mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
292 lines
10 KiB
C++
292 lines
10 KiB
C++
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611
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%{
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#include "Entities/StdH/StdH.h"
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#include "Entities/Effector.h"
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#include "Entities/BackgroundViewer.h"
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#include "Entities/WorldSettingsController.h"
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%}
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uses "Entities/Marker";
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enum EffectMarkerType {
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0 EMT_NONE "None", // no FX
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1 EMT_PLAYER_APPEAR "Player appear", // effect of player appearing
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2 EMT_APPEARING_BIG_BLUE_FLARE "Appear big blue flare", // appear big blue flare
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3 EMT_BLEND_MODELS "Blend two models", // blend between two models
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4 EMT_DISAPPEAR_MODEL "Disappear model", // disappear model
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5 EMT_APPEAR_MODEL "Appear model", // appear model
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6 EMT_HIDE_ENTITY "Hide entity", // hide entity
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7 EMT_SHOW_ENTITY "Show entity", // show entity
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8 EMT_SHAKE_IT_BABY "Shake it baby", // earth quaker
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9 EMT_APPEAR_DISAPPEAR "Appear or Disappear model", // appear/disappear model
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};
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class CEffectMarker: CMarker
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{
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name "Effect Marker";
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thumbnail "Thumbnails\\EffectMarker.tbn";
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properties:
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1 enum EffectMarkerType m_emtType "Effect type" 'Y' = EMT_NONE, // type of effect
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2 CEntityPointer m_penModel "FX Model" 'M', // model holder used in this effect
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3 FLOAT m_tmEffectLife "FX Life time" 'L' = 10.0f, // life time of this effect
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4 CEntityPointer m_penModel2 "FX Model 2" 'O', // second model holder used in this effect
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5 CEntityPointer m_penEffector, // ptr to spawned effector
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6 FLOAT m_fShakeFalloff "Shake fall off" = 250.0f, // ShakeFalloff
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7 FLOAT m_fShakeFade "Shake fade" = 3.0f, // ShakeFade
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8 FLOAT m_fShakeIntensityY "Shake intensity Y" = 0.1f, // ShakeIntensityY
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9 FLOAT m_fShakeFrequencyY "Shake frequency Y" = 5.0f, // ShakeFrequencyY
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10 FLOAT m_fShakeIntensityB "Shake intensity B" = 2.5f, // ShakeIntensityB
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11 FLOAT m_fShakeFrequencyB "Shake frequency B" = 7.2f, // ShakeFrequencyB
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12 FLOAT m_fShakeIntensityZ "Shake intensity Z" = 0.0f, // ShakeIntensityZ
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13 FLOAT m_fShakeFrequencyZ "Shake frequency Z" = 5.0f, // ShakeFrequencyZ
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components:
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1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex",
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3 class CLASS_EFFECTOR "Classes\\Effector.ecl",
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functions:
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// Validate offered target for one property
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BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
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{
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if(penTarget==NULL)
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{
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return FALSE;
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}
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// if should be modelobject
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if( slPropertyOffset==offsetof(CEffectMarker, m_penModel) ||
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slPropertyOffset==offsetof(CEffectMarker, m_penModel2) )
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{
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return IsOfClass(penTarget, "ModelHolder2");
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}
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return TRUE;
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}
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/* Handle an event, return false if the event is not handled. */
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BOOL HandleEvent(const CEntityEvent &ee)
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{
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if (ee.ee_slEvent==EVENTCODE_ETrigger)
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{
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switch(m_emtType)
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{
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case EMT_SHAKE_IT_BABY:
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{
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// ---------- Apply shake
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CWorldSettingsController *pwsc = NULL;
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// obtain bcg viewer
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CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) GetWorld()->GetBackgroundViewer();
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if( penBcgViewer != NULL)
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{
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pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController;
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pwsc->m_tmShakeStarted = _pTimer->CurrentTick();
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pwsc->m_vShakePos = GetPlacement().pl_PositionVector;
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pwsc->m_fShakeFalloff = m_fShakeFalloff;
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pwsc->m_fShakeFade = m_fShakeFade;
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pwsc->m_fShakeIntensityZ = m_fShakeIntensityZ;
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pwsc->m_tmShakeFrequencyZ = m_fShakeFrequencyZ;
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pwsc->m_fShakeIntensityY = m_fShakeIntensityY;
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pwsc->m_tmShakeFrequencyY = m_fShakeFrequencyY;
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pwsc->m_fShakeIntensityB = m_fShakeIntensityB;
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pwsc->m_tmShakeFrequencyB = m_fShakeFrequencyB;
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}
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break;
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}
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case EMT_HIDE_ENTITY:
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{
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if( m_penTarget!=NULL)
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{
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m_penTarget->SetFlags(m_penTarget->GetFlags()|ENF_HIDDEN);
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}
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break;
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}
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case EMT_SHOW_ENTITY:
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{
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if( m_penTarget!=NULL)
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{
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m_penTarget->SetFlags(m_penTarget->GetFlags()&~ENF_HIDDEN);
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}
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break;
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}
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case EMT_PLAYER_APPEAR:
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if( m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2") )
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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if( pmo != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_PORTAL_LIGHTNING;
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eSpawnFX.penModel = m_penModel;
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penFX->Initialize( eSpawnFX);
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}
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}
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break;
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case EMT_APPEARING_BIG_BLUE_FLARE:
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{
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// spawn effect
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CPlacement3D plFX= GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.fSize = 1.0f;
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eSpawnFX.eetType = ET_SIZING_BIG_BLUE_FLARE;
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penFX->Initialize( eSpawnFX);
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break;
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}
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case EMT_BLEND_MODELS:
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if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2") &&
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m_penModel2!=NULL && IsOfClass(m_penModel2, "ModelHolder2") )
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{
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if( m_penEffector == NULL)
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{
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CModelObject *pmo1 = m_penModel->GetModelObject();
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CModelObject *pmo2 = m_penModel2->GetModelObject();
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if( pmo1 != NULL && pmo2 != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_MORPH_MODELS;
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eSpawnFX.penModel = m_penModel;
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eSpawnFX.penModel2 = m_penModel2;
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penFX->Initialize( eSpawnFX);
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m_penEffector = penFX;
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}
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}
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else
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{
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m_penEffector->SendEvent(ETrigger());
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}
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}
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break;
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case EMT_DISAPPEAR_MODEL:
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if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2"))
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{
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if( m_penEffector == NULL)
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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if( pmo != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_DISAPPEAR_MODEL;
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eSpawnFX.penModel = m_penModel;
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penFX->Initialize( eSpawnFX);
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m_penEffector = penFX;
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}
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}
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else
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{
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m_penEffector->SendEvent(ETrigger());
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}
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}
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break;
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case EMT_APPEAR_MODEL:
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if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2"))
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{
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if( m_penEffector == NULL)
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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if( pmo != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_APPEAR_MODEL;
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eSpawnFX.penModel = m_penModel;
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penFX->Initialize( eSpawnFX);
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m_penEffector = penFX;
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}
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}
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else
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{
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m_penEffector->SendEvent(ETrigger());
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}
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}
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break;
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}
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}
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else if (ee.ee_slEvent==EVENTCODE_EActivate)
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{
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switch(m_emtType)
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{
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case EMT_APPEAR_DISAPPEAR:
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if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2"))
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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if( pmo != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_APPEAR_MODEL_NOW;
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eSpawnFX.penModel = m_penModel;
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penFX->Initialize( eSpawnFX);
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m_penEffector = penFX;
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}
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}
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break;
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}
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}
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else if (ee.ee_slEvent==EVENTCODE_EDeactivate)
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{
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switch(m_emtType)
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{
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case EMT_APPEAR_DISAPPEAR:
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if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2"))
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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if( pmo != NULL)
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{
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// spawn effect
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CPlacement3D plFX= m_penModel->GetPlacement();
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CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR);
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ESpawnEffector eSpawnFX;
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eSpawnFX.tmLifeTime = m_tmEffectLife;
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eSpawnFX.eetType = ET_DISAPPEAR_MODEL_NOW;
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eSpawnFX.penModel = m_penModel;
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penFX->Initialize( eSpawnFX);
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m_penEffector = penFX;
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}
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}
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break;
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}
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}
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return FALSE;
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}
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procedures:
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Main()
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{
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// init model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// reset entity ptr
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m_penEffector = NULL;
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return;
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}
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};
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