Serious-Engine/Sources/Engine/Graphics/Gfx_wrapper_OpenGL.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// ENABLE/DISABLE FUNCTIONS
static void ogl_EnableTexture(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_TEXTURE_2D);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]);
#endif
// cached?
if( GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return;
GFX_abTexture[GFX_iActiveTexUnit] = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable(GL_TEXTURE_2D);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableTexture(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_TEXTURE_2D);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]);
#endif
// cached?
if( !GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return;
GFX_abTexture[GFX_iActiveTexUnit] = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_TEXTURE_2D);
pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableDepthTest(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_DEPTH_TEST);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDepthTest);
#endif
// cached?
if( GFX_bDepthTest && gap_bOptimizeStateChanges) return;
GFX_bDepthTest = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable( GL_DEPTH_TEST);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableDepthTest(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_DEPTH_TEST);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDepthTest);
#endif
// cached?
if( !GFX_bDepthTest && gap_bOptimizeStateChanges) return;
GFX_bDepthTest = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_DEPTH_TEST);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableDepthBias(void)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable( GL_POLYGON_OFFSET_POINT);
pglEnable( GL_POLYGON_OFFSET_LINE);
pglEnable( GL_POLYGON_OFFSET_FILL);
pglPolygonOffset( -1.0f, -2.0f);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableDepthBias(void)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable( GL_POLYGON_OFFSET_POINT);
pglDisable( GL_POLYGON_OFFSET_LINE);
pglDisable( GL_POLYGON_OFFSET_FILL);
pglPolygonOffset( 0.0f, 0.0f);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableDepthWrite(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDepthWrite);
#endif
// cached?
if( GFX_bDepthWrite && gap_bOptimizeStateChanges) return;
GFX_bDepthWrite = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDepthMask(GL_TRUE);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableDepthWrite(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDepthWrite);
#endif
// cached?
if( !GFX_bDepthWrite && gap_bOptimizeStateChanges) return;
GFX_bDepthWrite = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDepthMask(GL_FALSE);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableDither(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_DITHER);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDithering);
#endif
// cached?
if( GFX_bDithering && gap_bOptimizeStateChanges) return;
GFX_bDithering = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable(GL_DITHER);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableDither(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_DITHER);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bDithering);
#endif
// cached?
if( !GFX_bDithering && gap_bOptimizeStateChanges) return;
GFX_bDithering = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_DITHER);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableAlphaTest(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_ALPHA_TEST);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bAlphaTest);
#endif
// cached?
if( GFX_bAlphaTest && gap_bOptimizeStateChanges) return;
GFX_bAlphaTest = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable(GL_ALPHA_TEST);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableAlphaTest(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_ALPHA_TEST);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bAlphaTest);
#endif
// cached?
if( !GFX_bAlphaTest && gap_bOptimizeStateChanges) return;
GFX_bAlphaTest = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_ALPHA_TEST);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableBlend(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_BLEND);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bBlending);
#endif
// cached?
if( GFX_bBlending && gap_bOptimizeStateChanges) return;
GFX_bBlending = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable( GL_BLEND);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
// adjust dithering
if( gap_iDithering==2) ogl_EnableDither();
else ogl_DisableDither();
}
static void ogl_DisableBlend(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_BLEND);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bBlending);
#endif
// cached?
if( !GFX_bBlending && gap_bOptimizeStateChanges) return;
GFX_bBlending = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_BLEND);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
// adjust dithering
if( gap_iDithering==0) ogl_DisableDither();
else ogl_EnableDither();
}
static void ogl_EnableClipping(void)
{
// only if supported
if( !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return;
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes);
bRes = (bRes==GL_FASTEST) ? FALSE : TRUE;
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bClipping);
#endif
// cached?
if( GFX_bClipping && gap_bOptimizeStateChanges) return;
GFX_bClipping = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_DONT_CARE);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableClipping(void)
{
// only if allowed and supported
if( gap_iOptimizeClipping<2 || !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return;
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes);
bRes = (bRes==GL_FASTEST) ? FALSE : TRUE;
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bClipping);
#endif
// cached?
if( !GFX_bClipping && gap_bOptimizeStateChanges) return;
GFX_bClipping = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_EnableClipPlane(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_CLIP_PLANE0);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bClipPlane);
#endif
// cached?
if( GFX_bClipPlane && gap_bOptimizeStateChanges) return;
GFX_bClipPlane = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable( GL_CLIP_PLANE0);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
static void ogl_DisableClipPlane(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_CLIP_PLANE0);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bClipPlane);
#endif
// cached?
