Serious-Engine/Sources/EntitiesMP/BigHead_tables.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
EP_ENUMBEG(BigHeadType)
EP_ENUMVALUE(BHT_NORMAL, "Normal"),
EP_ENUMVALUE(BHT_ZOMBIE, "Zombie"),
EP_ENUMVALUE(BHT_SAINT, "Saint"),
EP_ENUMEND(BigHeadType);
#define ENTITYCLASS CBigHead
CEntityProperty CBigHead_properties[] = {
CEntityProperty(CEntityProperty::EPT_FILENAME, NULL, (0x00000154<<8)+1, offsetof(CBigHead, m_fnmHeadTex), "Head texture", 'H', 0x7F0000FFUL, 0),
CEntityProperty(CEntityProperty::EPT_FILENAME, NULL, (0x00000154<<8)+2, offsetof(CBigHead, m_fnmNameSnd), "Name sound", 'S', 0x7F0000FFUL, 0),
CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000154<<8)+3, offsetof(CBigHead, m_tmLastGreetTime), "", 0, 0, 0),
CEntityProperty(CEntityProperty::EPT_ENUM, &BigHeadType_enum, (0x00000154<<8)+4, offsetof(CBigHead, m_bhtType), "Type", 'Y', 0x7F0000FFUL, 0),
CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000154<<8)+5, offsetof(CBigHead, m_bIgnorePlayer), "Ignore player", 'I', 0x7F0000FFUL, 0),
CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000154<<8)+6, offsetof(CBigHead, m_bPlayingWalkSound), "", 0, 0, 0),
CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000154<<8)+7, offsetof(CBigHead, m_bSleeping), "Sleeping", 'S', 0x7F0000FFUL, 0),
CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000154<<8)+8, offsetof(CBigHead, m_tmLastWalkingSoundTime), "", 0, 0, 0),
CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000154<<8)+9, offsetof(CBigHead, m_tmWalkingSound), "Walk sound frequency", 0, 0x7F0000FFUL, 0),
};
#define CBigHead_propertiesct ARRAYCOUNT(CBigHead_properties)
CEntityComponent CBigHead_components[] = {
#define CLASS_BASE ((0x00000154<<8)+1)
CEntityComponent(ECT_CLASS, CLASS_BASE, "EFNM" "Classes\\EnemyBase.ecl"),
#define CLASS_BLOOD_SPRAY ((0x00000154<<8)+2)
CEntityComponent(ECT_CLASS, CLASS_BLOOD_SPRAY, "EFNM" "Classes\\BloodSpray.ecl"),
#define CLASS_BASIC_EFFECT ((0x00000154<<8)+3)
CEntityComponent(ECT_CLASS, CLASS_BASIC_EFFECT, "EFNM" "Classes\\BasicEffect.ecl"),
#define MODEL_MENTAL ((0x00000154<<8)+10)
CEntityComponent(ECT_MODEL, MODEL_MENTAL, "EFNM" "ModelsMP\\Enemies\\Mental\\Mental.mdl"),
#define TEXTURE_MENTAL ((0x00000154<<8)+11)
CEntityComponent(ECT_TEXTURE, TEXTURE_MENTAL, "EFNM" "ModelsMP\\Enemies\\Mental\\Mental.tex"),
#define MODEL_HEAD ((0x00000154<<8)+12)
CEntityComponent(ECT_MODEL, MODEL_HEAD, "EFNM" "ModelsMP\\Enemies\\Mental\\Head.mdl"),
#define MODEL_HORNS ((0x00000154<<8)+13)
CEntityComponent(ECT_MODEL, MODEL_HORNS, "EFNM" "ModelsMP\\Enemies\\Mental\\Horns.mdl"),
#define TEXTURE_HORNS ((0x00000154<<8)+14)
CEntityComponent(ECT_TEXTURE, TEXTURE_HORNS, "EFNM" "ModelsMP\\Enemies\\Mental\\Horns.tex"),
#define MODEL_AURA ((0x00000154<<8)+15)
CEntityComponent(ECT_MODEL, MODEL_AURA, "EFNM" "ModelsMP\\Enemies\\Mental\\Aura.mdl"),
#define TEXTURE_AURA ((0x00000154<<8)+16)
CEntityComponent(ECT_TEXTURE, TEXTURE_AURA, "EFNM" "ModelsMP\\Enemies\\Mental\\Aura.tex"),
#define SOUND_IDLE ((0x00000154<<8)+50)
CEntityComponent(ECT_SOUND, SOUND_IDLE, "EFNM" "Models\\Enemies\\Mental\\Sounds\\Idle.wav"),
#define SOUND_SIGHT ((0x00000154<<8)+51)
CEntityComponent(ECT_SOUND, SOUND_SIGHT, "EFNM" "Models\\Enemies\\Mental\\Sounds\\Sight.wav"),
#define SOUND_WOUND ((0x00000154<<8)+52)
