mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
299 lines
8.6 KiB
C++
299 lines
8.6 KiB
C++
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
// WndDisplayTexture.cpp : implementation file
|
||
|
//
|
||
|
|
||
|
#include "StdH.h"
|
||
|
#include <Engine/Graphics/TextureEffects.h>
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
#undef new
|
||
|
#define new DEBUG_NEW
|
||
|
#undef THIS_FILE
|
||
|
static char THIS_FILE[] = __FILE__;
|
||
|
#endif
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CWndDisplayTexture
|
||
|
|
||
|
TIME timeLastTick;
|
||
|
|
||
|
CWndDisplayTexture::CWndDisplayTexture()
|
||
|
{
|
||
|
m_pLeftMouseButtonClicked = NULL;
|
||
|
m_pLeftMouseButtonReleased = NULL;
|
||
|
m_pRightMouseButtonClicked = NULL;
|
||
|
m_pRightMouseButtonMoved = NULL;
|
||
|
m_pDrawPort = NULL;
|
||
|
m_pViewPort = NULL;
|
||
|
m_iTimerID = -1;
|
||
|
m_bChequeredAlpha = TRUE;
|
||
|
m_bForce32 = FALSE;
|
||
|
m_bDrawLine = FALSE;
|
||
|
}
|
||
|
|
||
|
CWndDisplayTexture::~CWndDisplayTexture()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CWndDisplayTexture, CWnd)
|
||
|
//{{AFX_MSG_MAP(CWndDisplayTexture)
|
||
|
ON_WM_DESTROY()
|
||
|
ON_WM_PAINT()
|
||
|
ON_WM_TIMER()
|
||
|
ON_WM_LBUTTONDOWN()
|
||
|
ON_WM_RBUTTONDOWN()
|
||
|
ON_WM_LBUTTONUP()
|
||
|
ON_WM_MOUSEMOVE()
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CWndDisplayTexture message handlers
|
||
|
|
||
|
// converts window mouse coordinates to buffer coordinates
|
||
|
static void ConvertCoords( CTextureData *pTD, PIX &pixU, PIX &pixV)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void CWndDisplayTexture::OnPaint()
|
||
|
{
|
||
|
{ CPaintDC dc(this); } // device context for painting
|
||
|
|
||
|
if( m_iTimerID==-1) m_iTimerID = (int)SetTimer( 1, 50, NULL);
|
||
|
|
||
|
if( m_pViewPort==NULL && m_pDrawPort==NULL)
|
||
|
{ // initialize canvas for active texture button
|
||
|
_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
|
||
|
}
|
||
|
|
||
|
// get texture data
|
||
|
CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
|
||
|
BOOL bAlphaChannel = FALSE;
|
||
|
// if there is a valid drawport, and the drawport can be locked
|
||
|
if( m_pDrawPort!=NULL && m_pDrawPort->Lock())
|
||
|
{ // if it has any texture
|
||
|
if( pTD!=NULL) {
|
||
|
PIX pixWidth = pTD->GetPixWidth();
|
||
|
PIX pixHeight = pTD->GetPixHeight();
|
||
|
// adjust for effect texture
|
||
|
if( pTD->td_ptegEffect != NULL) {
|
||
|
pixWidth = pTD->td_pixBufferWidth;
|
||
|
pixHeight = pTD->td_pixBufferHeight;
|
||
|
}
|
||
|
// get window / texture factor
|
||
|
if( pixWidth >= pixHeight) {
|
||
|
m_fWndTexRatio = FLOAT(m_pDrawPort->GetWidth()) /pixWidth;
|
||
|
} else {
|
||
|
m_fWndTexRatio = FLOAT(m_pDrawPort->GetHeight()) /pixHeight;
|
||
|
}
|
||
|
// get width and height of texture window
|
||
|
m_pixWinWidth = pixWidth *m_fWndTexRatio;
|
||
|
m_pixWinHeight = pixHeight*m_fWndTexRatio;
|
||
|
m_pixWinOffsetU = (m_pDrawPort->GetWidth() -m_pixWinWidth ) /2;
|
||
|
m_pixWinOffsetV = (m_pDrawPort->GetHeight()-m_pixWinHeight) /2;
|
||
|
// determine texture's alpha channel presence
|
||
|
bAlphaChannel = pTD->td_ulFlags&TEX_ALPHACHANNEL;
|
||
|
} else {
|
||
|
// whole screen
|
||
|
m_fWndTexRatio = 1.0f;
|
||
|
m_pixWinWidth = m_pDrawPort->GetWidth();
|
||
