mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
212 lines
5.6 KiB
Erlang
212 lines
5.6 KiB
Erlang
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
508
|
||
|
%{
|
||
|
#include "StdH.h"
|
||
|
%}
|
||
|
|
||
|
uses "EntitiesMP/Light";
|
||
|
|
||
|
enum WaterSize {
|
||
|
0 WTS_SMALL "", // small water
|
||
|
1 WTS_BIG "", // big water
|
||
|
2 WTS_LARGE "", // large water
|
||
|
};
|
||
|
|
||
|
|
||
|
// input parameter for water
|
||
|
event EWater {
|
||
|
CEntityPointer penLauncher, // entity which launch it
|
||
|
enum WaterSize EwsSize, // water size
|
||
|
};
|
||
|
|
||
|
|
||
|
%{
|
||
|
#define FLY_TIME 5.0f
|
||
|
%}
|
||
|
|
||
|
class CWater : CMovableModelEntity {
|
||
|
name "Water";
|
||
|
thumbnail "";
|
||
|
|
||
|
properties:
|
||
|
1 CEntityPointer m_penLauncher, // entity which launch it
|
||
|
2 enum WaterSize m_EwsSize = WTS_SMALL, // water size (type)
|
||
|
|
||
|
// internal -> do not use
|
||
|
10 FLOAT m_fDamageAmount = 0.0f, // water hit damage
|
||
|
11 FLOAT m_fIgnoreTime = 0.0f, // time when laucher will be ignored
|
||
|
12 FLOAT m_fPushAwayFactor = 0.0f, // push away on hit
|
||
|
|
||
|
{
|
||
|
CLightSource m_lsLightSource;
|
||
|
}
|
||
|
|
||
|
|
||
|
components:
|
||
|
1 class CLASS_LIGHT "Classes\\Light.ecl",
|
||
|
|
||
|
// ********* WATER *********
|
||
|
10 model MODEL_WATER "Models\\Enemies\\Elementals\\Projectile\\WaterDrop.mdl",
|
||
|
11 texture TEXTURE_WATER "Models\\Enemies\\Elementals\\WaterManFX.tex",
|
||
|
|
||
|
// ************** SPECULAR **************
|
||
|
210 texture TEX_SPEC_WEAK "Models\\SpecularTextures\\Weak.tex",
|
||
|
211 texture TEX_SPEC_MEDIUM "Models\\SpecularTextures\\Medium.tex",
|
||
|
212 texture TEX_SPEC_STRONG "Models\\SpecularTextures\\Strong.tex",
|
||
|
|
||
|
|
||
|
|
||
|
functions:
|
||
|
/* Read from stream. */
|
||
|
void Read_t( CTStream *istr) // throw char *
|
||
|
{
|
||
|
CRationalEntity::Read_t(istr);
|
||
|
SetupLightSource();
|
||
|
};
|
||
|
|
||
|
/* Get static light source information. */
|
||
|
CLightSource *GetLightSource(void)
|
||
|
{
|
||
|
if (!IsPredictor()) {
|
||
|
return &m_lsLightSource;
|
||
|
} else {
|
||
|
return NULL;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Setup light source
|
||
|
void SetupLightSource(void)
|
||
|
{
|
||
|
// setup light source
|
||
|
CLightSource lsNew;
|
||
|
lsNew.ls_ulFlags = LSF_NONPERSISTENT|LSF_DYNAMIC;
|
||
|
lsNew.ls_colColor = C_lBLUE;
|
||
|
lsNew.ls_rFallOff = 1.0f;
|
||
|
lsNew.ls_rHotSpot = 0.2f;
|
||
|
lsNew.ls_plftLensFlare = NULL;
|
||
|
lsNew.ls_ubPolygonalMask = 0;
|
||
|
lsNew.ls_paoLightAnimation = NULL;
|
||
|
|
||
|
m_lsLightSource.ls_penEntity = this;
|
||
|
m_lsLightSource.SetLightSource(lsNew);
|
||
|
};
|
||
|
|
||
|
// render particles
|
||
|
void RenderParticles(void) {
|
||
|
};
|
||
|
|
||
|
|
||
|
// water touch his valid target
|
||
|
void WaterTouch(CEntityPointer penHit) {
|
||
|
// direct damage
|
||
|
FLOAT3D vDirection;
|
||
|
AnglesToDirectionVector(GetPlacement().pl_OrientationAngle, vDirection);
|
||
|
InflictDirectDamage(penHit, m_penLauncher, DMT_PROJECTILE, m_fDamageAmount,
|
||
|
GetPlacement().pl_PositionVector, vDirection);