CEntityComponent(ECT_SOUND, SOUND_WOUND, "EFNM" "Models\\Enemies\\Mental\\Sounds\\Wound.wav"),
#define SOUND_DEATH ((0x00000154<<8)+53)
CEntityComponent(ECT_SOUND, SOUND_DEATH, "EFNM" "Models\\Enemies\\Mental\\Sounds\\Death.wav"),
#define SOUND_WALKZOMBIE ((0x00000154<<8)+54)
CEntityComponent(ECT_SOUND, SOUND_WALKZOMBIE, "EFNM" "ModelsMP\\Enemies\\Mental\\Sounds\\ComeToDaddy.wav"),
#define SOUND_WALKSAINT ((0x00000154<<8)+55)
CEntityComponent(ECT_SOUND, SOUND_WALKSAINT, "EFNM" "ModelsMP\\Enemies\\Mental\\Sounds\\PeaceWithYou.wav"),
};
#define CBigHead_componentsct ARRAYCOUNT(CBigHead_components)
CEventHandlerEntry CBigHead_handlers[] = {
{0x01540000, STATE_CEnemyBase_Fire, CEntity::pEventHandler(&CBigHead::
#line 200 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
Fire),DEBUGSTRING("CBigHead::Fire")},
{0x01540001, -1, CEntity::pEventHandler(&CBigHead::H0x01540001_Fire_01), DEBUGSTRING("CBigHead::H0x01540001_Fire_01")},
{0x01540002, -1, CEntity::pEventHandler(&CBigHead::H0x01540002_Fire_02), DEBUGSTRING("CBigHead::H0x01540002_Fire_02")},
{0x01540003, -1, CEntity::pEventHandler(&CBigHead::H0x01540003_Fire_03), DEBUGSTRING("CBigHead::H0x01540003_Fire_03")},
{0x01540004, -1, CEntity::pEventHandler(&CBigHead::
#line 220 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
Sleep),DEBUGSTRING("CBigHead::Sleep")},
{0x01540005, -1, CEntity::pEventHandler(&CBigHead::H0x01540005_Sleep_01), DEBUGSTRING("CBigHead::H0x01540005_Sleep_01")},
{0x01540006, -1, CEntity::pEventHandler(&CBigHead::H0x01540006_Sleep_02), DEBUGSTRING("CBigHead::H0x01540006_Sleep_02")},
{0x01540007, -1, CEntity::pEventHandler(&CBigHead::
#line 245 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
WakeUp),DEBUGSTRING("CBigHead::WakeUp")},
{0x01540008, -1, CEntity::pEventHandler(&CBigHead::H0x01540008_WakeUp_01), DEBUGSTRING("CBigHead::H0x01540008_WakeUp_01")},
{0x01540009, -1, CEntity::pEventHandler(&CBigHead::H0x01540009_WakeUp_02), DEBUGSTRING("CBigHead::H0x01540009_WakeUp_02")},
{0x0154000a, STATE_CEnemyBase_PreMainLoop, CEntity::pEventHandler(&CBigHead::
#line 259 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
PreMainLoop),DEBUGSTRING("CBigHead::PreMainLoop")},
{0x0154000b, -1, CEntity::pEventHandler(&CBigHead::H0x0154000b_PreMainLoop_01), DEBUGSTRING("CBigHead::H0x0154000b_PreMainLoop_01")},
{0x0154000c, -1, CEntity::pEventHandler(&CBigHead::H0x0154000c_PreMainLoop_02), DEBUGSTRING("CBigHead::H0x0154000c_PreMainLoop_02")},
{0x0154000d, -1, CEntity::pEventHandler(&CBigHead::H0x0154000d_PreMainLoop_03), DEBUGSTRING("CBigHead::H0x0154000d_PreMainLoop_03")},
{1, -1, CEntity::pEventHandler(&CBigHead::
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
Main),DEBUGSTRING("CBigHead::Main")},
};
#define CBigHead_handlersct ARRAYCOUNT(CBigHead_handlers)
CEntity *CBigHead_New(void) { return new CBigHead; };
void CBigHead_OnInitClass(void) {};
void CBigHead_OnEndClass(void) {};
void CBigHead_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
void CBigHead_OnWorldEnd(CWorld *pwo) {};
void CBigHead_OnWorldInit(CWorld *pwo) {};
void CBigHead_OnWorldTick(CWorld *pwo) {};
void CBigHead_OnWorldRender(CWorld *pwo) {};
ENTITY_CLASSDEFINITION(CBigHead, CEnemyBase, "BigHead", "Thumbnails\\Mental.tbn", 0x00000154);
DECLARE_CTFILENAME(_fnmCBigHead_tbn, "Thumbnails\\Mental.tbn");