Serious-Engine/Sources/EntitiesMP/MessageItem.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
807
%{
#include "StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}
uses "EntitiesMP/Item";
// event for sending through receive item
event EMessageItem {
CTFileName fnmMessage,
};
%{
%}
class CMessageItem : CItem {
name "MessageItem";
thumbnail "Thumbnails\\MessageItem.tbn";
properties:
1 CTString m_strName "Name" 'N' = "MessageItem",
2 CTString m_strDescription = "",
3 CTFileName m_fnmMessage "Message" 'M' = CTString(""),
4 INDEX m_iSoundComponent = 0,
components:
0 class CLASS_BASE "Classes\\Item.ecl",
1 model MODEL_PERGAMENT "Models\\Items\\Pergament\\Pergament.mdl",
2 texture TEXTURE_PERGAMENT "Models\\Items\\Pergament\\Pergament.tex",
// ********* MISC *********
255 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex",
256 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl",
// ************** SOUNDS **************
301 sound SOUND_KEY "Sounds\\Items\\Key.wav",
functions:
void Precache(void) {
PrecacheSound(SOUND_KEY);
}
/* Fill in entity statistics - for AI purposes only */
BOOL FillEntityStatistics(EntityStats *pes)
{
pes->es_strName = "Pergament";
pes->es_ctCount = 1;
pes->es_ctAmmount = 1;
pes->es_fValue = 1;
pes->es_iScore = 0;//m_iScore;
return TRUE;
}
// render particles
void RenderParticles(void) {
// no particles when not existing
if (GetRenderType()!=CEntity::RT_MODEL) {
return;
}
Particles_Stardust(this, 0.9f, 0.70f, PT_STAR08, 32);
}
// set health properties depending on type
void SetProperties(void)
{
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f;
m_strDescription = m_fnmMessage.FileName();
// set appearance
AddItem(MODEL_PERGAMENT, TEXTURE_PERGAMENT, 0, 0, 0);
// add flare
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
m_iSoundComponent = SOUND_KEY;
};
procedures:
ItemCollected(EPass epass) : CItem::ItemCollected {
ASSERT(epass.penOther!=NULL);
// send key to entity
EMessageItem eMessage;
eMessage.fnmMessage = m_fnmMessage;
// if health is received
if (epass.penOther->ReceiveItem(eMessage)) {
// play the pickup sound
m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f);
PlaySound(m_soPick, m_iSoundComponent, SOF_3D);
m_fPickSoundLen = GetSoundLength(m_iSoundComponent);
jump CItem::ItemReceived();
}
return;
};
Main() {
Initialize(); // initialize base class
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_SMALL);
SetProperties(); // set properties
jump CItem::ItemLoop();
};
};