|
||
|
// push target away
|
||
|
FLOAT3D vSpeed;
|
||
|
GetHeadingDirection(0.0f, vSpeed);
|
||
|
vSpeed = vSpeed * m_fPushAwayFactor;
|
||
|
KickEntity(penHit, vSpeed);
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* P R O C E D U R E S *
|
||
|
************************************************************/
|
||
|
procedures:
|
||
|
// --->>> PROJECTILE SLIDE ON BRUSH
|
||
|
WaterFly(EVoid) {
|
||
|
// fly loop
|
||
|
wait(FLY_TIME) {
|
||
|
on (EBegin) : { resume; }
|
||
|
on (EPass epass) : {
|
||
|
BOOL bHit;
|
||
|
// ignore launcher within 1 second
|
||
|
bHit = epass.penOther!=m_penLauncher || _pTimer->CurrentTick()>m_fIgnoreTime;
|
||
|
// ignore water
|
||
|
bHit &= !(IsOfClass(epass.penOther, "Water"));
|
||
|
if (bHit) {
|
||
|
WaterTouch(epass.penOther);
|
||
|
stop;
|
||
|
}
|
||
|
resume;
|
||
|
}
|
||
|
on (ETouch etouch) : {
|
||
|
// clear time limit for launcher
|
||
|
m_fIgnoreTime = 0.0f;
|
||
|
// ignore brushes
|
||
|
BOOL bHit;
|
||
|
bHit = !(etouch.penOther->GetRenderType() & RT_BRUSH);
|
||
|
// ignore another projectile of same type
|
||
|
bHit &= !(IsOfClass(etouch.penOther, "Water"));
|
||
|
if (bHit) {
|
||
|
WaterTouch(etouch.penOther);
|
||
|
stop;
|
||
|
}
|
||
|
// water is moving to slow (stuck somewhere) -> kill it
|
||
|
if (en_vCurrentTranslationAbsolute.Length() < 0.25f*en_vDesiredTranslationRelative.Length()) {
|
||
|
stop;
|
||
|
}
|
||
|
resume;
|
||
|
}
|
||
|
on (EDeath) : { stop; }
|
||
|
on (ETimer) : { stop; }
|
||
|
}
|
||
|
return EEnd();
|
||
|
};
|
||
|
|
||
|
|
||
|
// --->>> MAIN
|
||
|
Main(EWater ew) {
|
||
|
// remember the initial parameters
|
||
|
ASSERT(ew.penLauncher!=NULL);
|
||
|
m_penLauncher = ew.penLauncher;
|
||
|
m_EwsSize = ew.EwsSize;
|
||
|
|
||
|
// initialization
|
||
|
InitAsModel();
|
||
|
SetPhysicsFlags(EPF_ONBLOCK_SLIDE|EPF_PUSHABLE|EPF_MOVABLE);
|
||
|
SetCollisionFlags(ECF_PROJECTILE_MAGIC);
|
||
|
SetComponents(this, *GetModelObject(), MODEL_WATER, TEXTURE_WATER, 0, TEX_SPEC_STRONG, 0);
|
||
|
|
||
|
// setup
|
||
|
switch(m_EwsSize) {
|
||
|
case WTS_SMALL:
|
||
|
m_fDamageAmount = 10.0f;
|
||
|
m_fPushAwayFactor = 10.0f;
|
||
|
LaunchAsPropelledProjectile(FLOAT3D(0.0f, 0.0f, -30.0f), (CMovableEntity*)(CEntity*)m_penLauncher);
|
||
|
break;
|
||
|
case WTS_BIG:
|
||
|
m_fDamageAmount = 20.0f;
|
||
|
m_fPushAwayFactor = 20.0f;
|
||
|
GetModelObject()->StretchModel(FLOAT3D(4.0f, 4.0f, 4.0f));
|
||
|
LaunchAsPropelledProjectile(FLOAT3D(0.0f, 0.0f, -50.0f), (CMovableEntity*)(CEntity*)m_penLauncher);
|
||
|
break;
|
||
|
case WTS_LARGE:
|
||
|
m_fDamageAmount = 40.0f;
|
||
|
m_fPushAwayFactor = 40.0f;
|
||
|
GetModelObject()->StretchModel(FLOAT3D(16.0f, 16.0f, 16.0f));
|
||
|
LaunchAsPropelledProjectile(FLOAT3D(0.0f, 0.0f, -80.0f), (CMovableEntity*)(CEntity*)m_penLauncher);
|
||
|
break;
|
||
|
}
|
||
|
ModelChangeNotify();
|
||
|
|
||
|
// setup light source
|
||
|
SetupLightSource();
|
||
|
|
||
|
// remember lauching time
|
||
|
m_fIgnoreTime = _pTimer->CurrentTick() + 1.0f;
|
||
|
|
||
|
// fly
|
||
|
autocall WaterFly() EEnd;
|
||
|
|
||
|
// cease to exist
|
||
|
Destroy();
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
};
|