if( !GFX_bClipPlane && gap_bOptimizeStateChanges) return;
GFX_bClipPlane = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable(GL_CLIP_PLANE0);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// enable usage of color array for subsequent rendering
static void ogl_EnableColorArray(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_COLOR_ARRAY);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bColorArray);
#endif
// cached?
if( GFX_bColorArray && gap_bOptimizeStateChanges) return;
GFX_bColorArray = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnableClientState(GL_COLOR_ARRAY);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// enable usage of constant color for subsequent rendering
static void ogl_DisableColorArray(void)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_COLOR_ARRAY);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bColorArray);
#endif
// cached?
if( !GFX_bColorArray && gap_bOptimizeStateChanges) return;
GFX_bColorArray = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisableClientState(GL_COLOR_ARRAY);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// enable truform rendering
static void ogl_EnableTruform(void)
{
// skip if Truform isn't set
if( truform_iLevel<1) return;
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bTruform);
#endif
if( GFX_bTruform && gap_bOptimizeStateChanges) return;
GFX_bTruform = TRUE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnable( GL_PN_TRIANGLES_ATI);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// disable truform rendering
static void ogl_DisableTruform(void)
{
// skip if Truform isn't set
if( truform_iLevel<1) return;
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
BOOL bRes;
bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI);
OGL_CHECKERROR;
ASSERT( !bRes == !GFX_bTruform);
#endif
if( !GFX_bTruform && gap_bOptimizeStateChanges) return;
GFX_bTruform = FALSE;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisable( GL_PN_TRIANGLES_ATI);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// helper for blending operation function
__forceinline GLenum BlendToOGL( GfxBlend eFunc) {
switch( eFunc) {
case GFX_ZERO: return GL_ZERO;
case GFX_ONE: return GL_ONE;
case GFX_SRC_COLOR: return GL_SRC_COLOR;
case GFX_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
case GFX_DST_COLOR: return GL_DST_COLOR;
case GFX_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
case GFX_SRC_ALPHA: return GL_SRC_ALPHA;
case GFX_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
default: ASSERTALWAYS("Invalid GFX blending function!");
} return GL_ONE;
}
__forceinline GfxBlend BlendFromOGL( GLenum gFunc) {
switch( gFunc) {
case GL_ZERO: return GFX_ZERO;
case GL_ONE: return GFX_ONE;
case GL_SRC_COLOR: return GFX_SRC_COLOR;
case GL_ONE_MINUS_SRC_COLOR: return GFX_INV_SRC_COLOR;
case GL_DST_COLOR: return GFX_DST_COLOR;
case GL_ONE_MINUS_DST_COLOR: return GFX_INV_DST_COLOR;
case GL_SRC_ALPHA: return GFX_SRC_ALPHA;
case GL_ONE_MINUS_SRC_ALPHA: return GFX_INV_SRC_ALPHA;
default: ASSERTALWAYS("Unsupported OGL blending function!");
} return GFX_ONE;
}
// set blending operations
static void ogl_BlendFunc( GfxBlend eSrc, GfxBlend eDst)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
GLenum gleSrc, gleDst;
#ifndef NDEBUG
GfxBlend gfxSrc, gfxDst;
pglGetIntegerv( GL_BLEND_SRC, (GLint*)&gleSrc);
pglGetIntegerv( GL_BLEND_DST, (GLint*)&gleDst);
OGL_CHECKERROR;
gfxSrc = BlendFromOGL(gleSrc);
gfxDst = BlendFromOGL(gleDst);
ASSERT( gfxSrc==GFX_eBlendSrc && gfxDst==GFX_eBlendDst);
#endif
// cached?
