mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
31 lines
949 B
C
31 lines
949 B
C
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
#ifndef SE_INCL_RENDERPOLY_H
|
||
|
#define SE_INCL_RENDERPOLY_H
|
||
|
#ifdef PRAGMA_ONCE
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
// general structure
|
||
|
struct PolyVertex2D
|
||
|
{
|
||
|
FLOAT pv2_fI, pv2_fJ; // DrawPort 2D coords
|
||
|
FLOAT pv2_f1oK; // Viewpoint (camera) distance (z-buffer value)
|
||
|
FLOAT pv2_fUoK, pv2_fVoK; // texture coordinates (for perspective mapping)
|
||
|
};
|
||
|
|
||
|
// functions for rendering triangles
|
||
|
extern void SetTriangleTexture( ULONG *pulCurrentMipmap, PIX pixMipWidth, PIX pixMipHeight);
|
||
|
|
||
|
extern void DrawTriangle_Mask( UBYTE *pubMaskPlane, SLONG slMaskWidth, SLONG slMaskHeight,
|
||
|
struct PolyVertex2D *ppv2Vtx1, struct PolyVertex2D *ppv2Vtx2,
|
||
|
struct PolyVertex2D *ppv2Vtx3, BOOL bTransparency);
|
||
|
|
||
|
// has model cast some cluster shadow (shadow renderer needs this)
|
||
|
extern BOOL _bSomeDarkExists;
|
||
|
|
||
|
|
||
|
|
||
|
#endif /* include-once check. */
|
||
|
|