Serious-Engine/Sources/Engine/Classes/PlayerEntity.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _Engine_Classes_PlayerEntity_INCLUDED
#define _Engine_Classes_PlayerEntity_INCLUDED 1
extern "C" DECL_DLL CDLLEntityClass CPlayerEntity_DLLClass;
class DECL_DLL CPlayerEntity : public CMovableModelEntity {
public:
virtual void SetDefaultProperties(void);
FLOAT en_tmPing;
CPlayerCharacter en_pcCharacter;
CPlacement3D en_plViewpoint;
CPlacement3D en_plLastViewpoint;
CTString GetPlayerName(void);
const CTString & GetName(void)const;
INDEX GetMyPlayerIndex(void);
void DoMoving(void);
void Copy(CEntity & enOther,ULONG ulFlags);
void Read_t(CTStream * istr);
void Write_t(CTStream * ostr);
virtual void ApplyAction(const CPlayerAction & pa,FLOAT tmLatency);
virtual void Disconnect(void);
virtual void CharacterChanged(const CPlayerCharacter & pcNew);
virtual void GetGameAgentPlayerInfo(INDEX iPlayer,CTString & strOut);
void ChecksumForSync(ULONG & ulCRC,INDEX iExtensiveSyncCheck);
void DumpSync_t(CTStream & strm,INDEX iExtensiveSyncCheck);
#define STATE_CPlayerEntity_Dummy 0x00040000
BOOL
#line 128 "D:/SE1_GPL/Sources/Engine/Classes/PlayerEntity.es"
Dummy(const CEntityEvent &__eeInput);
};
#endif // _Engine_Classes_PlayerEntity_INCLUDED