Serious-Engine/Sources/EntitiesMP/AnimationChanger.cpp

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
#include "StdH.h"
#include <EntitiesMP/AnimationHub.h>
#include <EntitiesMP/AnimationChanger.h>
#include <EntitiesMP/AnimationChanger_tables.h>
CEntityEvent *EChangeAnim::MakeCopy(void) { CEntityEvent *peeCopy = new EChangeAnim(*this); return peeCopy;}
EChangeAnim::EChangeAnim() : CEntityEvent(EVENTCODE_EChangeAnim) {;
ClearToDefault(iModelAnim);
ClearToDefault(bModelLoop);
ClearToDefault(iTextureAnim);
ClearToDefault(bTextureLoop);
ClearToDefault(iLightAnim);
ClearToDefault(iAmbientLightAnim);
ClearToDefault(bLightLoop);
ClearToDefault(bAmbientLightLoop);
ClearToDefault(colAmbient);
ClearToDefault(colDiffuse);
};
void CAnimationChanger::SetDefaultProperties(void) {
m_strName = "Animation changer";
m_strDescription = "";
m_penTarget = NULL;
m_iModelAnim = 0;
m_bModelLoop = FALSE ;
m_iTextureAnim = 0;
m_bTextureLoop = FALSE ;
m_iLightAnim = 0;
m_bLightLoop = FALSE ;
m_iAmbientLightAnim = 0;
m_bAmbientLightLoop = FALSE ;
m_colAmbient = C_dBLUE ;
m_colDiffuse = C_GRAY ;
CRationalEntity::SetDefaultProperties();
}
#line 51 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
const CTString & CAnimationChanger::GetDescription(void)const {
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((CTString &) m_strDescription ) . PrintF ("-><none>");
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if(m_penTarget != NULL ){
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((CTString &) m_strDescription ) . PrintF ("->%s" , m_penTarget -> GetName ());
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}
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return m_strDescription ;
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}
#line 60 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
CAnimData * CAnimationChanger::GetAnimData(SLONG slPropertyOffset)
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{
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CEntity * penTarget = m_penTarget ;
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if(penTarget == NULL ){
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return NULL ;
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}
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if(IsOfClass (penTarget , "AnimationHub")){
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penTarget = ((CAnimationHub *) penTarget ) -> m_penTarget0 ;
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}
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if(penTarget == NULL ){
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return NULL ;
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}
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if(IsOfClass (penTarget , "ModelHolder2")){
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CModelHolder2 * penModel = (CModelHolder2 *) & * penTarget ;
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if(slPropertyOffset == offsetof (CAnimationChanger , m_iModelAnim )){
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return penModel -> GetModelObject () -> GetData ();
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}else if(slPropertyOffset == offsetof (CAnimationChanger , m_iTextureAnim )){
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return penModel -> GetModelObject () -> mo_toTexture . GetData ();
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}else if(slPropertyOffset == offsetof (CAnimationChanger , m_iLightAnim )){
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return penModel -> m_aoLightAnimation . GetData ();
#line 85 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
}
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}else if(IsOfClass (penTarget , "Light")){
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CLight * penLight = (CLight *) & * penTarget ;
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if(slPropertyOffset == offsetof (CAnimationChanger , m_iLightAnim ))
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{
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return penLight -> m_aoLightAnimation . GetData ();
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}
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else if(slPropertyOffset == offsetof (CAnimationChanger , m_iAmbientLightAnim ))
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{
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return penLight -> m_aoAmbientLightAnimation . GetData ();
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}
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}
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
return CEntity :: GetAnimData (slPropertyOffset );
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
}
BOOL CAnimationChanger::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CAnimationChanger_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CAnimationChanger::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_CHANGER );
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SetModelMainTexture (TEXTURE_CHANGER );
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if(m_penTarget != NULL &&
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! IsOfClass (m_penTarget , "AnimationHub") &&
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! IsOfClass (m_penTarget , "ModelHolder2") &&
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! IsOfClass (m_penTarget , "Light")){
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WarningMessage ("Target must be AnimationHub ModelHolder2 or Light!");
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m_penTarget = NULL ;
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}
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if(m_penTarget == NULL ){
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Return(STATE_CURRENT,EVoid());
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return TRUE;
#line 125 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
}
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00da0001, FALSE, EBegin());return TRUE;}BOOL CAnimationChanger::H0x00da0001_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00da0001
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EStart):{const EStart&e= (EStart&)__eeInput;
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
EChangeAnim eChange ;
#line 132 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
eChange . iModelAnim = m_iModelAnim ;
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eChange . iTextureAnim = m_iTextureAnim ;
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eChange . iLightAnim = m_iLightAnim ;
#line 135 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
eChange . iAmbientLightAnim = m_iAmbientLightAnim ;
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
eChange . bModelLoop = m_bModelLoop ;
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eChange . bTextureLoop = m_bTextureLoop ;
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eChange . bLightLoop = m_bLightLoop ;
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eChange . colAmbient = m_colAmbient ;
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eChange . colDiffuse = m_colDiffuse ;
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m_penTarget -> SendEvent (eChange );
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return TRUE;
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
}ASSERT(FALSE);break;default: return FALSE; break;
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
}return TRUE;}BOOL CAnimationChanger::H0x00da0002_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00da0002
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};