Serious-Engine/Sources/EntitiesMP/MusicChanger.es

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
uses "EntitiesMP/MusicHolder";
%{
%}
class CMusicChanger : CRationalEntity {
name "MusicChanger";
thumbnail "Thumbnails\\MusicChanger.tbn";
features "HasName", "HasDescription", "IsTargetable", "IsImportant";
properties:
1 CTString m_strName "Name" 'N' = "",
2 CTString m_strDescription = "",
3 CTFileName m_fnMusic "Music" 'M' = CTFILENAME(""),
4 FLOAT m_fVolume "Volume" 'V' = 1.0f,
5 enum MusicType m_mtType "Type" 'Y' = MT_EVENT,
6 BOOL m_bForceStart "Force start" 'F' = TRUE,
components:
1 model MODEL_MARKER "Models\\Editor\\MusicChanger.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\MusicChanger.tex"
functions:
procedures:
// initialize music
Main(EVoid) {
// init as model
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
m_strDescription.PrintF("%s: %s (%g)",
(const char *) MusicType_enum.NameForValue((INDEX)m_mtType),
(const char *) m_fnMusic.FileName(),
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m_fVolume);
// wait for game to start
autowait(0.1f);
// repeat forever
wait() {
// when triggered
on (ETrigger) : {
// find music holder for this level
CEntity *penMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
// if not existing
if (penMusicHolder==NULL) {
// error
CPrintF("No MusicHolder on this level, cannot change music!\n");
// if existing
} else {
// send event to change music
EChangeMusic ecm;
ecm.fnMusic = m_fnMusic;
ecm.fVolume = m_fVolume;
ecm.mtType = m_mtType;
ecm.bForceStart = m_bForceStart;
penMusicHolder->SendEvent(ecm);
}
resume;
};
}
return;
}
};