2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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614
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%{
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#include "StdH.h"
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#include "ModelsMP/CutSequences/Book/Book.h"
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#include "ModelsMP/CutSequences/Book/CoverPages.h"
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%}
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class CPhotoAlbum: CMovableModelEntity {
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name "PhotoAlbum";
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thumbnail "Thumbnails\\PhotoAlbum.tbn";
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features "IsTargetable", "HasName", "IsImportant";
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properties:
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1 FLOAT m_fStretch "Stretch" 'S' = 1.0f,
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2 CTString m_strName "Name" 'N' = "Photo album",
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3 INDEX m_iCurrentPage = -1,
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4 FLOAT m_tmPageWait "Page wait" 'W' = 0.5f,
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10 CSoundObject m_soPage,
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components:
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// ************** DATA **************
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10 model MODEL_ALBUM "ModelsMP\\CutSequences\\Book\\Book.mdl",
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11 texture TEXTURE_ALBUM "ModelsMP\\CutSequences\\Book\\Book.tex",
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12 model MODEL_PAGE "ModelsMP\\CutSequences\\Book\\CoverPages.mdl",
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13 texture TEXTURE_PAGE01 "ModelsMP\\CutSequences\\Book\\Page01.tex",
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14 texture TEXTURE_PAGE02 "ModelsMP\\CutSequences\\Book\\Page02.tex",
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15 texture TEXTURE_PAGE03 "ModelsMP\\CutSequences\\Book\\Page03.tex",
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16 texture TEXTURE_PAGE04 "ModelsMP\\CutSequences\\Book\\Page04.tex",
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17 texture TEXTURE_PAGE_JOKE "ModelsMP\\CutSequences\\Book\\PageJoke.tex",
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18 texture TEXTURE_PAGE05 "ModelsMP\\CutSequences\\Book\\Page05.tex",
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19 texture TEXTURE_PAGE06 "ModelsMP\\CutSequences\\Book\\Page06.tex",
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20 texture TEXTURE_PAGE07 "ModelsMP\\CutSequences\\Book\\Page07.tex",
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21 texture TEXTURE_BLANK_PAGE "ModelsMP\\CutSequences\\Book\\Blank_Page.tex",
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50 sound SOUND_PAGE "ModelsMP\\CutSequences\\Book\\Sounds\\PageFlip.wav",
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functions:
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void Precache(void) {
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PrecacheTexture(TEXTURE_PAGE01);
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PrecacheTexture(TEXTURE_PAGE02);
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PrecacheTexture(TEXTURE_PAGE03);
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PrecacheTexture(TEXTURE_PAGE04);
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PrecacheTexture(TEXTURE_PAGE_JOKE);
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PrecacheTexture(TEXTURE_PAGE05);
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PrecacheTexture(TEXTURE_PAGE06);
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PrecacheTexture(TEXTURE_PAGE07);
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PrecacheTexture(TEXTURE_BLANK_PAGE);
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PrecacheSound(SOUND_PAGE);
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}
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procedures:
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OpenBook(EVoid)
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{
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// main book
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GetModelObject()->PlayAnim(BOOK_ANIM_OPENING, 0);
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// left cover
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CModelObject &mo1=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE01)->amo_moModelObject;
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mo1.PlayAnim(COVERPAGES_ANIM_OPENING, 0);
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// right cover
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CModelObject &mo2=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02)->amo_moModelObject;
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mo2.PlayAnim(COVERPAGES_ANIM_RIGHTOPENING, 0);
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m_soPage.Set3DParameters(1000.0f, 500.0f, 2.0f, 1.0f);
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PlaySound(m_soPage, SOUND_PAGE, SOF_3D);
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// wait book to open
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autowait( GetModelObject()->GetAnimLength(BOOK_ANIM_OPENING));
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autowait( 0.1f);
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m_iCurrentPage=TEXTURE_PAGE01;
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while(m_iCurrentPage<TEXTURE_PAGE07)
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{
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autowait( m_tmPageWait);
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AddAttachment(BOOK_ATTACHMENT_PAGE03, MODEL_PAGE, m_iCurrentPage);
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GetModelObject()->StretchModel( FLOAT3D(m_fStretch,m_fStretch,m_fStretch));
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CModelObject &mo3=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE03)->amo_moModelObject;
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mo3.PlayAnim(COVERPAGES_ANIM_OPENING, 0);
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PlaySound(m_soPage, SOUND_PAGE, SOF_3D);
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// switch page 2 to blank page texture
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CModelObject &mo2=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02)->amo_moModelObject;
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mo2.SetTextureData(GetTextureDataForComponent(m_iCurrentPage+1));
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autowait(1.0f);
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CModelObject &mo3=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE03)->amo_moModelObject;
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mo3.SetTextureData(GetTextureDataForComponent(TEXTURE_BLANK_PAGE));
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autowait( mo3.GetAnimLength(COVERPAGES_ANIM_OPENING)-1.0f);
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RemoveAttachment(BOOK_ATTACHMENT_PAGE03);
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m_iCurrentPage+=1;
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}
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return EReturn();
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}
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/************************************************************
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* M A I N *
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************************************************************/
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Main(EVoid) {
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// declare yourself as a model
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InitAsModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set your appearance
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SetModel(MODEL_ALBUM);
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SetModelMainTexture(TEXTURE_ALBUM);
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GetModelObject()->StartAnim(BOOK_ANIM_CLOSED);
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AddAttachment(BOOK_ATTACHMENT_PAGE01, MODEL_PAGE, TEXTURE_BLANK_PAGE);
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AddAttachment(BOOK_ATTACHMENT_PAGE02, MODEL_PAGE, TEXTURE_PAGE01);
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CAttachmentModelObject *pamo;
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pamo = GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE01);
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CModelObject *pmo;
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pmo=&pamo->amo_moModelObject;
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pmo->PlayAnim(COVERPAGES_ANIM_LEFTCLOSED, 0);
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pamo = GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02);
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pmo=&pamo->amo_moModelObject;
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pmo->PlayAnim(COVERPAGES_ANIM_RIGHTCLOSED, 0);
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GetModelObject()->StretchModel( FLOAT3D(m_fStretch,m_fStretch,m_fStretch));
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ModelChangeNotify();
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wait()
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{
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// on the beginning
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on(EBegin): {
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resume;
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}
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on(EStart): {
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call OpenBook();
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resume;
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}
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on(EReturn): {
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resume;
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}
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};
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};
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};
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