mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
93 lines
4.8 KiB
C
93 lines
4.8 KiB
C
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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EP_ENUMBEG(ArmorItemType)
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EP_ENUMVALUE(ARIT_SHARD, "Shard"),
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EP_ENUMVALUE(ARIT_SMALL, "Small"),
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EP_ENUMVALUE(ARIT_MEDIUM, "Medium"),
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EP_ENUMVALUE(ARIT_STRONG, "Strong"),
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EP_ENUMVALUE(ARIT_SUPER, "Super"),
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EP_ENUMVALUE(ARIT_HELM, "Helm"),
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EP_ENUMEND(ArmorItemType);
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#define ENTITYCLASS CArmorItem
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CEntityProperty CArmorItem_properties[] = {
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CEntityProperty(CEntityProperty::EPT_ENUM, &ArmorItemType_enum, (0x00000324<<8)+1, offsetof(CArmorItem, m_EaitType), "Type", 'Y', 0x7F0000FFUL, 0),
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CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000324<<8)+2, offsetof(CArmorItem, m_bOverTopArmor), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000324<<8)+3, offsetof(CArmorItem, m_iSoundComponent), "", 0, 0, 0),
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};
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#define CArmorItem_propertiesct ARRAYCOUNT(CArmorItem_properties)
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CEntityComponent CArmorItem_components[] = {
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#define CLASS_BASE ((0x00000324<<8)+0)
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CEntityComponent(ECT_CLASS, CLASS_BASE, "EFNM" "Classes\\Item.ecl"),
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#define MODEL_1 ((0x00000324<<8)+1)
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CEntityComponent(ECT_MODEL, MODEL_1, "EFNM" "Models\\Items\\Armor\\Armor_1.mdl"),
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#define TEXTURE_1 ((0x00000324<<8)+2)
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CEntityComponent(ECT_TEXTURE, TEXTURE_1, "EFNM" "Models\\Items\\Armor\\Armor_1.tex"),
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#define MODEL_25 ((0x00000324<<8)+10)
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CEntityComponent(ECT_MODEL, MODEL_25, "EFNM" "Models\\Items\\Armor\\Armor_25.mdl"),
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#define TEXTURE_25 ((0x00000324<<8)+11)
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CEntityComponent(ECT_TEXTURE, TEXTURE_25, "EFNM" "Models\\Items\\Armor\\Armor_25.tex"),
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#define MODEL_50 ((0x00000324<<8)+20)
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CEntityComponent(ECT_MODEL, MODEL_50, "EFNM" "Models\\Items\\Armor\\Armor_50.mdl"),
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#define TEXTURE_50 ((0x00000324<<8)+21)
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CEntityComponent(ECT_TEXTURE, TEXTURE_50, "EFNM" "Models\\Items\\Armor\\Armor_50.tex"),
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#define MODEL_100 ((0x00000324<<8)+22)
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CEntityComponent(ECT_MODEL, MODEL_100, "EFNM" "Models\\Items\\Armor\\Armor_100.mdl"),
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#define TEXTURE_100 ((0x00000324<<8)+23)
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CEntityComponent(ECT_TEXTURE, TEXTURE_100, "EFNM" "Models\\Items\\Armor\\Armor_100.tex"),
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#define MODEL_200 ((0x00000324<<8)+40)
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CEntityComponent(ECT_MODEL, MODEL_200, "EFNM" "Models\\Items\\Armor\\Armor_200.mdl"),
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#define TEXTURE_200 ((0x00000324<<8)+41)
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CEntityComponent(ECT_TEXTURE, TEXTURE_200, "EFNM" "Models\\Items\\Armor\\Armor_200.tex"),
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#define MODEL_5 ((0x00000324<<8)+50)
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CEntityComponent(ECT_MODEL, MODEL_5, "EFNM" "ModelsMP\\Items\\Armor\\Armor_5.mdl"),
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#define TEXTURE_5 ((0x00000324<<8)+51)
