mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgInfoPgAnim.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgInfoPgAnim property page
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IMPLEMENT_DYNCREATE(CDlgInfoPgAnim, CPropertyPage)
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CDlgInfoPgAnim::CDlgInfoPgAnim() : CPropertyPage(CDlgInfoPgAnim::IDD)
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{
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//{{AFX_DATA_INIT(CDlgInfoPgAnim)
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m_strCurrentFrame = _T("");
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m_strFramesInAnim = _T("");
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m_strAnimName = _T("");
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m_strTimePassed = _T("");
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m_strAnimState = _T("");
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m_strAnimationLenght = _T("");
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m_strNoOfAnimations = _T("");
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m_strNoOfFrames = _T("");
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m_fAnimSpeed = 0.0f;
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//}}AFX_DATA_INIT
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theApp.m_pPgInfoAnim = this;
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}
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CDlgInfoPgAnim::~CDlgInfoPgAnim()
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{
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}
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void CDlgInfoPgAnim::SetAnimPageFromView(CModelerView* pModelerView)
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{
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CAnimInfo aiInfo;
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CModelInfo miModelInfo;
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char value[20];
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ASSERT( pModelerView != NULL);
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/* Get current model's info */
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pModelerView->m_ModelObject.GetModelInfo( miModelInfo);
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INDEX iMipModel = pModelerView->m_ModelObject.GetMipModel( pModelerView->m_fCurrentMipFactor);
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/* Number of animations in model */
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sprintf( value, "%d", pModelerView->m_ModelObject.GetAnimsCt());
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m_strNoOfAnimations = value;
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sprintf( value, "%d", miModelInfo.mi_FramesCt);
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m_strNoOfFrames = value;
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INDEX i = pModelerView->m_ModelObject.GetAnim();
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pModelerView->m_ModelObject.GetAnimInfo( i, aiInfo);
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FLOAT tmPassed = pModelerView->m_ModelObject.GetPassedTime();
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INDEX iCurrentFrame = pModelerView->m_ModelObject.GetFrame();
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BOOL bIsPaused = pModelerView->m_ModelObject.IsPaused();
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/* Now we will fill animation page variables ...*/
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m_strAnimName = aiInfo.ai_AnimName;
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sprintf( value, "%d", aiInfo.ai_NumberOfFrames);
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m_strFramesInAnim = value;
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sprintf( value, "%d (%d)", INDEX(tmPassed/aiInfo.ai_SecsPerFrame), iCurrentFrame);
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m_strCurrentFrame = value;
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sprintf( value, "%.4f", tmPassed);
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m_strTimePassed = value;
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sprintf( value, "%.4f", aiInfo.ai_NumberOfFrames*aiInfo.ai_SecsPerFrame);
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m_strAnimationLenght = value;
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if( bIsPaused)
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{
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m_strAnimState = "Paused";
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}
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else
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{
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m_strAnimState = "Playing";
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}
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}
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void CDlgInfoPgAnim::DoDataExchange(CDataExchange* pDX)
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{
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CModelerView *pModelerView = CModelerView::GetActiveView();
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if( pModelerView == NULL) return;
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CModelerDoc* pDoc = theApp.GetDocument();
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// if dialog is recieving data
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if(pDX->m_bSaveAndValidate == FALSE)
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{
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SetAnimPageFromView( pModelerView);
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// mark that the values have been updated to reflect the state of the view
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m_udAllValues.MarkUpdated();
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}
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgInfoPgAnim)
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DDX_Text(pDX, IDC_ANIM_CURRENT_FRAME, m_strCurrentFrame);
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DDX_Text(pDX, IDC_ANIM_FRAMES, m_strFramesInAnim);
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DDX_Text(pDX, IDC_ANIM_NAME, m_strAnimName);
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DDX_Text(pDX, IDC_ANIM_TIME_PASSED, m_strTimePassed);
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DDX_Text(pDX, IDC_ANIM_STATE, m_strAnimState);
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DDX_Text(pDX, IDC_ANIMATION_LENGHT, m_strAnimationLenght);
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DDX_Text(pDX, IDC_NO_OF_ANIMATIONS, m_strNoOfAnimations);
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DDX_Text(pDX, IDC_NO_OF_FRAMES, m_strNoOfFrames);
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//}}AFX_DATA_MAP
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CAnimInfo aiInfo;
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INDEX iAnim = pModelerView->m_ModelObject.GetAnim();
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pModelerView->m_ModelObject.GetAnimInfo( iAnim, aiInfo);
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if(pDX->m_bSaveAndValidate == TRUE)
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{
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DDX_SkyFloat(pDX, IDC_ANIM_SPEED, m_fAnimSpeed);
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}
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else if( m_fAnimSpeed != aiInfo.ai_SecsPerFrame)
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{
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m_fAnimSpeed = aiInfo.ai_SecsPerFrame;
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DDX_SkyFloat(pDX, IDC_ANIM_SPEED, m_fAnimSpeed);
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}
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// if dialog is giving data
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if(pDX->m_bSaveAndValidate == TRUE)
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{
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if( (m_fAnimSpeed > 0) && (m_fAnimSpeed<100) )
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{
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pDoc->m_emEditModel.edm_md.SetSpeed( iAnim, m_fAnimSpeed);
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgInfoPgAnim, CPropertyPage)
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//{{AFX_MSG_MAP(CDlgInfoPgAnim)
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ON_EN_CHANGE(IDC_ANIM_SPEED, OnChangeAnimSpeed)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgInfoPgAnim message handlers
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BOOL CDlgInfoPgAnim::OnIdle(LONG lCount)
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{
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CModelerView *pModelerView = CModelerView::GetActiveView();
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ASSERT(pModelerView != NULL);
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// refresh info frame size
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((CMainFrame *)( theApp.m_pMainWnd))->m_pInfoFrame->SetSizes();
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UpdateData(FALSE);
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return TRUE;
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}
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void CDlgInfoPgAnim::OnChangeAnimSpeed()
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{
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UpdateData(TRUE);
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}
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BOOL CDlgInfoPgAnim::OnSetActive()
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{
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m_fAnimSpeed = -1;
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return CPropertyPage::OnSetActive();
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}
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