Serious-Engine/Sources/EntitiesMP/DevilProjectile.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_DevilProjectile_INCLUDED
#define _EntitiesMP_DevilProjectile_INCLUDED 1
#include <EntitiesMP/BasicEffects.h>
#include <EntitiesMP/Light.h>
#define EVENTCODE_EDevilProjectile 0x01ff0000
class DECL_DLL EDevilProjectile : public CEntityEvent {
public:
EDevilProjectile();
CEntityEvent *MakeCopy(void);
CEntityPointer penLauncher;
CEntityPointer penTarget;
};
DECL_DLL inline void ClearToDefault(EDevilProjectile &e) { e = EDevilProjectile(); } ;
extern "C" DECL_DLL CDLLEntityClass CDevilProjectile_DLLClass;
class CDevilProjectile : public CMovableModelEntity {
public:
DECL_DLL virtual void SetDefaultProperties(void);
CEntityPointer m_penLauncher;
CEntityPointer m_penTarget;
FLOAT m_fIgnoreTime;
FLOAT m_fStartTime;
FLOAT3D m_vDesiredAngle;
BOOL m_bFly;
CSoundObject m_soEffect;
CLightSource m_lsLightSource;
#line 56 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void Read_t(CTStream * istr);
#line 64 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
CLightSource * GetLightSource(void);
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void SetupLightSource(void);
#line 96 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void CalcHeadingRotation(ANGLE aWantedHeadingRelative,ANGLE & aRotation);
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void CalcAngleFromPosition();
#line 130 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void RotateToAngle();
#line 140 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void FlyInDirection();
#line 163 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void FlyToPosition();
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void RotateToPosition();
#line 175 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void StopMoving();
#line 181 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void StopRotating();
#line 186 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void StopTranslating();
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
void ProjectileTouch(CEntityPointer penHit);
#define STATE_CDevilProjectile_Fly 0x01ff0001
BOOL
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Fly(const CEntityEvent &__eeInput);
BOOL H0x01ff0002_Fly_01(const CEntityEvent &__eeInput);
BOOL H0x01ff0003_Fly_02(const CEntityEvent &__eeInput);
BOOL H0x01ff0004_Fly_03(const CEntityEvent &__eeInput);
BOOL H0x01ff0005_Fly_04(const CEntityEvent &__eeInput);
#define STATE_CDevilProjectile_Main 1
BOOL
#line 243 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
Main(const CEntityEvent &__eeInput);
BOOL H0x01ff0006_Main_01(const CEntityEvent &__eeInput);
BOOL H0x01ff0007_Main_02(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_DevilProjectile_INCLUDED