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CEntityComponent(ECT_TEXTURE, TEXTURE_5, "EFNM" "ModelsMP\\Items\\Armor\\Armor_5.tex"),
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#define TEXTURE_FLARE ((0x00000324<<8)+100)
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CEntityComponent(ECT_TEXTURE, TEXTURE_FLARE, "EFNM" "Models\\Items\\Flares\\Flare.tex"),
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#define MODEL_FLARE ((0x00000324<<8)+101)
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CEntityComponent(ECT_MODEL, MODEL_FLARE, "EFNM" "Models\\Items\\Flares\\Flare.mdl"),
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#define TEX_REFL_LIGHTMETAL01 ((0x00000324<<8)+200)
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CEntityComponent(ECT_TEXTURE, TEX_REFL_LIGHTMETAL01, "EFNM" "Models\\ReflectionTextures\\LightMetal01.tex"),
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#define TEX_SPEC_MEDIUM ((0x00000324<<8)+210)
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CEntityComponent(ECT_TEXTURE, TEX_SPEC_MEDIUM, "EFNM" "Models\\SpecularTextures\\Medium.tex"),
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#define SOUND_SHARD ((0x00000324<<8)+301)
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CEntityComponent(ECT_SOUND, SOUND_SHARD, "EFNM" "Sounds\\Items\\ArmourShard.wav"),
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#define SOUND_SMALL ((0x00000324<<8)+302)
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CEntityComponent(ECT_SOUND, SOUND_SMALL, "EFNM" "Sounds\\Items\\ArmourSmall.wav"),
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#define SOUND_MEDIUM ((0x00000324<<8)+303)
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CEntityComponent(ECT_SOUND, SOUND_MEDIUM, "EFNM" "Sounds\\Items\\ArmourMedium.wav"),
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#define SOUND_STRONG ((0x00000324<<8)+304)
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CEntityComponent(ECT_SOUND, SOUND_STRONG, "EFNM" "Sounds\\Items\\ArmourStrong.wav"),
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#define SOUND_SUPER ((0x00000324<<8)+305)
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CEntityComponent(ECT_SOUND, SOUND_SUPER, "EFNM" "Sounds\\Items\\ArmourSuper.wav"),
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#define SOUND_HELM ((0x00000324<<8)+306)
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CEntityComponent(ECT_SOUND, SOUND_HELM, "EFNM" "SoundsMP\\Items\\ArmourHelm.wav"),
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};
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#define CArmorItem_componentsct ARRAYCOUNT(CArmorItem_components)
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CEventHandlerEntry CArmorItem_handlers[] = {
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{0x03240001, STATE_CItem_ItemCollected, CEntity::pEventHandler(&CArmorItem::
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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ItemCollected),DEBUGSTRING("CArmorItem::ItemCollected")},
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{1, -1, CEntity::pEventHandler(&CArmorItem::
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#line 273 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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Main),DEBUGSTRING("CArmorItem::Main")},
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};
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#define CArmorItem_handlersct ARRAYCOUNT(CArmorItem_handlers)
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CEntity *CArmorItem_New(void) { return new CArmorItem; };
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void CArmorItem_OnInitClass(void) {};
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void CArmorItem_OnEndClass(void) {};
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void CArmorItem_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
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void CArmorItem_OnWorldEnd(CWorld *pwo) {};
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void CArmorItem_OnWorldInit(CWorld *pwo) {};
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void CArmorItem_OnWorldTick(CWorld *pwo) {};
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void CArmorItem_OnWorldRender(CWorld *pwo) {};
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ENTITY_CLASSDEFINITION(CArmorItem, CItem, "Armor Item", "Thumbnails\\ArmorItem.tbn", 0x00000324);
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DECLARE_CTFILENAME(_fnmCArmorItem_tbn, "Thumbnails\\ArmorItem.tbn");
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