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27 lines
806 B
C
27 lines
806 B
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_GFXSTEREO_H
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#define SE_INCL_GFXSTEREO_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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//
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// stereo rendering support
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//
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// note: left and right are in succession, to be able to make 'for' loops
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// if stereo is disabled, 'left' has same effect as 'both' to all functions
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#define STEREO_LEFT 0
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#define STEREO_RIGHT 1
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#define STEREO_BOTH 2
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// query whether user has turned stereo rendering on
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ENGINE_API BOOL Stereo_IsEnabled(void);
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// set buffer for stereo rendering left/right/both
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ENGINE_API void Stereo_SetBuffer(INDEX iEye);
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// adjust perspective projection for stereo rendering left/right/both
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ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor);
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#endif /* include-once check. */
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