|
m_pixWinHeight = m_pDrawPort->GetHeight();
|
||
|
m_pixWinOffsetU = 0;
|
||
|
m_pixWinOffsetV = 0;
|
||
|
}
|
||
|
|
||
|
// clear window background
|
||
|
m_pDrawPort->Fill( C_GRAY|CT_OPAQUE);
|
||
|
// if chequered alpha flag is turned on
|
||
|
#define CHESS_BOX_WIDTH 16
|
||
|
#define CHESS_BOX_HEIGHT 16
|
||
|
if( m_bChequeredAlpha && bAlphaChannel)
|
||
|
{ // create chess looking background
|
||
|
for( INDEX iVert=0; iVert<(m_pixWinHeight/CHESS_BOX_HEIGHT)+1; iVert++) {
|
||
|
// create chess looking background
|
||
|
for( INDEX iHoriz=0; iHoriz<(m_pixWinWidth/CHESS_BOX_WIDTH)+1; iHoriz++) {
|
||
|
COLOR colBox = C_WHITE;
|
||
|
if( (iHoriz+iVert)&1) colBox = C_lGRAY;
|
||
|
// fill part of a drawport with a given color
|
||
|
m_pDrawPort->Fill( iHoriz*CHESS_BOX_WIDTH +m_pixWinOffsetU,
|
||
|
iVert *CHESS_BOX_HEIGHT+m_pixWinOffsetV,
|
||
|
CHESS_BOX_WIDTH, CHESS_BOX_HEIGHT, colBox|CT_OPAQUE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if it has any texture
|
||
|
if( pTD!=NULL) {
|
||
|
// create rectangle proportional with texture ratio covering whole draw port
|
||
|
PIXaabbox2D rectPict = PIXaabbox2D( PIX2D( m_pixWinOffsetU, m_pixWinOffsetV),
|
||
|
PIX2D( m_pixWinOffsetU+m_pixWinWidth, m_pixWinOffsetV+m_pixWinHeight));
|
||
|
// draw texture
|
||
|
m_pDrawPort->PutTexture( &m_toTexture, rectPict);
|
||
|
}
|
||
|
|
||
|
// draw line on left mouse move
|
||
|
if( m_bDrawLine) {
|
||
|
m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV,
|
||
|
m_pixLineStopU, m_pixLineStopV, C_WHITE|CT_OPAQUE, 0xCCCCCCCC);
|
||
|
m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV,
|
||
|
m_pixLineStopU, m_pixLineStopV, C_BLACK|CT_OPAQUE, 0x33333333);
|
||
|
}
|
||
|
|
||
|
// unlock the drawport
|
||
|
m_pDrawPort->Unlock();
|
||
|
// swap if there is a valid viewport
|
||
|
if( m_pViewPort!=NULL) m_pViewPort->SwapBuffers();
|
||
|
}
|
||
|
|
||
|
// if this is effect texture
|
||
|
if( pTD!=NULL && pTD->td_ptegEffect!=NULL)
|
||
|
{ // display rendering speed
|
||
|
DOUBLE dMS = pTD->td_ptegEffect->GetRenderingTime() * 1000.0;
|
||
|
// only if valid
|
||
|
if( dMS>0) {
|
||
|
char achrSpeed[256];
|
||
|
CDlgCreateEffectTexture *pDialog = (CDlgCreateEffectTexture*)GetParent();
|
||
|
sprintf( achrSpeed, "Rendering speed: %.2f ms", dMS);
|
||
|
pDialog->m_strRendSpeed = achrSpeed;
|
||
|
pDialog->UpdateData( FALSE);
|
||
|
}
|
||
|
// reset statistics
|
||
|
STAT_Reset();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CWndDisplayTexture::OnTimer(UINT nIDEvent)
|
||
|
{
|
||
|
// on our timer discard test animation window
|
||
|
if( nIDEvent == 1)
|
||
|
{
|
||
|
TIME timeCurrentTick = _pTimer->GetRealTimeTick();
|
||
|
if( timeCurrentTick > timeLastTick )
|
||
|
{
|
||
|
_pTimer->SetCurrentTick( timeCurrentTick);
|
||
|
timeLastTick = timeCurrentTick;
|
||
|
}
|
||
|
Invalidate(FALSE);
|
||
|
}
|
||
|
|
||
|
CWnd::OnTimer(nIDEvent);
|
||
|
}
|
||
|
|
||
|
|
||
|
void CWndDisplayTexture::OnDestroy()
|
||
|
{
|
||
|
if( m_pViewPort != NULL)
|
||
|
{
|
||
|
_pGfx->DestroyWindowCanvas( m_pViewPort);
|
||
|
m_pViewPort = NULL;
|
||
|
}
|
||
|
|
||
|
KillTimer( m_iTimerID);
|
||
|
_pTimer->SetCurrentTick( 0.0f);
|
||
|
CWnd::OnDestroy();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CWndDisplayTexture::OnLButtonDown(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
