Serious-Engine/Sources/EntitiesMP/Santa.cpp

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
#include "StdH.h"
#include "ModelsMP/Player/SeriousSam/Player.h"
#include "ModelsMP/Player/SeriousSam/Body.h"
#include "ModelsMP/Player/SeriousSam/Head.h"
#include <EntitiesMP/Santa.h>
#include <EntitiesMP/Santa_tables.h>
#line 13 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
// info structure
static EntityInfo eiSanta = {
EIBT_AIR, 100.0f,
0, 1.6f, 0, // source (eyes)
0.0f, 1.0f, 0.0f, // target (body)
};
void CSanta::SetDefaultProperties(void) {
m_tmLastSpawnTime = -10000.0f;
m_tmMinSpawnInterval = 1.0f;
m_fSantaHealth = 100.0f;
m_soRunning.SetOwner(this);
m_soRunning.Stop_internal();
m_bRunSoundPlaying = FALSE ;
m_penTemplate0 = NULL;
m_penTemplate1 = NULL;
m_penTemplate2 = NULL;
m_penTemplate3 = NULL;
m_penTemplate4 = NULL;
CEnemyBase::SetDefaultProperties();
}
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void CSanta::Precache(void) {
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CEnemyBase :: Precache ();
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PrecacheSound (SOUND_RUN );
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PrecacheSound (SOUND_WOUND );
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PrecacheSound (SOUND_DEATH );
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}
const CTFileName & CSanta::GetComputerMessageName(void)const {
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static CTFileName fnm ;
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return fnm ;
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}
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void * CSanta::GetEntityInfo(void) {
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return & eiSanta ;
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}
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void CSanta::ActivateRunningSound(void)
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{
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if(! m_bRunSoundPlaying ){
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PlaySound (m_soRunning , SOUND_RUN , SOF_3D | SOF_LOOP );
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m_bRunSoundPlaying = TRUE ;
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}
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}
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void CSanta::DeactivateRunningSound(void)
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{
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m_soRunning . Stop ();
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m_bRunSoundPlaying = FALSE ;
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}
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BOOL CSanta::HandleEvent(const CEntityEvent & ee)
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{
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if(ee . ee_slEvent == EVENTCODE_ETouch || ee . ee_slEvent == EVENTCODE_EDamage ){
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return TRUE ;
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}
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return CEnemyBase :: HandleEvent (ee );
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}
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void CSanta::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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CMovableModelEntity :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
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if(_pTimer -> CurrentTick () - m_tmLastSpawnTime < m_tmMinSpawnInterval ){
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return ;
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}
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WoundSound ();
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m_tmLastSpawnTime = _pTimer -> CurrentTick ();
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INDEX ctTemplates = 0;
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if(m_penTemplate0 != NULL ){ctTemplates ++;}
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if(m_penTemplate1 != NULL ){ctTemplates ++;}
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if(m_penTemplate2 != NULL ){ctTemplates ++;}
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if(m_penTemplate3 != NULL ){ctTemplates ++;}
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if(m_penTemplate4 != NULL ){ctTemplates ++;}
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if(ctTemplates == 0){
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return ;
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}
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INDEX iTemplate = IRnd () % ctTemplates ;
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CEntity * penItem = (& m_penTemplate0 ) [ iTemplate ];
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if(penItem == NULL || (penItem -> GetFlags () & ENF_DELETED )){
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return ;
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}
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CEntity * penSpawned = GetWorld () -> CopyEntityInWorld (* penItem ,
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CPlacement3D (FLOAT3D (- 32000.0f + FRnd () * 200.0f , - 32000.0f + FRnd () * 200.0f , 0) , ANGLE3D (0 , 0 , 0)));
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CPlacement3D pl = GetPlacement ();
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pl . pl_PositionVector += GetRotationMatrix () . GetColumn (2) * 1.5f;
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penSpawned -> Teleport (pl , FALSE );
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}
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void CSanta::LeaveStain(BOOL bGrow)
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{
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}
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INDEX CSanta::AnimForDamage(FLOAT fDamage) {
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return 0;
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}
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INDEX CSanta::AnimForDeath(void) {
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return 0;
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}
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void CSanta::DeathNotify(void) {
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SwitchToEditorModel ();
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SetCollisionFlags (ECF_MODEL );
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DeactivateRunningSound ();
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}
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CModelObject * CSanta::GetBody(void)
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{
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return & GetModelObject () -> GetAttachmentModel (PLAYER_ATTACHMENT_TORSO ) -> amo_moModelObject ;
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}
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void CSanta::StandingAnim(void) {
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}
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void CSanta::WalkingAnim(void) {
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ActivateRunningSound ();
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}
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void CSanta::RunningAnim(void) {
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ActivateRunningSound ();
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}
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void CSanta::RotatingAnim(void) {
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ActivateRunningSound ();
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}
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void CSanta::IdleSound(void) {
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}
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void CSanta::SightSound(void) {
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}
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void CSanta::WoundSound(void) {
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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}
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void CSanta::DeathSound(void) {
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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}
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void CSanta::EnemyPostInit(void)
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{
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m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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}
BOOL CSanta::
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Fire(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CSanta_Fire
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CSanta::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CSanta::
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Hit(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CSanta_Hit
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CSanta::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CSanta::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CSanta_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CSanta::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsModel ();
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SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
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SetCollisionFlags (ECF_MODEL );
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SetFlags (GetFlags () | ENF_ALIVE );
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en_tmMaxHoldBreath = 25.0f;
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en_fDensity = 3000.0f;
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CTString strDummy ;
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extern BOOL SetPlayerAppearance_internal (CModelObject * pmo , const CTFileName & fnmAMC , CTString & strName , BOOL bPreview );
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SetPlayerAppearance_internal (GetModelObject () , CTFILENAME ("ModelsMP\\CutSequences\\Santa\\Santa.amc") , strDummy , FALSE );
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SetHealth (m_fSantaHealth );
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m_fMaxHealth = m_fSantaHealth ;
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m_fDamageWounded = 1E10f;
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m_fBlowUpAmount = 1E10f;
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m_fBodyParts = 30;
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m_fAttackDistance = 150.0f;
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m_fCloseDistance = 5.0f;
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m_fStopDistance = 4.5f;
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m_fAttackFireTime = 0.5f;
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m_fCloseFireTime = 1.0f;
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m_fIgnoreRange = 300.0f;
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m_iScore = 1000;
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m_fWalkSpeed = (FRnd () + 1.5f) * 1.5f;
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m_aWalkRotateSpeed = AngleDeg (FRnd () * 20.0f + 550.0f);
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m_fAttackRunSpeed = FRnd () * 1.5f + 4.5f;
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m_aAttackRotateSpeed = AngleDeg (FRnd () * 50.0f + 275.0f);
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m_fCloseRunSpeed = FRnd () * 1.5f + 4.5f;
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m_aCloseRotateSpeed = AngleDeg (FRnd () * 50.0f + 275.0f);
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CEnemyBase :: SizeModel ();
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m_soRunning . Set3DParameters (500.0f , 50.0f , 1.0f , 1.0f);
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m_bRunSoundPlaying = FALSE ;
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Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};