if( eSrc==GFX_eBlendSrc && eDst==GFX_eBlendDst && gap_bOptimizeStateChanges) return;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
gleSrc = BlendToOGL(eSrc);
gleDst = BlendToOGL(eDst);
pglBlendFunc( gleSrc, gleDst);
OGL_CHECKERROR;
// done
GFX_eBlendSrc = eSrc;
GFX_eBlendDst = eDst;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// color buffer writing enable
static void ogl_SetColorMask( ULONG ulColorMask)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_ulCurrentColorMask = ulColorMask; // keep for Get...()
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
const BOOL bR = (ulColorMask&CT_RMASK) == CT_RMASK;
const BOOL bG = (ulColorMask&CT_GMASK) == CT_GMASK;
const BOOL bB = (ulColorMask&CT_BMASK) == CT_BMASK;
const BOOL bA = (ulColorMask&CT_AMASK) == CT_AMASK;
pglColorMask( bR,bG,bB,bA);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// helper for depth compare function
__forceinline GLenum CompToOGL( GfxComp eFunc) {
switch( eFunc) {
case GFX_NEVER: return GL_NEVER;
case GFX_LESS: return GL_LESS;
case GFX_LESS_EQUAL: return GL_LEQUAL;
case GFX_EQUAL: return GL_EQUAL;
case GFX_NOT_EQUAL: return GL_NOTEQUAL;
case GFX_GREATER_EQUAL: return GL_GEQUAL;
case GFX_GREATER: return GL_GREATER;
case GFX_ALWAYS: return GL_ALWAYS;
default: ASSERTALWAYS("Invalid GFX compare function!");
} return GL_ALWAYS;
}
__forceinline GfxComp CompFromOGL( GLenum gFunc) {
switch( gFunc) {
case GL_NEVER: return GFX_NEVER;
case GL_LESS: return GFX_LESS;
case GL_LEQUAL: return GFX_LESS_EQUAL;
case GL_EQUAL: return GFX_EQUAL;
case GL_NOTEQUAL: return GFX_NOT_EQUAL;
case GL_GEQUAL: return GFX_GREATER_EQUAL;
case GL_GREATER: return GFX_GREATER;
case GL_ALWAYS: return GFX_ALWAYS;
default: ASSERTALWAYS("Invalid OGL compare function!");
} return GFX_ALWAYS;
}
// set depth buffer compare mode
static void ogl_DepthFunc( GfxComp eFunc)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
GLenum gleFunc;
#ifndef NDEBUG
GfxComp gfxFunc;
pglGetIntegerv( GL_DEPTH_FUNC, (GLint*)&gleFunc);
OGL_CHECKERROR;
gfxFunc = CompFromOGL( gleFunc);
ASSERT( gfxFunc==GFX_eDepthFunc);
#endif
// cached?
if( eFunc==GFX_eDepthFunc && gap_bOptimizeStateChanges) return;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
gleFunc = CompToOGL(eFunc);
pglDepthFunc(gleFunc);
OGL_CHECKERROR;
GFX_eDepthFunc = eFunc;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set depth buffer range
static void ogl_DepthRange( FLOAT fMin, FLOAT fMax)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
FLOAT fDepths[2];
pglGetFloatv( GL_DEPTH_RANGE,(GLfloat*)&fDepths);
OGL_CHECKERROR;
ASSERT( fDepths[0]==GFX_fMinDepthRange && fDepths[1]==GFX_fMaxDepthRange);
#endif
// cached?
if( GFX_fMinDepthRange==fMin && GFX_fMaxDepthRange==fMax && gap_bOptimizeStateChanges) return;
GFX_fMinDepthRange = fMin;
GFX_fMaxDepthRange = fMax;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDepthRange( fMin, fMax);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set face culling
static void ogl_CullFace( GfxFace eFace)
{
// check consistency and face
ASSERT( eFace==GFX_FRONT || eFace==GFX_BACK || eFace==GFX_NONE);
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
GLenum gleCull;
BOOL bRes = pglIsEnabled(GL_CULL_FACE);
pglGetIntegerv( GL_CULL_FACE_MODE, (GLint*)&gleCull);
OGL_CHECKERROR;
ASSERT( (bRes==GL_FALSE && GFX_eCullFace==GFX_NONE)
|| (bRes==GL_TRUE && gleCull==GL_FRONT && GFX_eCullFace==GFX_FRONT)
|| (bRes==GL_TRUE && gleCull==GL_BACK && GFX_eCullFace==GFX_BACK));
#endif
// cached?
if( GFX_eCullFace==eFace && gap_bOptimizeStateChanges) return;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
if( eFace==GFX_FRONT) {
if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE);
pglCullFace(GL_FRONT);
} else if( eFace==GFX_BACK) {
if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE);
pglCullFace(GL_BACK);
} else {
pglDisable(GL_CULL_FACE);
}
OGL_CHECKERROR;
GFX_eCullFace = eFace;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set front face
static void ogl_FrontFace( GfxFace eFace)
{
// check consistency and face
ASSERT( eFace==GFX_CW || eFace==GFX_CCW);
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
GLenum gleFace;
pglGetIntegerv( GL_FRONT_FACE, (GLint*)&gleFace);
OGL_CHECKERROR;
ASSERT( (gleFace==GL_CCW && GFX_bFrontFace)
|| (gleFace==GL_CW && !GFX_bFrontFace));
#endif
// cached?