// start drawing line
|
||
|
m_bDrawLine = TRUE;
|
||
|
// store mouse start coordinates
|
||
|
m_pixLineStartU = point.x;
|
||
|
m_pixLineStartV = point.y;
|
||
|
m_pixLineStopU = point.x;
|
||
|
m_pixLineStopV = point.y;
|
||
|
|
||
|
// get texture data from surface
|
||
|
CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
|
||
|
PIX pixU = point.x-m_pixWinOffsetU;
|
||
|
PIX pixV = point.y-m_pixWinOffsetV;
|
||
|
if( pixU<0 || pixU>m_pixWinWidth ) return;
|
||
|
if( pixV<0 || pixV>m_pixWinHeight) return;
|
||
|
pixU = PIX(pixU/m_fWndTexRatio);
|
||
|
pixV = PIX(pixV/m_fWndTexRatio);
|
||
|
|
||
|
// if there is valid mouse down function set
|
||
|
if( m_pLeftMouseButtonClicked != NULL)
|
||
|
{ // call it
|
||
|
m_pLeftMouseButtonClicked(pixU, pixV);
|
||
|
}
|
||
|
|
||
|
CWnd::OnLButtonDown(nFlags, point);
|
||
|
}
|
||
|
|
||
|
void CWndDisplayTexture::OnLButtonUp(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
// stop drawing line
|
||
|
m_bDrawLine = FALSE;
|
||
|
|
||
|
// get texture data from surface
|
||
|
CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
|
||
|
PIX pixU = point.x-m_pixWinOffsetU;
|
||
|
PIX pixV = point.y-m_pixWinOffsetV;
|
||
|
if( pixU<0 || pixU>m_pixWinWidth ) return;
|
||
|
if( pixV<0 || pixV>m_pixWinHeight) return;
|
||
|
pixU = PIX(pixU/m_fWndTexRatio);
|
||
|
pixV = PIX(pixV/m_fWndTexRatio);
|
||
|
|
||
|
// if there is valid mouse down function set
|
||
|
if( m_pLeftMouseButtonReleased != NULL)
|
||
|
{ // call it
|
||
|
m_pLeftMouseButtonReleased(pixU, pixV);
|
||
|
}
|
||
|
|
||
|
CWnd::OnLButtonUp(nFlags, point);
|
||
|
}
|
||
|
|
||
|
void CWndDisplayTexture::OnRButtonDown(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
// get texture data from surface
|
||
|
CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
|
||
|
PIX pixU = point.x-m_pixWinOffsetU;
|
||
|
PIX pixV = point.y-m_pixWinOffsetV;
|
||
|
if( pixU<0 || pixU>m_pixWinWidth ) return;
|
||
|
if( pixV<0 || pixV>m_pixWinHeight) return;
|
||
|
pixU = PIX(pixU/m_fWndTexRatio);
|
||
|
pixV = PIX(pixV/m_fWndTexRatio);
|
||
|
|
||
|
// if there is valid mouse down function set
|
||
|
if( m_pRightMouseButtonClicked != NULL)
|
||
|
{ // call it
|
||
|
m_pRightMouseButtonClicked(pixU, pixV);
|
||
|
}
|
||
|
|
||
|
CWnd::OnRButtonDown(nFlags, point);
|
||
|
}
|
||
|
|
||
|
void CWndDisplayTexture::OnMouseMove(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
// if right mouse is down
|
||
|
if (nFlags&MK_RBUTTON) {
|
||
|
// get texture data from surface
|
||
|
CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
|
||
|
PIX pixU = point.x-m_pixWinOffsetU;
|
||
|
PIX pixV = point.y-m_pixWinOffsetV;
|
||
|
if( pixU<0 || pixU>m_pixWinWidth ) return;
|
||
|
if( pixV<0 || pixV>m_pixWinHeight) return;
|
||
|
pixU = PIX(pixU/m_fWndTexRatio);
|
||
|
pixV = PIX(pixV/m_fWndTexRatio);
|
||
|
|
||
|
// if there is valid mouse down function set
|
||
|
if( m_pRightMouseButtonMoved != NULL)
|
||
|
{ // call it
|
||
|
m_pRightMouseButtonMoved(pixU, pixV);
|
||
|
}
|
||
|
// if left mouse is down
|
||
|
} else if (nFlags&MK_LBUTTON) {
|
||
|
// store mouse coordinates
|
||
|
m_pixLineStopU = point.x;
|
||
|
m_pixLineStopV = point.y;
|
||
|
}
|
||
|
|
||
|
CWnd::OnMouseMove(nFlags, point);
|
||
|
}
|