE_CScorpman_Hit 0x01320009
BOOL
#line 452 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
Hit(const CEntityEvent &__eeInput);
BOOL H0x0132000a_Hit_01(const CEntityEvent &__eeInput);
BOOL H0x0132000b_Hit_02(const CEntityEvent &__eeInput);
BOOL H0x0132000c_Hit_03(const CEntityEvent &__eeInput);
BOOL H0x0132000d_Hit_04(const CEntityEvent &__eeInput);
#define STATE_CScorpman_Sleep 0x0132000e
BOOL
#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
Sleep(const CEntityEvent &__eeInput);
BOOL H0x0132000f_Sleep_01(const CEntityEvent &__eeInput);
BOOL H0x01320010_Sleep_02(const CEntityEvent &__eeInput);
#define STATE_CScorpman_WakeUp 0x01320011
BOOL
#line 497 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
WakeUp(const CEntityEvent &__eeInput);
BOOL H0x01320012_WakeUp_01(const CEntityEvent &__eeInput);
BOOL H0x01320013_WakeUp_02(const CEntityEvent &__eeInput);
#define STATE_CScorpman_PreMainLoop 0x01320014
BOOL
#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
PreMainLoop(const CEntityEvent &__eeInput);
BOOL H0x01320015_PreMainLoop_01(const CEntityEvent &__eeInput);
BOOL H0x01320016_PreMainLoop_02(const CEntityEvent &__eeInput);
BOOL H0x01320017_PreMainLoop_03(const CEntityEvent &__eeInput);
#define STATE_CScorpman_Main 1
BOOL
#line 537 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_Scorpman_INCLUDED