BOOL bFrontFace = (eFace==GFX_CCW);
if( !bFrontFace==!GFX_bFrontFace && gap_bOptimizeStateChanges) return;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
if( eFace==GFX_CCW) {
pglFrontFace( GL_CCW);
} else {
pglFrontFace( GL_CW);
}
OGL_CHECKERROR;
GFX_bFrontFace = bFrontFace;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set custom clip plane
static void ogl_ClipPlane( const DOUBLE *pdViewPlane)
{
// check API and plane
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL && pdViewPlane!=NULL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglClipPlane( GL_CLIP_PLANE0, pdViewPlane);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set texture matrix
static void ogl_SetTextureMatrix( const FLOAT *pfMatrix/*=NULL*/)
{
// check API
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
// set matrix
pglMatrixMode(GL_TEXTURE);
if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix);
else pglLoadIdentity();
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set view matrix
static void ogl_SetViewMatrix( const FLOAT *pfMatrix/*=NULL*/)
{
// check API
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
// cached? (only identity matrix)
if( pfMatrix==NULL && GFX_bViewMatrix==NONE && gap_bOptimizeStateChanges) return;
GFX_bViewMatrix = (pfMatrix!=NULL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
// set matrix
pglMatrixMode( GL_MODELVIEW);
if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix);
else pglLoadIdentity();
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set orthographic matrix
static void ogl_SetOrtho( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop,
const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar,
const BOOL bSubPixelAdjust/*=FALSE*/)
{
// check API and matrix type
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
// cached?
if( GFX_fLastL==fLeft && GFX_fLastT==fTop && GFX_fLastN==fNear
&& GFX_fLastR==fRight && GFX_fLastB==fBottom && GFX_fLastF==fFar && gap_bOptimizeStateChanges) return;
GFX_fLastL = fLeft; GFX_fLastT = fTop; GFX_fLastN = fNear;
GFX_fLastR = fRight; GFX_fLastB = fBottom; GFX_fLastF = fFar;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
// set matrix
pglMatrixMode( GL_PROJECTION);
pglLoadIdentity();
pglOrtho( fLeft, fRight, fBottom, fTop, fNear, fFar);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set frustrum matrix
static void ogl_SetFrustum( const FLOAT fLeft, const FLOAT fRight,
const FLOAT fTop, const FLOAT fBottom,
const FLOAT fNear, const FLOAT fFar)
{
// check API
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
// cached?
if( GFX_fLastL==-fLeft && GFX_fLastT==-fTop && GFX_fLastN==-fNear
&& GFX_fLastR==-fRight && GFX_fLastB==-fBottom && GFX_fLastF==-fFar && gap_bOptimizeStateChanges) return;
GFX_fLastL = -fLeft; GFX_fLastT = -fTop; GFX_fLastN = -fNear;
GFX_fLastR = -fRight; GFX_fLastB = -fBottom; GFX_fLastF = -fFar;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
// set matrix
pglMatrixMode( GL_PROJECTION);
pglLoadIdentity();
pglFrustum( fLeft, fRight, fBottom, fTop, fNear, fFar);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set polygon mode (point, line or fill)
static void ogl_PolygonMode( GfxPolyMode ePolyMode)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
switch(ePolyMode) {
case GFX_POINT: pglPolygonMode( GL_FRONT_AND_BACK, GL_POINT); break;
case GFX_LINE: pglPolygonMode( GL_FRONT_AND_BACK, GL_LINE); break;
case GFX_FILL: pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL); break;
default: ASSERTALWAYS("Wrong polygon mode!");
} // check
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// TEXTURE MANAGEMENT
// set texture wrapping mode
static void ogl_SetTextureWrapping( enum GfxWrap eWrapU, enum GfxWrap eWrapV)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
// check texture unit consistency
GLint gliRet;
pglGetIntegerv( GL_ACTIVE_TEXTURE_ARB, &gliRet);
ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
pglGetIntegerv( GL_CLIENT_ACTIVE_TEXTURE_ARB, &gliRet);
ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
#endif
_tpGlobal[GFX_iActiveTexUnit].tp_eWrapU = eWrapU;
_tpGlobal[GFX_iActiveTexUnit].tp_eWrapV = eWrapV;
}
// set texture modulation mode
static void ogl_SetTextureModulation( INDEX iScale)
{
// check consistency
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
// check current modulation
GLint iRet;
pglGetTexEnviv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &iRet);
ASSERT( (GFX_iTexModulation[GFX_iActiveTexUnit]==1 && iRet==GL_MODULATE)
|| (GFX_iTexModulation[GFX_iActiveTexUnit]==2 && iRet==GL_COMBINE_EXT));
OGL_CHECKERROR;
#endif
// cached?
