Serious-Engine/Sources/EngineGui/EngineGUI.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include <Engine/Engine.h>
#ifdef ENGINEGUI_EXPORTS
#define ENGINEGUI_API __declspec(dllexport)
#else
#define ENGINEGUI_API __declspec(dllimport)
#ifdef NDEBUG
#pragma comment(lib, "EngineGUI.lib")
#else
#pragma comment(lib, "EngineGUID.lib")
#endif
#endif
class CEngineGUI
{
public:
/* Functions used by application for getting and setting registry keys concerning modes */
ENGINEGUI_API void GetFullScreenModeFromRegistry( CTString strSectionName, CDisplayMode &dm, GfxAPIType &gat);
ENGINEGUI_API void SetFullScreenModeToRegistry( CTString strSectionName, CDisplayMode dm, GfxAPIType gat);
/* Call select mode dialog */
ENGINEGUI_API void SelectMode( CDisplayMode &dm, GfxAPIType &gat);
/* Call create texture dialog */
ENGINEGUI_API CTFileName CreateTexture( CTFileName fnTexFileToRecreate = CTString(""),
CDynamicArray<CTFileName> *pafnCreatedTextures=NULL);
/* Predefined registry key names */
#define KEY_NAME_REQUEST_FILE_DIR "Request file directory"
#define KEY_NAME_DETAIL_TEXTURE_DIR "Detail texture directory"
#define KEY_NAME_BASE_TEXTURE_DIR "Base texture directory"
#define KEY_NAME_CREATE_TEXTURE_DIR "Create texture directory"
#define KEY_NAME_CREATE_ANIMATED_TEXTURE_DIR "Create animated texture directory"
#define KEY_NAME_CREATE_EFFECT_TEXTURE_DIR "Create effect texture directory"
#define KEY_NAME_BACKGROUND_TEXTURE_DIR "Background texture directory"
#define KEY_NAME_REPLACE_TEXTURE_DIR "Replace texture directory"
#define KEY_NAME_SCREEN_SHOT_DIR "Screen shots directory"
/* Predefined file filters for file requester */
#define FILTER_ALL "All files (*.*)\0*.*\0"
#define FILTER_PICTURES "Pictures (*.pcx;*.tga)\0*.pcx;*.tga\0"
#define FILTER_3DOBJ "3D object\0*.lwo;*.obj;*.3ds\0"
#define FILTER_LWO "Lightwave object (*.lwo)\0*.lwo\0"
#define FILTER_OBJ "Alias Wavefront Object (*.obj)\0*.obj\0"
#define FILTER_3DS "3DS object (*.3ds)\0*.3ds\0"
#define FILTER_SCR "Scripts (*.scr)\0*.scr\0"
#define FILTER_PCX "PCX files (*.pcx)\0*.pcx\0"
#define FILTER_TGA "TGA files (*.tga)\0*.tga\0"
#define FILTER_TEX "Textures (*.tex)\0*.tex\0"
#define FILTER_TBN "Thumbnails (*.tbn)\0*.tbn\0"
#define FILTER_MDL "Models (*.mdl)\0*.mdl\0"
#define FILTER_WLD "Worlds (*.wld)\0*.wld\0"
#define FILTER_WAV "Sounds (*.wav)\0*.wav\0"
#define FILTER_ANI "Animations (*.ani)\0*.ani\0"
#define FILTER_TXT "Text files (*.txt)\0*.txt\0"
#define FILTER_LST "List files (*.lst)\0*.lst\0"
#define FILTER_TGA "TGA files (*.tga)\0*.tga\0"
#define FILTER_SMC "SMC files (*.smc)\0*.smc\0"
#define FILTER_END "\0"
/* File requester with thumbnail display */
ENGINEGUI_API CTFileName FileRequester( char *pchrTitle="Choose file",
char *pchrFilters=FILTER_ALL FILTER_END,
char *pchrRegistry=KEY_NAME_REQUEST_FILE_DIR,
CTString strDefaultDir="", CTString strFileSelectedByDefault="",
CDynamicArray<CTFileName> *pafnCreatedTextures=NULL,
BOOL bIfOpen=TRUE);
/* Call browse texture requester */
ENGINEGUI_API CTFileName BrowseTexture(CTFileName fnDefaultSelected=CTString(""),
char *pchrIniKeyName=KEY_NAME_REQUEST_FILE_DIR,
char *pchrWindowTitle="Choose texture",
BOOL bIfOpen=TRUE);
};
// global engine gui handling object
ENGINEGUI_API extern CEngineGUI _EngineGUI;