ASSERT( iScale==1 || iScale==2);
if( GFX_iTexModulation[GFX_iActiveTexUnit]==iScale) return;
GFX_iTexModulation[GFX_iActiveTexUnit] = iScale;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
if( iScale==2) {
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
pglTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f);
} else {
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// generate texture for API
static void ogl_GenerateTexture( ULONG &ulTexObject)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_BINDTEXTURE);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglGenTextures( 1, (GLuint*)&ulTexObject);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_BINDTEXTURE);
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// unbind texture from API
static void ogl_DeleteTexture( ULONG &ulTexObject)
{
// skip if already unbound
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
if( ulTexObject==NONE) return;
_sfStats.StartTimer(CStatForm::STI_BINDTEXTURE);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDeleteTextures( 1, (GLuint*)&ulTexObject);
ulTexObject = NONE;
_sfStats.StopTimer(CStatForm::STI_BINDTEXTURE);
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// VERTEX ARRAYS
// prepare vertex array for API
static void ogl_SetVertexArray( GFXVertex4 *pvtx, INDEX ctVtx)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ASSERT( ctVtx>0 && pvtx!=NULL && GFX_iActiveTexUnit==0);
GFX_ctVertices = ctVtx;
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglDisableClientState( GL_TEXTURE_COORD_ARRAY);
pglDisableClientState( GL_COLOR_ARRAY);
pglDisableClientState( GL_NORMAL_ARRAY);
ASSERT( !pglIsEnabled( GL_TEXTURE_COORD_ARRAY));
ASSERT( !pglIsEnabled( GL_COLOR_ARRAY));
ASSERT( !pglIsEnabled( GL_NORMAL_ARRAY));
ASSERT( pglIsEnabled( GL_VERTEX_ARRAY));
pglVertexPointer( 3, GL_FLOAT, 16, pvtx);
OGL_CHECKERROR;
GFX_bColorArray = FALSE; // mark that color array has been disabled (because of potential LockArrays)
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// prepare normal array for API
static void ogl_SetNormalArray( GFXNormal *pnor)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ASSERT( pnor!=NULL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnableClientState(GL_NORMAL_ARRAY);
ASSERT( pglIsEnabled(GL_NORMAL_ARRAY));
pglNormalPointer( GL_FLOAT, 16, pnor);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// prepare color array for API (and force rendering with color array!)
static void ogl_SetColorArray( GFXColor *pcol)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ASSERT( pcol!=NULL);
ogl_EnableColorArray();
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglColorPointer( 4, GL_UNSIGNED_BYTE, 0, pcol);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// prepare texture coordinates array for API
static void ogl_SetTexCoordArray( GFXTexCoord *ptex, BOOL b4/*=FALSE*/)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ASSERT( ptex!=NULL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
ASSERT( pglIsEnabled(GL_TEXTURE_COORD_ARRAY));
pglTexCoordPointer( b4?4:2, GL_FLOAT, 0, ptex);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// set constant color (and force rendering w/o color array!)
static void ogl_SetConstantColor( COLOR col)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ogl_DisableColorArray();
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
glCOLOR(col);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// draw prepared arrays
static void ogl_DrawElements( INDEX ctElem, INDEX *pidx)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
#ifndef NDEBUG
// check if all indices are inside lock count (or smaller than 65536)
if( pidx!=NULL) for( INDEX i=0; i<ctElem; i++) ASSERT( pidx[i] < GFX_ctVertices);
#endif
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
_pGfx->gl_ctTotalTriangles += ctElem/3; // for profiling
// arrays or elements
if( pidx==NULL) pglDrawArrays( GL_QUADS, 0, ctElem);
else pglDrawElements( GL_TRIANGLES, ctElem, GL_UNSIGNED_INT, pidx);
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// force finish of API rendering queue
static void ogl_Finish(void)
{
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
pglFinish();
OGL_CHECKERROR;
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
}
// routines for locking and unlocking compiled vertex arrays
static void ogl_LockArrays(void)
{
// only if supported
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
ASSERT( GFX_ctVertices>0 && !_bCVAReallyLocked);
if( !(_pGfx->gl_ulFlags&GLF_EXT_COMPILEDVERTEXARRAY)) return;
pglLockArraysEXT( 0, GFX_ctVertices);
OGL_CHECKERROR;
_bCVAReallyLocked = TRUE;
}